[QUIT] S4L Aimbot

02/18/2017 18:19 αℓєχмєη10#31
Aimbot -> ▒ Ant.
it works out perfect.


Code:
DWORD S4Client = GetModuleHandleA(0);
DWORD GameManager_C  = S4Client+0x16CB6B0;
DWORD Address;

for ( i = GameManager_C ; !*(DWORD *)GameManager_C; i =  GameManager_C  )
{
 Sleep(10);
 DWORD Address = *(DWORD *)i;
for (;;)
{
      if ( !GetAsyncKeyState(VK_LCONTROL) )
     DWORD Pointer = *(DWORD*)(GameManager_C + 0x118);
      if ( Pointer )
      {
        if (*(DWORD *)(Pointer + 0x210) != 4)   && (*(DWORD*)(Pointer + 0x12C) + 0x0C + 0x10 != 2)
          break;
      }
}
Sleep(24);
}
GameManager_C+0x12 = (float)3.4028235e38;
}
02/18/2017 18:25 RingleRangleRob#32
Quote:
Originally Posted by αℓєχмєη10 View Post
Aimbot -> ▒ Ant.
it works out perfect.


Code:
DWORD S4Client = GetModuleHandleA(0);
DWORD GameServer_C  = S4Client+0x16CB6B0;
DWORD Address;

for ( i = GameServer_C; !*(DWORD *)GameServer_C; i =  GameServer_C  )
{
 Sleep(10);
 DWORD Address = *(DWORD *)i;
for (;;)
{
      if ( !GetAsyncKeyState(VK_LCONTROL) )
     DWORD Pointer = *(DWORD*)(GameServer_C + 0x118);
      if ( Pointer )
      {
        if (*(DWORD *)(Pointer + 0x210) != 4)   && (*(DWORD*)(Pointer + 0x12C) + 0x0C + 0x10 != 2)
          break;
      }
}
Sleep(24);
}
GameServer_C+0x12 = (float)3.4028235e38;
}
LOL PIECE OF CRAP :o (doesnt make any sense)

If i compare this code to the code i wrote 1 year ago.. then is my code much better
..but still crap

Code:
BOOL AimOnPlayer()
{
	if (pTActor != 0)
		if (pTActor->isAlive())
		{
			if (m_CGameManager->m_GameRuleMachine->IState->Scene == 2)
				return FALSE;

			float Current_Distance = Get3dDistance(GetPlayerPos(m_CGameManager->LocalActor), GetPlayerPos(pTActor));

			float* mview = GetMyEye();
			if (mview[0] == 0.0f && mview[1] == 0.0f)
				return FALSE;

			float* view = new float[2];
			CalcAngle(GetPlayerPos(m_CGameManager->LocalActor), GetPlayerPos(pTActor), view);

			view[0] += 150 / (Current_Distance / 50); //Chest
			view[1] += GetCameraPos() / (Current_Distance / 58);

			float crossdist = GetFov(GetMyEye(), view);

			if (crossdist < CircelRange)
			{
				SetMyEye(view);
				delete view, mview;
				return TRUE;
			}
			delete view, mview;
		}
	return FALSE;
}
02/18/2017 18:26 xaerian#33
What does this "aimbot" do?? does it only make Criticals?? or does it have those red border like alex's Aimbot?? i was trying it...and i even pressed 8 on the numberpad, it increased the "Range" on the cmd window but nothing happened in match...wat m i doing wrong, ANY1?? here is the SS (I went upto 56 range from 20) IT DOES NOTHING. [Only registered and activated users can see links. Click Here To Register...]
02/18/2017 18:33 Alice<3#34
Quote:
Originally Posted by xaerian View Post
What does this "aimbot" do?? does it only make Criticals?? or does it have those red border like alex's Aimbot?? i was trying it...and i even pressed 8 on the numberpad, it increased the "Range" on the cmd window but nothing happened in match...wat m i doing wrong, ANY1?? here is the SS (I went upto 56 range from 20) IT DOES NOTHING. [Only registered and activated users can see links. Click Here To Register...]
How can you even get it working? o_O Every time I inject it I get xigncode error using the driver crap bypass aswell.
02/18/2017 18:44 αℓєχмєη10#35
Quote:
Originally Posted by FazeDaFapper View Post
LOL PIECE OF CRAP :o (doesnt make any sense)

If i compare this code to the code i wrote 1 year ago.. then is my code much better
..but still crap

Code:
BOOL AimOnPlayer()
{
	if (pTActor != 0)
		if (pTActor->isAlive())
		{
			if (m_CGameManager->m_GameRuleMachine->IState->Scene == 2)
				return FALSE;

			float Current_Distance = Get3dDistance(GetPlayerPos(m_CGameManager->LocalActor), GetPlayerPos(pTActor));

			float* mview = GetMyEye();
			if (mview[0] == 0.0f && mview[1] == 0.0f)
				return FALSE;

			float* view = new float[2];
			CalcAngle(GetPlayerPos(m_CGameManager->LocalActor), GetPlayerPos(pTActor), view);

			view[0] += 150 / (Current_Distance / 50); //Chest
			view[1] += GetCameraPos() / (Current_Distance / 58);

			float crossdist = GetFov(GetMyEye(), view);

			if (crossdist < CircelRange)
			{
				SetMyEye(view);
				delete view, mview;
				return TRUE;
			}
			delete view, mview;
		}
	return FALSE;
}
you forgot the library a good code xD xD xD
02/18/2017 18:45 smets66#36
Ty for everything Faze. Gj

Quote:
Originally Posted by Kairi<3 View Post
How can you even get it working? o_O Every time I inject it I get xigncode error using the driver crap bypass aswell.
I use GameOwner injector and it works fine


Quote:
Originally Posted by xaerian View Post
What does this "aimbot" do?? does it only make Criticals?? or does it have those red border like alex's Aimbot?? i was trying it...and i even pressed 8 on the numberpad, it increased the "Range" on the cmd window but nothing happened in match...wat m i doing wrong, ANY1?? here is the SS (I went upto 56 range from 20) IT DOES NOTHING.
If u press ctrl it follows the player you target. You dont need to move your mouse. You just have to hold ctrl and shoot o.o
02/18/2017 18:46 RingleRangleRob#37
Quote:
Originally Posted by αℓєχмєη10 View Post
you forgot the library a good code xD xD xD
I didnt forgot anything.. and its just one file :((((

Just post one function the other shit you can do alone.
02/18/2017 20:19 Cyrex'#38
Quote:
Originally Posted by FazeDaFapper View Post
LOL PIECE OF CRAP :o (doesnt make any sense)

If i compare this code to the code i wrote 1 year ago.. then is my code much better
..but still crap

Code:
BOOL AimOnPlayer()
{
	if (pTActor != 0)
		if (pTActor->isAlive())
		{
			if (m_CGameManager->m_GameRuleMachine->IState->Scene == 2)
				return FALSE;

			float Current_Distance = Get3dDistance(GetPlayerPos(m_CGameManager->LocalActor), GetPlayerPos(pTActor));

			float* mview = GetMyEye();
			if (mview[0] == 0.0f && mview[1] == 0.0f)
				return FALSE;

			float* view = new float[2];
			CalcAngle(GetPlayerPos(m_CGameManager->LocalActor), GetPlayerPos(pTActor), view);

			view[0] += 150 / (Current_Distance / 50); //Chest
			view[1] += GetCameraPos() / (Current_Distance / 58);

			float crossdist = GetFov(GetMyEye(), view);

			if (crossdist < CircelRange)
			{
				SetMyEye(view);
				delete view, mview;
				return TRUE;
			}
			delete view, mview;
		}
	return FALSE;
}
Lmao. You use dynamic objects for a two-dimensional float array? XD
And BOOL (= 4bytes) for a status indicator is overkill
02/18/2017 20:22 RingleRangleRob#39
Quote:
Originally Posted by Cyrex' View Post
Lmao. You use dynamic objects for a two-dimensional float array? XD
Read the Text above it.. 1 year ago :(
02/18/2017 22:25 xDeroiD#40
Aimbot doesn't show up. any help?
02/18/2017 23:11 xaerian#41
Quote:
Originally Posted by I.Need.DBs.Hack! View Post
Aimbot doesn't show up. any help?
You gotta press "Ctrl"!!
02/18/2017 23:18 Bummssack#42
Alright, I now really think I am stupid! :D
After downloading several Injectors or using old ones, either the injector doesnt find "S4Client.exe" or nothing happens after injection.
what do I do wrong.
Btw this is the first post like this I write. I feel really ashamed of that :D
02/18/2017 23:24 xDeroiD#43
Quote:
Originally Posted by xaerian View Post
You gotta press "Ctrl"!!
It should appear..
02/19/2017 13:11 el5l#44
Explanation by Video BlZ
02/19/2017 14:24 xaerian#45
Quote:
Originally Posted by I.Need.DBs.Hack! View Post
It should appear..
Quote:
Originally Posted by smets66 View Post
Ty for everything Faze. Gj



I use GameOwner injector and it works fine




If u press ctrl it follows the player you target. You dont need to move your mouse. You just have to hold ctrl and shoot o.o
thats how.. @[Only registered and activated users can see links. Click Here To Register...]

Quote:
Originally Posted by el5l View Post
Explanation by Video BlZ
No need 4 a video. Just follow the steps below!

-Run S4Client normally
-Now, run an undetected injector and inject the dll file
-Go into any match and shoot while pressing the CTRL button


So simple 3 steps, ;)