Quote:
Originally Posted by .lalaker1
My clientless bot is not real clientless bot. It is using client for somethings. But with high performance (~0,08% cpu usage). So i need to test somethings before i make clientless.app public. Thats why i updated old hack. (Also there were 3k people who wanted new version).
Real clientless bots are just useless if you share them publicly or people knows about it. They can fix it easily. I made [Only registered and activated users can see links. Click Here To Register...] for it. Of course idk about gameforge, they don't do anything about hacks/bots etc, probably even there is a public real clientless bot, they won't fix.
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im aware that the packet structure can easily be changed. however, that doesn't imply that im unable to reconstruct the same packet structure that was changed in my game-client in a short amount of time (partly automated).
idk about your bot either but i doubt that it will have stable performance over a long amount of time, especially with many users (1-2k) if you're constantly depending on the original metin2 client with the included bugs, race conditions that they have in their threads, other unsafe thread objects and various other pesky bugs that you might be unaware of.
also: cpu usage in percentage is relative to the amount of cores of the computer your bot is running on. this number is practically useless to boast around with.