[Release/OpenNos] Parse

03/29/2018 04:32 LikeAGinger#31
Hey, is the parser updated with the new interface like the 999 stacks and all that?
03/29/2018 05:41 MANUEL PERES#32
yes but the item is put in the code and the same interface

Well, if I have time tomorrow, I can help you put

;)
03/29/2018 10:19 erixor#33
To update the user interface, you need to create a new launcher after updating your client, that's it ;)
04/08/2018 19:06 GGGGame#34
Can someone help me to understand where I need to insert .XML files and how do I insert raids? I already made the transition with ScriptedInstance, but when I try to open the raid nothing happens, I already tried with all the raids.
04/08/2018 21:05 Tbp123#35
Quote:
Originally Posted by GGGGame View Post
Can someone help me to understand where I need to insert .XML files and how do I insert raids? I already made the transition with ScriptedInstance, but when I try to open the raid nothing happens, I already tried with all the raids.
Basically, the .XML file can have wrong things that doesn't let it work well, and the design, the item id to open the raid, everything counts.
04/08/2018 22:21 GGGGame#36
Quote:
Originally Posted by Tbp123 View Post
Basically, the .XML file can have wrong things that doesn't let it work well, and the design, the item id to open the raid, everything counts.
I have downloaded the .XML files, but, I have no idea where I should insert it. On Database in ScriptedInstance I have insert the ID of the map, type and coordinates X-Y.
Somebody told me that I should do it, but, that's looks weird, 'cause otherwise why I should download the .XML files of the raid?
04/08/2018 23:36 Tbp123#37
Quote:
Originally Posted by GGGGame View Post
I have downloaded the .XML files, but, I have no idea where I should insert it. On Database in ScriptedInstance I have insert the ID of the map, type and coordinates X-Y.
Somebody told me that I should do it, but, that's looks weird, 'cause otherwise why I should download the .XML files of the raid?
Copy the script inside the .XML file and paste it on the last row. That's it.
04/09/2018 01:03 GGGGame#38
Quote:
Originally Posted by Tbp123 View Post
Copy the script inside the .XML file and paste it on the last row. That's it.

C:\Users\Guest\Desktop\OpenNos-dev\OpenNos.XMLModel\Events\Quest\Script.cs

In file Script.cs ?
04/13/2018 00:34 xDragonArmyx#39
Thank you sharing Parse
04/17/2018 15:47 jockus#40
Hello, Manuel the script .xml TimeSpace not work on the source opennos-dev. ;c
04/24/2018 18:55 MANUEL PERES#41
Removed Easter Event and update parse
05/09/2018 02:11 mare31xxl#42
Hello, can I just use it with opennos-master?;)
05/09/2018 20:22 Saber none#43
Quote:
Originally Posted by mare31xxl View Post
Hello, can I just use it with opennos-master?;)
yes should work out
05/09/2018 23:56 mare31xxl#44
Quote:
Originally Posted by mix0067@ View Post
yes should work out
Worked, works^^

But I don't really know how to delete the triple NPCs ._.
And also when I made npcs to appear on my map, their shops just dont work._.
05/10/2018 11:12 Saber none#45
Quote:
Originally Posted by mare31xxl View Post
Worked, works^^

But I don't really know how to delete the triple NPCs ._.
And also when I made npcs to appear on my map, their shops just dont work._.
$RemoveNpc should work