fun for a few hours, but too many crashes/lags/bugs, terrible gm team that only cares about the donaters and shits on the others, prefers some people over others (e.g. givin them shop items for free)
case 9999:
//value
int pl1 = 50;
int pl2 = 100;
int pl3 = 200;
int pl4 = 300;
if (Session.Character.Compliment == 0) //any check
{
Session.Character.Compliment = pl1; //set to
Session.Character.Inventory.RemoveItemFromInventory(inv.Id); //remove
}
break;
that's a statement.Quote:
I love how they claim eachother "developer", not being able to add a popularity Item.
Yeah, seems to be very hard:
This is just a dirty way to do it, but still it's done in 1 Minute..Code:case 9999: //value int pl1 = 50; int pl2 = 100; int pl3 = 200; int pl4 = 300; if (Session.Character.Compliment == 0) //any check { Session.Character.Compliment = pl1; //set to Session.Character.Inventory.RemoveItemFromInventory(inv.Id); //remove } break;
Also, you're adding "Fix master auth key" to your changelog?
I mean yeah, i can re-write "MasterAuthKey" to "NewAuthKey", am i a Developer now?
Stop claiming yourself as a dev, for the sake of all skilled devs.
Yeah, cool thing you got a server, and yeah cool thing you can work with a database, but this won't make you a developer