Omg, this is liquid gold. Imagine now we can create new remastered rappelz game with moder graphic:D
if you mean the maximum 99b rupees , you would need to either hex the gameserver "herlock" or use the source code. haven't done this but seen people do it in older posts.Quote:
Does anyone know how to increase the maximum of rupy on silk?
I am limited to 99,999,999 ruppe & I would like the past to 999,999,999
Thanks for help me
You can change that limit in GameRule.h by updating these 2 constants.Quote:
Does anyone know how to increase the maximum of rupy on silk?
I am limited to 99,999,999 ruppe & I would like the past to 999,999,999
Thanks for help me
const StructGold MAX_GOLD_FOR_INVENTORY( 10000000000 ); const StructGold MAX_GOLD_FOR_STORAGE( 100000000000 );
2019-06-05 20:23:03 SkillLoader 1 0.000000 0.153779 0.000000 0 0 0 0.153779 0 0 0 2019-06-05 20:23:03 EventAreaHandlerLoader 1 0.226699 0.007363 0.226699 0 0 0 0.007363 0 0 0 2019-06-05 20:23:04 ItemLoader 1 0.215142 1.323324 0.215142 0 0 0 1.323324 0 0 0 2019-06-05 20:23:05 MonsterLoader 1 0.000000 0.338279 0.000000 0 0 0 0.338279 0 0 0 2019-06-05 20:23:05 AutoAuctionRegistrationInfoLoader 1 0.000001 0.010291 0.000001 0 0 0 0.010291 0 0 0 2019-06-05 20:23:05 QuestLoader 1 0.000001 0.032579 0.000001 0 0 0 0.032580 0 0 0 2019-06-05 20:23:05 LocationLoader 1 0.000000 0.067603 0.000000 0 0 0 0.067603 0 0 0 2019-06-05 20:23:05 ETCLoader 1 0.000004 0.119012 0.000004 0 0 0 0.119012 0 0 0 2019-06-05 20:23:06 ChannelLoader 1 0.000000 0.006632 0.000000 0 0 0 0.006632 0 0 0 2019-06-05 20:23:06 smp_read_guild_member_list 1 0.011478 0.003515 0.011478 0 0 0 0.003515 0 0 0 2019-06-05 20:23:06 DungeonLoader 1 0.000000 0.043936 0.000000 0 0 0 0.043936 0 0 0 2019-06-05 20:23:06 MixResource 1 0.000718 0.043806 0.000718 0 0 0 0.043806 0 0 0 2019-06-05 20:23:06 DecomposeResource 1 0.000381 0.000998 0.000381 0 0 0 0.000998 0 0 0 2019-06-05 20:23:06 FieldPropSwitchingLoader 1 0.000662 0.001308 0.000662 0 0 0 0.001308 0 0 0 2019-06-05 20:23:06 CreatureEnhanceLoader 1 0.000000 0.006172 0.000000 0 0 0 0.006172 0 0 0 2019-06-05 20:23:06 FieldPropLoader 1 0.000688 0.013503 0.000688 0 0 0 0.013503 0 0 0 2019-06-05 20:23:06 dbo.smp_load_party_member_info 1 0.000415 0.002546 0.000415 0 0 0 0.002546 0 0 0 2019-06-05 20:23:06 PetLoader 1 0.000736 0.003371 0.000736 0 0 0 0.003371 0 0 0 2019-06-05 20:23:06 dbo.smp_load_party_list 1 0.000000 0.001079 0.000000 0 0 0 0.001078 0 0 0 2019-06-05 20:23:06 NPCLoader 1 0.000000 0.002494 0.000000 0 0 0 0.002494 0 0 0 2019-06-05 20:23:06 dbo.smp_read_auction_and_keeping_summon_list 1 0.000674 0.007278 0.000674 0 0 0 0.007278 0 0 0 2019-06-05 20:23:06 dbo.smp_read_auction_and_keeping_pet_list 1 0.008469 0.003913 0.008469 0 0 0 0.003913 0 0 0 2019-06-05 20:23:06 ScheduledCommandLoader 1 0.000012 0.012774 0.000012 0 0 0 0.012774 0 0 0 2019-06-05 20:23:06 dbo.smp_read_auction_random_option_list 1 0.013244 0.004076 0.013244 0 0 0 0.004076 0 0 0 2019-06-05 20:23:06 HuntaholicLoader 1 0.012858 0.006000 0.012858 0 0 0 0.006000 0 0 0 2019-06-05 20:23:06 NPCLoader 2 0.001397 0.009451 0.002793 0 0 0 0.016408 0 0 0 2019-06-05 20:23:06 smp_read_auction_and_keeping_item_list 1 0.017758 0.002582 0.017758 0 0 0 0.002582 0 0 0 2019-06-05 20:23:06 DB_DeleteAuctionInfo 1 0.000009 0.003794 0.000009 1 13 0 0.003794 1 13 0 2019-06-05 20:23:06 DB_DeleteAuctionInfo 2 0.000014 0.002651 0.000019 2 15 0 0.003794 1 13 0 2019-06-05 20:23:06 Auction table binding 1 0.021469 0.015848 0.021469 30 9 0 0.015848 30 9 0 2019-06-05 20:23:06 ItemKeeping table binding 1 0.037692 0.001371 0.037692 35 4 0 0.001371 35 4 0 2019-06-05 20:23:06 CreatureFarmLoader 1 0.000000 0.002908 0.000000 38 0 0 0.002908 38 0 0 2019-06-05 20:23:06 DeathmatchLoader 1 0.000000 0.003504 0.000000 38 0 0 0.003504 38 0 0 2019-06-05 20:23:06 InstanceDungeonLoader 1 0.009218 0.012029 0.009218 38 0 0 0.012029 38 0 0 2019-06-05 20:23:06 AwakenLoader 1 0.000000 0.005193 0.000000 38 0 0 0.005193 38 0 0 2019-06-05 20:23:06 BattleArenaLoader 1 0.001306 0.008423 0.001306 38 0 0 0.008423 38 0 0 2019-06-05 20:23:06 RandomItemLoader 1 0.000000 0.012178 0.000000 38 0 0 0.012178 38 0 0 2019-06-05 20:23:06 TitleLoader 1 0.000000 0.013138 0.000000 38 0 0 0.013139 38 0 0 2019-06-05 20:24:29 DB_CharacterList 1 0.000013 0.035830 0.000013 0 1 0 0.035830 0 1 0 2019-06-05 20:24:45 DB_CheckCharacterName 1 0.000010 0.039254 0.000010 0 1 0 0.039254 0 1 0
For some reason the code you posted has @OUT inside of it which would cause it to fail.Quote:
Can you look at your SMP in Telecaster and make sure it looks something like this?
I brought that up with a modify command