Hello Flyffers,
Patch V0023, sorry for the late post to this forums.
Customised Darkon and Saint Morning Dungeons:
Darkon:
- Monster Levels 173 - 185
- Exp Increased
- HP Increased
- Gold Drop Increased
- Various other stats increased to accomidate change
- Opened up the last rooms
- Added path to very last room containing highest level monsters of the dungeon
Saint Morning:
- Monster Levels 160 - 170
- Exp Increased
- HP Increased
- Gold Drop Increased
- Various other stats increased to accomidate change
Madrigal Map Changes:
Flaris Continent has been completed, now looks much nicer then the original, but still sticking to the original theme.
Saint Morning town has been changed to match that of Flaris.
Darkon 2 Town has been changes to match that of both Flaris and Saint Morning.
New Darkon and Saint Morning Tickets added:
To accomidate the changes to Saint Morning and Darkon dungeons, we've made these dungeons Premium levelling areas.
As such we are selling the Tickets to enter (activated for 7 days) for the following:
7 Days Dekane Dungeon Ticket - 150 Voter Chips
7 Days Ivillis Dungeon Ticket - 100 Voter Chips
Both these tickets give access to 4 instances of these dungeons. Use them wisely.
Whilst these tickets are available within the system, you are unable to use the Teleporter (or teleport pads) to enter these two dungeons.
As a result, the teleporter itself will present you with an "Error" popup when trying to teleport to Saintmorning Dungeon or Darkon Dungeon via the teleporter menu.
General Bug Fixes:
Fixed Instance Dungeons being cancelled mid-way through, done by removing smart checker that was responsible for checking if party members were still in the dungeon or not!
Added Temporary fix to Teleporter (error message displays to use ticket instead of teleporter for new Premium Dungeons).
Fixed monster spawn bug (you can't see them, but they can still attack you) in dungeons/small worlds.
Changed game server ports, this could correct some stray messages being sent out randomly.
Fixed Poison/Bleeding bug where the enemy would only take 1 damage for the duration of the effect.
As always guys, we really appreciate your help, support and dedication to making this server what it is.
If you have any other suggestions PLEASE always feel free to share them.
Read more on our forums at:
[Only registered and activated users can see links. Click Here To Register...]
Many Thanks,
Nick Hough
Hello Flyffers,
Today we introduce (Patch V0024) some key features that will enable players to come together and play Alpha Centauri Flyff together and respark the enjoyment of playing this game as a team.
As always, this patch log will contain all changes made to the server since the last patch log was written.
New Guild Buff System:
This eciting system that has been added to Alpha Centauri is unlike many other server, we don't base buffs on levels. We however base these Guild Buffs on points earned by the guild itself.
You can obtain points, but you can also lose them too. This was done to ensure that Guilds didn't just sit and rack up points, and instead actually earn their keep.
Each buff is automatically activated whenever you login or whenever you've reached the nessasary points to activate these buffs.
You can also see your Active buffs within the Guild Window ("G") and selecting the "Buffs" tab, completely visible buffs are active, slightly transparent ones are inactive. On this tab you will also see your current Buff Points.
You can obtain points by:
- Completing Clockworks - 5 point
- Participating in Guild Siege - 30 points
- Winning in Guild Wars - 5 points
You can lose points by:
- Missing Guild Sieges - 5 points per missed Siege (Can't fall below 0 though)
- Losing Guild Wars - 5 point (can go below 0 though)
The following buffs are possible to obtain:
- Guild Buff Lv 1
- Requires: 250 Points. Gifts: 30% Crit Chance
- Guild Buff Lv 2
- Requires: 500 Points. Gifts: 25% EXP
- Guild Buff Lv 3
- Requires: 750 Points. Gifts: 25% Drop
- Guild Buff Lv 4
- Requires: 1000 Points. Gifts: 25% Penya
- Guild Buff Lv 5
- Requires: 1250 Points. Gifts: 5% HP
- Guild Buff Lv 6
- Requires: 1500 Points. Gifts: 5% DEF
- Guild Buff Lv 7
- Requires: 1750 Points. Gifts: 20% Speed
- Guild Buff Lv 8
- Requires: 2000 Points. Gifts: 10% Increased Attack
- Guild Buff Lv 9
- Requires: 2500 Points. Gifts: +30 ALL STATS
- Guild Buff Lv 10
- Requires: 3000 Points. Gifts: +50% EXP and +50% Drop
Added Dismantle System:
This system is dynamic and allows for us to add more items in the future that can be dismantled.
The system can be found at the Yggdrasil Trader and BoBoChan in Flaris Centre.
For now it can dismantle the following:
- Yggdrasil Weapons/Shield -> 5x Purified Yggdrasil Tree Branch (Weapon), 5x Purified Dryad's Spirit (Weapon) and 5x Yggdrasil Leaf (Weapon)
- Yggdrasil Armour -> 3x Purified Yggdrasil Tree Branch (Armour), 3x Purified Dryad's Spirit (Armour) and 3x Yggdrasil Leaf (Armour)
Extended Skill Tooltips:
This new Tooltip for Skills shows extended information so that you can keep on top of balance changes, as well as, what stats effect skills and at what rate.
The following details can now be seen (where applicable):
- Base Damage
- Damage Scaling (Both primary and secondary)
- Spell Type
- Spell Range
Added Colosseum:
After many player requests, we've finally added the colosseum, this is a near US Flyff like replica of the system itself.
As this is completely written from scratch, please let us know if there are any issues with the system. We've tried to make it as bug free as possible, but could not test all scenarios.
Currently the Majority of the monsters do NOT drop anything of use.
We will in the future make it possible for the monsters to drop the Colosseum Tokens, HOWEVER, that system isn't working at present. The token system will also be re-done to give more interesting rewards.
Other Improvements:
- Auto Convert Penya to Perin when reaching MAX penya value (2.147b), with every action that adds to penya (picking up gold, selling items, etc).
- Spawned Covid Researcher in Central Flaris so you can spend your Covid Chips. This will last until the 14th @ 23:59 Server Time.
- Staff Members can now use both Lord Events and Lord Skills.
- Formatted Guild EXP and Penya to show with Commas.
- Blade 2nd Hand Weapons now apply Jewel effects.
- Moved Clockworks Timer and Count from Per Player to Per Guild. This was done to allow guilds to truly do clockworks together (as it was always designed), but to also ensure that guilds don't abuse the new Guild Point system.
General Bug Fixes:
- Fixed levelling past 130 and only getting 2 stat points per level. You will now get 3 stat points per level as expected. For those who have already levelled past 130, you can use a "Re-Stat" scroll to obtain all missing points.
- Fixed Online Count value, it will now count for every player across ALL channels. This will now mean that the Online Count buff will apply based on TOTAL players online, regardless of channel they're connected too.
- Fixed Set Effect Names for Harlequin and Crackshooters. Also corrected Set Effect values as well.
- Fixed Self Buff skills that also apply to Party Members (wasn't self buffing when in a party, but would outside of the party).
- Fixed Server Time Applet, it was showing different times based on local machine Daylight Savings Time, which isn't correct. We've now hard coded a DST checker based on British Daylight Saving times.
- Fixed selling of items to NPC, now when you sell items that go past 2.1b, it auto converts all your gold from penya to perin, as well as generating any perin for the total selling amount. This now includes the selling UI, it will show exactly how much you'll be selling your items for (even if the selling price goes over 2.1b).
- Fixed inability to get Book and Harlequin Boots from Yggdrasil Trader, this was an issue with the RNG calculation. It was exclusive of last value in the range, where as i set up the RNG for Yggdrasil Exchange as inclusive - without realising that it should've been exclusive (note this would only affect Yggdrasil Trader and no other RNG operations).
- Reworked Guild Siege code to, hopefully, prevent any further issues within Siege (not starting, not finishing, etc).
- Fixed Guild Ranking, Both at Juria and [Guild Siege Manager] Donaris.
- Fixed Disappearing YoYo bug, where your YoYos would disappearing once you start attacking a monster!
- Fixed bug where, when new Party Members join, they don't see the currently active Party Buffs.
- Fixed Gloves to Gauntlet and Vice Versa Model Transmutation (Model Change) bug. You can now place Glove models on top of Gauntlets and vice versa.
- Some other general code tidy ups and bug fixes based on Bug Splat reports and general code findings.
As always guys, we really appreciate your help, support and dedication to making this server what it is.
If you have any other suggestions PLEASE always feel free to share them.
Read more on our forums at:
[Only registered and activated users can see links. Click Here To Register...]
Many Thanks,
Nick Hough