Silkroad Online in Unity 3d - Progress

04/06/2018 07:19 Etheriol#31
Wow! Invaluable! Impressive work to say the least. See you at stream :)
04/09/2018 17:51 -TRON-#32
hyope
04/10/2018 19:49 Hamza FiGo#33
Quote:
Originally Posted by qwertzui92 View Post
Hello community,

before I came to the conclusion to bring this project to life I was searching for already existing projects and got some results. I contacted these creative and motivated people to join their project, contributed to one of them but the conversations among each other became fewer and I retired.

In July 2017 I started to mess around with some Silkroad objects inside Unreal Engine 4. Through the help of a friend we managed to import the heightmaps into UE4. After we talked to each other about the workflow we decided to switch over to Unity 3d since my friend and coder is more familiar to C#. I put the effort to start with texturing all the terrains from Eastern China to Taklamakan, which took alot of work but also finally brought us were we are today. It was also a mess to write a decisive shader for the materials, some of them are alpha or originally animated.

In September 2017 I was streaming for the first time to let people be part of the progress within this project. I prefer to let people see the changes whenever they like to instead of just reading them weekly or else.

In November 2017 I opened a website for more details about the content and gameplay which is currently offline. I'm going to put it back online asap.
During the past fews months I actually never started to doubt on this project, it is more sad many fan projects cancelled their work after a certain time. But I know that's it's a hard way to work on this.

Without being conceited I'm proud enough to see how the community and supporters grew with the project. The world map itself is also almost done. Afterwards we can finally head over to the technical stuff and put all the effort in it.

If you got any questions or concern feel free to contact me via elitepvpers (pm) or Discord.

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Silkroad Online in Unity


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The following list represents the region and its current progress.

Eastern China

Jangan: 100% DONE
↳ Jangan Field: 100% DONE
↳ Jangan Fortress: 0%
Qin-Shi Tomb (New): 0%
Thief Village (New): 100% DONE

Western China

Donwhang: 100% DONE
↳ Donwhang Field: 30%
↳ Donwhang Fortress: ?
↳ Donwhang Cave (New): 100% DONE

Oasis Kingdom DONE

Tarim Basin: 100% DONE
Hotan: 100% DONE
↳ Hotan Field: 100% DONE
↳ Hotan Fortress: 100% DONE
Karakoram: 100% DONE
↳ Karakoram Field: 100% DONE

Taklamakan DONE

Niya Remains: 100% DONE
Fertility Temple: 100% DONE
Taklamakan Field: 100% DONE

Eastern Europe (New)

Constantinople (New): 60%
↳ Eastern Europe Field (New): 0%

West Asia (New)

Terrain: 100%

Central Asia (New)

Coming soon.

Asia Minor (New)

Coming soon.

Instances (New)

Coming soon.

Forgotten World (New)

Togui Village (Lv. 35-70): Coming soon.
Flame Mountain (Lv. 71-90): Coming soon.
Shipwreck - The Green Abys (Lv. 91-100): Coming soon.
Shipwreck - The Sea of Resentment (Lv. 101-110): Coming soon.




Best regards,
Ayasa :kappa:
For pics... Awesome
04/11/2018 15:40 kerky94#34
How about programming the whole thing? I'm mostly PHP Dev but I'm diving into C# right now so, if there is any way I could contribute would be cool. :)
04/11/2018 17:19 qwertzui92#35
Quote:
Originally Posted by kerky94 View Post
How about programming the whole thing? I'm mostly PHP Dev but I'm diving into C# right now so, if there is any way I could contribute would be cool. :)
contact me on Discord
04/11/2018 17:41 icaromag#36
Hey man, what about these models? Are you modeling? Where did you find it? Keep up the great work!
04/11/2018 21:02 qwertzui92#37
Quote:
Originally Posted by icaromag View Post
Hey man, what about these models? Are you modeling? Where did you find it? Keep up the great work!
I used the original ones as the layout which i will be going to remodel. but currently i'm animating the ones from Jangan area
04/11/2018 22:37 Snow*#38
Good work and a bad idea. I suggest you to modify/change the models and get away from using any thing that might get you a DMCA report. The saying we had back in the days "joymax doesn't care" is no longer being used after the recent events. You will be saving some money from the advertising due to the fact that you're targeting a specific fans can be used to buy models from the asset store instead of using the SRO models. I was probably inactive when you posted this, I can see you put lots of hardwork into this and I wish you nothing but luck.
04/12/2018 00:01 #HB#39
HOLY SHIT, how the fuck did you do this shit :D

Really impressing work, dude! Keep up the great work, brother. Respect :)
04/12/2018 16:20 Qynchou#40
A lot of work to do this but get bump maps in for all the textures, ambient occlusion and lots of foliage.
04/13/2018 04:30 qwertzui92#41
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04/14/2018 14:41 musunited#42
I hope you can turn this into "Silkroad Online Steam Edition".
04/15/2018 14:48 ZiXiRo#43
wooow, incredible, great job to you and the team and keep going,

i'm graphic designer and illustrator (I use a Graphic Tablet Wacom Intuos Pro) if you want some help contact me. :)
04/15/2018 17:02 Anonymous-8920#44
If you really plan to go serious with that project I would invest in it if interested. This seems to have high potential.
04/16/2018 08:26 qwertzui92#45
contact me on Discord for any purpose of support

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