Yea nice realease , but you should tell thos nubs how to edit skil sound to ^^ i edited it and its more cool .
I pretty sure that extra space shouldn't be there, thats probably why it isn't working.Quote:
275,Evid_reiden,Monster\darkzombie.mesh,Monster\cu rse_zombie.tpack,000,FALSE
Umm could you post what you changed?Quote:
I finally managed to let Laiden look like Spiders. But now I'm stuck with that glowing part around him. :(
Ff you read carefully the first post (the release) you will get the answer at this problem. I explain there how to solve it.Quote:
This is how it looks like to me ATM
The Aura is pretty annoying... once Im done with this run Ill try to figure how to get rid of it. Would be nice of some Pro could tell how this can be done. :D
I guess you are referring to this.Quote:
Changing mobs graphical appearance:
Green color is the mobs "body", the size, the form, etc.
The red color is the mobs texture, the color, the decorations, etc.
The blue color is the mobs effects. If it zero it means it hasn't any effect.
So if I want to change it so it looks like a Lizardman I must do the following changes.
[...]
Note that some mobs, just like Laiden Egos, have special effects arround them. You can just set zeros to those effects and that way you can erase them.
Exemple: Laiden Ego -> Spider Larva with no effects.
to:Code:226,reiden_ego,[COLOR="DarkGreen"]Monster\reiden.mesh[/COLOR],[COLOR="Red"]Monster\reiden.tpack[/COLOR],[COLOR="Blue"]176[/COLOR],FALSE
Code:226,reiden_ego,[COLOR="DarkGreen"]Monster\spider_raba.mesh[/COLOR],[COLOR="Red"]Monster\spider_raba.tpack[/COLOR],[COLOR="Blue"]000[/COLOR],FALSE