Originally Posted by yitxyitx
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Need help:
My strings please check for HM MP tool
//123712237234237w234237234237v234vvvvvv3 s s 23723423723423723423723423723423723vvvv42372342372 34237234237234vvvvvvvvvds1ww2372342372341237123123 7123123712312s3712312371231237123s 2371231237123vvvvvvv12371231237123123712333
// When afk at night; during whole relogin action need a tool to heal up
// turn off ressurection and relog
constants
recoverypercentageLPafk=40
recoverypercentageEPafk=30
gridminafk=122
gridmaxafk=227 // no use
gridafk=100
// mana X, Y
selfhpxafk=122 // check guide - how to obtain x, y
selfhpyafk=83
rgb1afk=130 // regular value - should work for everyone
// your hp X, Ys up to use recovery food
selfepxafk=122 // check guide - how to obtain x, y
selfepyafk=98
rgb1epafk=130 // regular value - should work for everyone
// your hp X, Ys up to use recovery food
hpafk=9
mpafk=0
// HP / MP potion keys
// FIGHT HELPER
mobhpmin=621, 74ds w ss
helper=0
// 1 - ON 0 - OFF
common=1
maxac=3
// ASSECURATING SKILLS
as1=1
as2=2
as3=3
// Function fightback
skilldelay=600
end
compute $selfhpxafk = $gridminafk + $recoverypercentageLPafk
compute $selfepxafk = $gridminafk + $recoverypercentageEPafk
while 1=1
call healthafk
if $helper = 1
call assecuratingskills
end
end
procedure assecuratingskills
delay 1000
call requestpause
isobject dead at 112, 68
delay 5000
else
isobject hpmin at $mobhpmin
if $common = 1
keys $as1
end
if $common = 2
keys $as2
end
if $common = 3
keys $as3
end
delay $skilldelay
compute $common = $common + 1
if $common > $maxac
compute $common = 1
end
end
end
end
procedure healthafk
// mana wwws
delay 500
loadrgb $selfhpxafk, $selfhpyafk
if {rgbred} > $rgb1afk
else
delay 500
// isobject statusafk at 115, 70
call requestpause
keys $hpafk
// end
end
// potionFFFFDWEFFFFFFFw33FFFFFF s
delay 500
loadrgb $selfepxafk, $selfepyafk
if {rgbgreen} > $rgb1epafk
else
delay 500
// isobject statusafk at 115, 70
call requestpause
keys $mpafk
// end
end
delay 500
end
procedure requestpause
isobject askpopo at 807, 598
delay 60000
end
end
Object hpmin
149=0,0|186=0,2
152=2,0|191=2,2
End
Object askpopo
158=0,0|226=0,2|246=0,4
152=2,0|223=2,2|233=2,4
68=4,0
End
Object statusafk
103=0,0
255=2,0|255=2,2
End
Object dead
55=0,0|69=0,2
56=2,0|72=2,2
End
Please check my farmer strings not working:
////4564569567567////9933992902002v3723423799230042347923422372349v4vvv vvvvvvvvvvv09923723423723499909099090099999999vvvv vv999990099999999990090909090909090999999vvvvvvvvv
constants
// start alt q, stop alt w - NO USE
recoverypercentageLPheal=60
recoverypercentageEPheal=35
gridminheal=122
gridmaxheal=227 // no use
gridheal=100
// mana X, Y
selfhpxheal=122 // check guide - how to obtain x, y
selfhpyheal=83
rgb1heal=130 // regular value - should work for everyone
// your hp X, Ys up to use recovery food
selfepxheal=122 // check guide - how to obtain x, y
selfepyheal=98
rgb1epheal=130 // regular value - should work for everyone
// your hp X, Ys up to use recovery food
hp=9
mp=0
// TURN OFF OPTIONAL STUFF
optional_stuff=1
// to stuckwalkback
stuck_thing=1
// STATUS
// status_level_icon=115, 70
recoverypercentageLP=60
recoverypercentageEP=25
gridmin=121
gridmax=221 // no use
grid=100
// RECOVERY SIT
sit=1
// 1 = short time sit
// 2 = longer time sit
// YEEEE BEJBEEE
deadx=576
deady=68
selfhpx=122 // check guide - how to obtain x, y
selfhpy=83
rgb1=130 // regular value - should work for everyone
// your hp X, Ys up to use recovery food
selfepx=122 // check guide - how to obtain x, y
selfepy=98
rgb1ep=130 // regular value - should work for everyone
// your hp X, Ys up to us90e recovery food
resurrection=1
ress=1
// Check
mobhpmin=621, 74
// X, Y of the monster minimal hp
mobhpmax=731, 75
// X, Y of the monster full hp
walkingdead=621, 74
// X, Y of the monster already dead are same as mobhpmin x, y, but the $rgb is different
//SETUP
lifes=0
buffs=0
stuck=0
// AFK FUNCTION
// AT procedure pick
// nightbotting only
// if run AFK.mac
nightbotting=0
token=981, 599
// do not change value at lifes, buffs, stuck
//12371234
skilldelay=350
// general skill delay
startingskill=1
maxss=4
// STARTING SKILLS
// attack on full hp
ss1=1
ss2=2
ss3=3
ss4=4
attackskills=1
maxas=7
// GENERAL SKILLS
// after the starting skill
gs1=777
gs2=1
gs3=777
gs4=2
gs5=4
gs6=3
gs7=4
common=1
maxac=3
// ASSECURATING SKILLS
as1=777
as2=4
as3=3
// Assecurating skill times
as_time=10
numberofbuffs=4
// how many buffs set
buffskill1={f2}
buffskill2={f3}
buffskill3={f4}
buffskill4={f5}
buffskill5=
buffskill6=
// buff skills
timer1=30
// how many monster until rebuff
timer2=35 //(effective 20-40)
// up to how long fighting monster (seconds)
timer3=10 //(effective 15-20)
// URGENT - between 15 - 30 to have effective
// if stuck, how long until walkback
// ( 5 = 15 seconds )
// if ignore, pick functions off, set 20
pick=1
// pick up drops 1 - ON, 0 - OFF
loot=v
// loot key
ignore=1
// ignore mode 1 - ON, 0 - OFF
// check the Ignore picture guide
// in order to learn how to setup
walkbackskill=3
distanceskill=43215432157
//distance skill for fight back (ignore)
//close combat skill ex. fist
recovery=1
timer4=0
wait=200
// do not change recovery, timer4, wait
recoveryhp={f9}
recoverymp={f10}
// recovery food hotkeys
stuckwalkback=1
// when stuck
randomtimew=0
randomtimes=0
// do not change the starting values
dash=4
// 0 - uses walk,
walk_range=3
// 1 - uses dash,
// 2 - uses dash twice,
// 3 - uses dash triple
// 4 - USES ROUND ONLY
// Additionaly - clear the direction 3,4 shortcuts
walkback=1
startingvalue=1
crouch=1
// optimal value 0.75
// Those three values might be the same
strafe=0
strafeconst=1
direction1=e
direction2=q
// at walkback ; temporary off
direction3=wq{space}
//wq{space}
direction4=we{space}
//we{space}
// avoid obstacles (those only hotkeys)
end
// recovery stats
compute $selfhpx = $gridmin + $recoverypercentageLP
compute $selfepx = $gridmin + $recoverypercentageEP
compute $selfhpxheal = $gridminheal + $recoverypercentageLPheal
compute $selfepxheal = $gridminheal + $recoverypercentageEPheal
compute $sit = $sit * 24
compute $randomtimew = $walkback
compute $randomtimes = $walkback * 2
//36666666668909660609019990090999994040909999910949 94090909090909099666969660909666669999999999666666 66666666660606666666666066666666666666666666666666 66666666666698066666666660666666666606666666666066 66666666066666666660666666669916666668066666666666 66666666806666666666866666666666666666666666666666 6666666666666666666666666666
//important things
Object hpmax
166=0,0|206=0,2
171=2,0|211=2,2
End
Object hpmin
149=0,0|186=0,2
152=2,0|191=2,2
End
Object walkingdead
55=0,0|69=0,2
56=2,0|72=2,2
End
while 1=1
call fight
end
procedure heal
// mana wwws
loadrgb $selfhpxheal, $selfhpyheal
if {rgbred} > $rgb1heal
else
// isobject status at $status_level_icon
keys $hp
// end
end
// potionFFFFDWEFFFFFFFw33FFFFFF s
loadrgb $selfepxheal, $selfepyheal
if {rgbgreen} > $rgb1epheal
else
// isobject status at 115, 70
keys $mp
// end
end
end
//99
procedure fight
while 1=1
compute $stuckwalkback = 0
// target mob, clear the stuckwalkback
//unstuck (e - target)
isobject hpmin at $mobhpmin
isobject hpmax at $mobhpmax
compute $stuck = $stuck + 1
isobject hpmin at $mobhpmin
else
isobject walkingdead at $walkingdead
loop 2
call assecuratingskills
// delay 300
//keys $common
end
else
loop 2
call assecuratingskills
// delay 300
//keys $common
end
end
if $walkback = 1
call walkback
end
call pick
end
else
compute $stuck = 0
end
compute $lifes = $lifes + 1
// call 966666669999666966666866666669dwerrrr6666666wa6666 66666666666666666666666666666666666666666666666666 66666666666666666666666666666666666666666666666666 6669
if $lifes < $timer2
isobject hpmin at $mobhpmin
isobject hpmax at $mobhpmax
if $optional_stuff = 1
if $ignore = 1
delay 50
call ignore
end
//ignore
end
if $strafe > 4
call strafe
end
// keys $startingskill
//delay 300
call startingskill
if $optional_stuff = 1
// keys $startingskill
if $resurrection = 1
call dead
end
end
// strafe to avoid obstacle
compute $strafe = $strafe + 1
if $stuck > $timer3
loop 5
isobject hpmin at $mobhpmin
keys {esc}
delay 1000
else
isobject walkingdead at $walkingdead
loop 2
call assecuratingskills
// delay 300
//keys $common
end
else
loop 2
call assecuratingskills
// delay 300
//keys $common
end
end
if $stuck_thing = 1
call ignore_run
end
call pick
end
end
keydown s 2 sec
if $stuck_thing = 1
call ignore_run
end
compute $stuck = 0
end
else
if $optional_stuff = 1
if $ignore = 1
delay 100
call ignore
end
end
if $strafe > 4
call strafe
end
call generalskills
//keys $attackskills
if $optional_stuff = 1
//keys $attackskills
if $resurrection = 1
call dead
end
end
// call walkingdead
// strafe to avoid obstacle
compute $strafe = $strafe + 1
end
else
// call walkingdead
call pick
end
else
if $stuck_thing = 1
call ignore_run
end
end
else
//call walkingdead
call pick
if $optional_stuff = 1
if $resurrection = 1
call dead
end
end
end
end
//
end
procedure startingskill
if $startingskill = 1
keys $ss1
end
if $startingskill = 2
keys $ss2
end
if $startingskill = 3
keys $ss3
end
if $startingskill = 4
keys $ss4
end
call heal
delay $skilldelay
compute $startingskill = $startingskill + 1
if $startingskill > $maxss
compute $startingskill = 1
end
end
procedure generalskills
if $attackskills = 1
keys $gs1
end
if $attackskills = 2
keys $gs2
end
if $attackskills = 3
keys $gs3
end
if $attackskills = 4
keys $gs4
end
if $attackskills = 5
keys $gs5
end
if $attackskills = 6
keys $gs6
end
if $attackskills = 7
keys $gs7
end
call heal
delay $skilldelay
compute $attackskills = $attackskills + 1
if $attackskills > $maxas
compute $attackskills = 1
end
end
procedure assecuratingskills
if $common = 1
keys $as1
end
if $common = 2
keys $as2
end
if $common = 3
keys $as3
end
call heal
delay $skilldelay
compute $common = $common + 1
if $common > $maxac
compute $common = 1
end
end
//666666666969066666pro69499966696666666968898888888 88888888888888888666666669666666666696666666666966 666dwew0066666666666666666669666666666666669666666 66669666666666696666666666966666666669666666666696 666666666966666666669666
procedure pick
call heal
delay 1000
delay 50
compute $buffs = $buffs + 1
compute $recovery = $recovery + 1
compute $lifes = 0
compute $stuck = 0
if $optional_stuff = 1
// AFK table
if $nightbotting = 1
mousepos $token
end
end
if $pick = 1
loop 12
delay 150
keys $loot
end
end
call recovery
call recovery
isobject hpmin at $mobhpmin
call fight
else
isobject hpmin at $mobhpmin
else
keys {tab}
delay 200
end
end
call walkback3
end
//00696666666669999696669966666666666666666666666666 66666696666666666666666666666666666666666666666666 66666666666dwe66666666668666666666698
procedure buff6
compute $buffs = 0
loop 7
keys $buffskill1
delay 250
end
loop 7
keys $buffskill2
delay 250
end
loop 7
keys $buffskill3
delay 250
end
loop 7
keys $buffskill4
delay 250
end
loop 7
keys $buffskill5
delay 250
end
loop 7
keys $buffskill6
delay 250
end
call pick
call walkback3
end
procedure buff5
compute $buffs = 0
loop 7
keys $buffskill1
delay 250
end
loop 7
keys $buffskill2
delay 250
end
loop 7
keys $buffskill3
delay 250
end
loop 7
keys $buffskill4
delay 250
end
loop 7
keys $buffskill5
delay 250
end
call pick
call walkback3
end
procedure buff4
compute $buffs = 0
loop 7
keys $buffskill1
delay 250
end
loop 7
keys $buffskill2
delay 250
end
loop 7
keys $buffskill3
delay 250
end
loop 7
keys $buffskill4
delay 250
end
call pick
call walkback3
end
procedure buff3
compute $buffs = 0
loop 7
keys $buffskill1
delay 250
end
loop 7
keys $buffskill2
delay 250
end
loop 7
keys $buffskill3
delay 250
end
call pick
call walkback3
end
procedure buff2
compute $buffs = 0
loop 7
keys $buffskill1
delay 250
end
loop 7
keys $buffskill2
delay 250
end
call pick
call walkback3
end
procedure buff1
compute $buffs = 0
loop 7
keys $buffskill1
delay 250
end
call pick
call walkback3
end
//09099999999999999999
procedure walkback
if $pick = 1
loop 12
delay 150
keys $loot
end
end
loop 5
isobject hpmin at $mobhpmin
keys {esc}
delay 1000
else
end
end
keydown $direction3 0.5 sec
delay 1500
keydown $direction4 0.5 sec
delay 1500
loop 2
keys $walkbackskill
delay 100
end
//clear stuck
compute $lifes = 0
compute $stuck = 0
call target
// end
end
//
//666666666666666669
//666666666666666669
procedure walkw
compute $randomtimew = $walkback * 2
loop $walk_range
keydown w $randomtimew sec
call target
delay 200
end
end
procedure walks
compute $randomtimes = $walkback * 4
loop $walk_range
keydown s $randomtimes sec
call target
delay 200
end
end
//
procedure dashw
if $dash = 1
compute $randomtimew = $walkback
keydown w $randomtimew sec
call target
keys ww
delay 0.5 sec
call target
// second dash, then wait
keydown w $randomtimew sec
call target
end
if $dash = 2
compute $randomtimew = $walkback
keydown w $randomtimew sec
call target
keys ww
delay 0.5 sec
call target
keys ww
delay 0.5 sec
call target
compute $randomtimew = $walkback
keydown w $randomtimew sec
call target
end
if $dash = 3
compute $randomtimew = $walkback
keydown w $randomtimew sec
call target
keys ww
delay 0.5 sec
call target
keys ww
delay 0.5 sec
call target
keys ww
delay 0.5 sec
call target
compute $randomtimew = $walkback
keydown w $randomtimew sec
call target
end
end
//
procedure dashs
if $dash = 1
compute $randomtimes = $walkback
keydown s $randomtimes sec
call target
keys ss
delay 0.5 sec
call target
// second dash, then wait
keydown s $randomtimes sec
call target
end
if $dash = 2
compute $randomtimes = $walkback
keydown s $randomtimes sec
call target
keys ss
delay 0.5 sec
call target
keys ss
delay 0.5 sec
call target
compute $randomtimes = $walkback
keydown s $randomtimes sec
call target
end
if $dash = 3
compute $randomtimes = $walkback
keydown s $randomtimes sec
call target
keys ss
delay 0.5 sec
call target
keys ss
delay 0.5 sec
call target
keys ss
delay 0.5 sec
call target
compute $randomtimes = $walkback
keydown s $randomtimes sec
call target
end
end
//
procedure target
isobject hpmin at $mobhpmin
else
keys {tab}
delay 500
end
isobject hpmin at $mobhpmin
call fight
else
// call walkingdead
end
end
//99999
procedure walkback3
if $resurrection = 1
call dead
end
if $recovery > $timer4
isobject hpmin at $mobhpmin
delay 200
call fight
else
call recovery
call recovery
end
end
//9999
if $stuck_thing = 1
if $stuckwalkback > 5
call stuckwalkback
end
end
//
compute $stuckwalkback = $stuckwalkback + 1
isobject hpmin at $mobhpmin
else
keys {tab}
delay 200
end
loop 5
isobject hpmin at $mobhpmin
delay 200
call fight
end
end
compute $walkback = $walkback +0.25
if $walkback > $crouch
compute $walkback = $startingvalue
end
loop $as_time
isobject walkingdead at $walkingdead
call assecuratingskills
// delay 300
//keys $common
else
call assecuratingskills
// delay 300
//keys $common
break
end
end
// PROCEDURE BUFF
if $buffs > $timer1
isred $selfhpx, $selfhpy
delay 1500
call buff$numberofbuffs
// reset the afterdeath
call target
restart
compute $buffs = 0
end
end
//
if $dash=0
// POINT TOKEN AT NIGHT
if $optional_stuff = 1
// AFK table
if $nightbotting = 1
mousepos $token
end
end
call walkw
call walks
end
if $dash>0
// POINT TOKEN AT NIGHT
if $optional_stuff = 1
// AFK table
if $nightbotting = 1
mousepos $token
end
end
call dashw
call dashs
end
if $dash = 4
// POINT TOKEN AT NIGHT
if $optional_stuff = 1
// AFK table
if $nightbotting = 1
mousepos $token
end
end
call round
end
keydown ds 0.75 sec
isobject hpmin at $mobhpmin
else
keys {tab}
delay 200
end
loop 5
isobject hpmin at $mobhpmin
delay 200
call fight
end
end
compute $walkback = $walkback +0.25
if $walkback > $crouch
compute $walkback = $startingvalue
end
//
if $dash=0
// POINT TOKEN AT NIGHT
if $optional_stuff = 1
// AFK table
if $nightbotting = 1
mousepos $token
end
end
call walkw
call walks
end
if $dash>0
// POINT TOKEN AT NIGHT
if $optional_stuff = 1
// AFK table
if $nightbotting = 1
mousepos $token
end
end
call dashw
call dashs
end
if $dash = 4
// POINT TOKEN AT NIGHT
if $optional_stuff = 1
// AFK table
if $nightbotting = 1
mousepos $token
end
end
call round
end
keydown ds 0.75 sec
isobject hpmin at $mobhpmin
else
keys {tab}
delay 200
end
loop 5
isobject hpmin at $mobhpmin
delay 200
call fight
end
end
compute $walkback = $walkback +0.25
if $walkback > $crouch
compute $walkback = $startingvalue
end
//
if $dash=0
// POINT TOKEN AT NIGHT
if $optional_stuff = 1
// AFK table
if $nightbotting = 1
mousepos $token
end
end
call walkw
call walks
end
if $dash>0
// POINT TOKEN AT NIGHT
if $optional_stuff = 1
// AFK table
if $nightbotting = 1
mousepos $token
end
end
call dashw
call dashs
end
if $dash = 4
// POINT TOKEN AT NIGHT
if $optional_stuff = 1
// AFK table
if $nightbotting = 1
mousepos $token
end
end
call round
end
keydown ds 0.75 sec
isobject hpmin at $mobhpmin
else
keys {tab}
delay 200
end
loop 5
isobject hpmin at $mobhpmin
delay 200
call fight
end
end
compute $walkback = $walkback +0.25
if $walkback > $crouch
compute $walkback = $startingvalue
end
//
if $dash=0
// POINT TOKEN AT NIGHT
if $optional_stuff = 1
// AFK table
if $nightbotting = 1
mousepos $token
end
end
call walkw
call walks
end
if $dash>0
// POINT TOKEN AT NIGHT
if $optional_stuff = 1
// AFK table
if $nightbotting = 1
mousepos $token
end
end
call dashw
call dashs
end
if $dash = 4
// POINT TOKEN AT NIGHT
if $optional_stuff = 1
// AFK table
if $nightbotting = 1
mousepos $token
end
end
call round
end
//sky
compute $lifes = 0
keydown ds 0.75 sec
isobject hpmin at $mobhpmin
else
keys {tab}
delay 200
end
loop 5
isobject hpmin at $mobhpmin
delay 200
call fight
else
call walkback3
end
end
end
procedure round
keydown w $walkback sec
call target
keydown s $walkback sec
keydown s $walkback sec
call target
delay 1000
call target
// empty field
end
//
Object dead
60=0,0|78=0,2|93=0,4
63=2,0|82=2,2|98=2,4
68=4,0|187=4,2
End
procedure dead
compute $ress = $ress + 1
if $ress > 1
compute $ress = 1
isobject dead at 112, 69
// call default
delay 2000
// delay untill potion
MousePos 554, 462
delay 2500
leftclick
delay 2000
loop 5
isobject hpmin at $mobhpmin
keys {esc}
delay 1000
else
loop $as_time
isobject walkingdead at $walkingdead
call assecuratingskills
// delay 300
//keys $common
else
call assecuratingskills
// delay 300
//keys $common
break
end
end
if $walkback = 1
call walkback
end
call pick
end
end
call recovery
end
end
end
procedure recovery
if $resurrection = 1
call dead
end
loop $as_time
isobject walkingdead at $walkingdead
call assecuratingskills
// delay 300
//keys $common
end
else
call assecuratingskills
// delay 300
//keys $common
break
end
compute $recovery = 0
delay 500
//
loadrgb $selfhpx, $selfhpy
if {rgbred} > $rgb1
//empty999999999
else
isobject hpmin at $mobhpmin
call fight
else
loop 3
keys $recoveryhp
delay 250
end
loop 3
keys $recoverymp
delay 250
end
// call walkingdead
//not sure if it's work
loop $sit
// call walkingdead
isobject hpmin at $mobhpmin
call fight
else
delay $wait
end
end
compute $wait = 200
end //999999999999
end
// recovery EP
loadrgb $selfepx, $selfepy
if {rgbgreen} > $rgb1ep
//empty999999999
else
isobject hpmin at $mobhpmin
call fight
else
loop 3
keys $recoveryhp
delay 250
end
loop 3
keys $recoverymp
delay 250
end
// call walkingdead
//not sure if it's work
loop $sit
// call walkingdead
isobject hpmin at $mobhpmin
call fight
else
delay $wait
end
end
compute $wait = 200
end //999999999999
end
// end of time
end
//
// not sure if it w9ork
procedure walkback5
loop 5
delay 100
isobject hpmin at $mobhpmin
keys {esc}
delay 1000
end
end
compute $lifes = 0
compute $stuck = 0
keydown as 1.7 sec
keydown w 2 sec
call walkback3
end
//
procedure strafe
if $strafeconst = 1
keydown $direction1 0.3 sec //safe
compute $strafe = 0
// change direction
compute $strafeconst = 2
else
keydown $direction2 0.3 sec //safe
compute $strafe = 0
// change direction
compute $strafeconst = 1
end
end
//
procedure stuckwalkback
if $pick = 1
loop 12
delay 150
keys $loot
end
end
compute $lifes = 0
compute $stuck = 0
compute $stuckwalkback = 0
call assecuratingskills
call assecuratingskills
keydown qw 1.5 sec
keydown qs 0.5 sec
keydown ew{space} 0.5 sec
delay 1000
//
call target
keydown ew 1.5 sec
keydown es 0.5 sec
keydown qw{space} 0.5 sec
delay 1000
//
call target
//end
// restart
end
procedure ignore
// picture of hp 5x 20 - denied
// picture of mana 5x 20 - acceptable
loop 1
//check mob mana9
delay 200
// need some delay
// no need check for chicken9
isobject 3911 at 651, 82
call ignore_run
//9
// else
// isred $mobhpxminx, $mobhpxminy
// call fight_back
//eliminate
end
end
end
procedure ignore_run
loop 2
delay 200
keys $walkbackskill
end
delay 200
keydown sd 1.5 sec
delay 500
keydown w 6 sec
loop 5
isobject hpmin at $mobhpmin
keys {esc}
delay 1000
else
end
end
end
//9
Object 3911
255=0,2
80=2,0
80=4,0
148=6,2
80=8,0
255=10,0
80=14,0|148=14,2
255=16,0
80=20,0|148=20,2
End
Object hpmin
166=0,0|206=0,2
171=2,0|211=2,2
End
Object hpmax
191=0,0|226=0,2
186=2,0|220=2,2
End
Object walkingdead
60=0,0|78=0,2
63=2,0|82=2,2
End
need your help guys
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Need help:
My strings please check for HM MP tool
//123712237234237w234237234237v234vvvvvv3 s s 23723423723423723423723423723423723vvvv42372342372 34237234237234vvvvvvvvvds1ww2372342372341237123123 7123123712312s3712312371231237123s 2371231237123vvvvvvv12371231237123123712333
// When afk at night; during whole relogin action need a tool to heal up
// turn off ressurection and relog
constants
recoverypercentageLPafk=40
recoverypercentageEPafk=30
gridminafk=122
gridmaxafk=227 // no use
gridafk=100
// mana X, Y
selfhpxafk=122 // check guide - how to obtain x, y
selfhpyafk=83
rgb1afk=130 // regular value - should work for everyone
// your hp X, Ys up to use recovery food
selfepxafk=122 // check guide - how to obtain x, y
selfepyafk=98
rgb1epafk=130 // regular value - should work for everyone
// your hp X, Ys up to use recovery food
hpafk=9
mpafk=0
// HP / MP potion keys
// FIGHT HELPER
mobhpmin=621, 74ds w ss
helper=0
// 1 - ON 0 - OFF
common=1
maxac=3
// ASSECURATING SKILLS
as1=1
as2=2
as3=3
// Function fightback
skilldelay=600
end
compute $selfhpxafk = $gridminafk + $recoverypercentageLPafk
compute $selfepxafk = $gridminafk + $recoverypercentageEPafk
while 1=1
call healthafk
if $helper = 1
call assecuratingskills
end
end
procedure assecuratingskills
delay 1000
call requestpause
isobject dead at 112, 68
delay 5000
else
isobject hpmin at $mobhpmin
if $common = 1
keys $as1
end
if $common = 2
keys $as2
end
if $common = 3
keys $as3
end
delay $skilldelay
compute $common = $common + 1
if $common > $maxac
compute $common = 1
end
end
end
end
procedure healthafk
// mana wwws
delay 500
loadrgb $selfhpxafk, $selfhpyafk
if {rgbred} > $rgb1afk
else
delay 500
// isobject statusafk at 115, 70
call requestpause
keys $hpafk
// end
end
// potionFFFFDWEFFFFFFFw33FFFFFF s
delay 500
loadrgb $selfepxafk, $selfepyafk
if {rgbgreen} > $rgb1epafk
else
delay 500
// isobject statusafk at 115, 70
call requestpause
keys $mpafk
// end
end
delay 500
end
procedure requestpause
isobject askpopo at 807, 598
delay 60000
end
end
Object hpmin
149=0,0|186=0,2
152=2,0|191=2,2
End
Object askpopo
158=0,0|226=0,2|246=0,4
152=2,0|223=2,2|233=2,4
68=4,0
End
Object statusafk
103=0,0
255=2,0|255=2,2
End
Object dead
55=0,0|69=0,2
56=2,0|72=2,2
End
Please check my farmer strings not working:
////4564569567567////9933992902002v3723423799230042347923422372349v4vvv vvvvvvvvvvv09923723423723499909099090099999999vvvv vv999990099999999990090909090909090999999vvvvvvvvv
constants
// start alt q, stop alt w - NO USE
recoverypercentageLPheal=60
recoverypercentageEPheal=35
gridminheal=122
gridmaxheal=227 // no use
gridheal=100
// mana X, Y
selfhpxheal=122 // check guide - how to obtain x, y
selfhpyheal=83
rgb1heal=130 // regular value - should work for everyone
// your hp X, Ys up to use recovery food
selfepxheal=122 // check guide - how to obtain x, y
selfepyheal=98
rgb1epheal=130 // regular value - should work for everyone
// your hp X, Ys up to use recovery food
hp=9
mp=0
// TURN OFF OPTIONAL STUFF
optional_stuff=1
// to stuckwalkback
stuck_thing=1
// STATUS
// status_level_icon=115, 70
recoverypercentageLP=60
recoverypercentageEP=25
gridmin=121
gridmax=221 // no use
grid=100
// RECOVERY SIT
sit=1
// 1 = short time sit
// 2 = longer time sit
// YEEEE BEJBEEE
deadx=576
deady=68
selfhpx=122 // check guide - how to obtain x, y
selfhpy=83
rgb1=130 // regular value - should work for everyone
// your hp X, Ys up to use recovery food
selfepx=122 // check guide - how to obtain x, y
selfepy=98
rgb1ep=130 // regular value - should work for everyone
// your hp X, Ys up to us90e recovery food
resurrection=1
ress=1
// Check
mobhpmin=621, 74
// X, Y of the monster minimal hp
mobhpmax=731, 75
// X, Y of the monster full hp
walkingdead=621, 74
// X, Y of the monster already dead are same as mobhpmin x, y, but the $rgb is different
//SETUP
lifes=0
buffs=0
stuck=0
// AFK FUNCTION
// AT procedure pick
// nightbotting only
// if run AFK.mac
nightbotting=0
token=981, 599
// do not change value at lifes, buffs, stuck
//12371234
skilldelay=350
// general skill delay
startingskill=1
maxss=4
// STARTING SKILLS
// attack on full hp
ss1=1
ss2=2
ss3=3
ss4=4
attackskills=1
maxas=7
// GENERAL SKILLS
// after the starting skill
gs1=777
gs2=1
gs3=777
gs4=2
gs5=4
gs6=3
gs7=4
common=1
maxac=3
// ASSECURATING SKILLS
as1=777
as2=4
as3=3
// Assecurating skill times
as_time=10
numberofbuffs=4
// how many buffs set
buffskill1={f2}
buffskill2={f3}
buffskill3={f4}
buffskill4={f5}
buffskill5=
buffskill6=
// buff skills
timer1=30
// how many monster until rebuff
timer2=35 //(effective 20-40)
// up to how long fighting monster (seconds)
timer3=10 //(effective 15-20)
// URGENT - between 15 - 30 to have effective
// if stuck, how long until walkback
// ( 5 = 15 seconds )
// if ignore, pick functions off, set 20
pick=1
// pick up drops 1 - ON, 0 - OFF
loot=v
// loot key
ignore=1
// ignore mode 1 - ON, 0 - OFF
// check the Ignore picture guide
// in order to learn how to setup
walkbackskill=3
distanceskill=43215432157
//distance skill for fight back (ignore)
//close combat skill ex. fist
recovery=1
timer4=0
wait=200
// do not change recovery, timer4, wait
recoveryhp={f9}
recoverymp={f10}
// recovery food hotkeys
stuckwalkback=1
// when stuck
randomtimew=0
randomtimes=0
// do not change the starting values
dash=4
// 0 - uses walk,
walk_range=3
// 1 - uses dash,
// 2 - uses dash twice,
// 3 - uses dash triple
// 4 - USES ROUND ONLY
// Additionaly - clear the direction 3,4 shortcuts
walkback=1
startingvalue=1
crouch=1
// optimal value 0.75
// Those three values might be the same
strafe=0
strafeconst=1
direction1=e
direction2=q
// at walkback ; temporary off
direction3=wq{space}
//wq{space}
direction4=we{space}
//we{space}
// avoid obstacles (those only hotkeys)
end
// recovery stats
compute $selfhpx = $gridmin + $recoverypercentageLP
compute $selfepx = $gridmin + $recoverypercentageEP
compute $selfhpxheal = $gridminheal + $recoverypercentageLPheal
compute $selfepxheal = $gridminheal + $recoverypercentageEPheal
compute $sit = $sit * 24
compute $randomtimew = $walkback
compute $randomtimes = $walkback * 2
//36666666668909660609019990090999994040909999910949 94090909090909099666969660909666669999999999666666 66666666660606666666666066666666666666666666666666 66666666666698066666666660666666666606666666666066 66666666066666666660666666669916666668066666666666 66666666806666666666866666666666666666666666666666 6666666666666666666666666666
//important things
Object hpmax
166=0,0|206=0,2
171=2,0|211=2,2
End
Object hpmin
149=0,0|186=0,2
152=2,0|191=2,2
End
Object walkingdead
55=0,0|69=0,2
56=2,0|72=2,2
End
while 1=1
call fight
end
procedure heal
// mana wwws
loadrgb $selfhpxheal, $selfhpyheal
if {rgbred} > $rgb1heal
else
// isobject status at $status_level_icon
keys $hp
// end
end
// potionFFFFDWEFFFFFFFw33FFFFFF s
loadrgb $selfepxheal, $selfepyheal
if {rgbgreen} > $rgb1epheal
else
// isobject status at 115, 70
keys $mp
// end
end
end
//99
procedure fight
while 1=1
compute $stuckwalkback = 0
// target mob, clear the stuckwalkback
//unstuck (e - target)
isobject hpmin at $mobhpmin
isobject hpmax at $mobhpmax
compute $stuck = $stuck + 1
isobject hpmin at $mobhpmin
else
isobject walkingdead at $walkingdead
loop 2
call assecuratingskills
// delay 300
//keys $common
end
else
loop 2
call assecuratingskills
// delay 300
//keys $common
end
end
if $walkback = 1
call walkback
end
call pick
end
else
compute $stuck = 0
end
compute $lifes = $lifes + 1
// call 966666669999666966666866666669dwerrrr6666666wa6666 66666666666666666666666666666666666666666666666666 66666666666666666666666666666666666666666666666666 6669
if $lifes < $timer2
isobject hpmin at $mobhpmin
isobject hpmax at $mobhpmax
if $optional_stuff = 1
if $ignore = 1
delay 50
call ignore
end
//ignore
end
if $strafe > 4
call strafe
end
// keys $startingskill
//delay 300
call startingskill
if $optional_stuff = 1
// keys $startingskill
if $resurrection = 1
call dead
end
end
// strafe to avoid obstacle
compute $strafe = $strafe + 1
if $stuck > $timer3
loop 5
isobject hpmin at $mobhpmin
keys {esc}
delay 1000
else
isobject walkingdead at $walkingdead
loop 2
call assecuratingskills
// delay 300
//keys $common
end
else
loop 2
call assecuratingskills
// delay 300
//keys $common
end
end
if $stuck_thing = 1
call ignore_run
end
call pick
end
end
keydown s 2 sec
if $stuck_thing = 1
call ignore_run
end
compute $stuck = 0
end
else
if $optional_stuff = 1
if $ignore = 1
delay 100
call ignore
end
end
if $strafe > 4
call strafe
end
call generalskills
//keys $attackskills
if $optional_stuff = 1
//keys $attackskills
if $resurrection = 1
call dead
end
end
// call walkingdead
// strafe to avoid obstacle
compute $strafe = $strafe + 1
end
else
// call walkingdead
call pick
end
else
if $stuck_thing = 1
call ignore_run
end
end
else
//call walkingdead
call pick
if $optional_stuff = 1
if $resurrection = 1
call dead
end
end
end
end
//
end
procedure startingskill
if $startingskill = 1
keys $ss1
end
if $startingskill = 2
keys $ss2
end
if $startingskill = 3
keys $ss3
end
if $startingskill = 4
keys $ss4
end
call heal
delay $skilldelay
compute $startingskill = $startingskill + 1
if $startingskill > $maxss
compute $startingskill = 1
end
end
procedure generalskills
if $attackskills = 1
keys $gs1
end
if $attackskills = 2
keys $gs2
end
if $attackskills = 3
keys $gs3
end
if $attackskills = 4
keys $gs4
end
if $attackskills = 5
keys $gs5
end
if $attackskills = 6
keys $gs6
end
if $attackskills = 7
keys $gs7
end
call heal
delay $skilldelay
compute $attackskills = $attackskills + 1
if $attackskills > $maxas
compute $attackskills = 1
end
end
procedure assecuratingskills
if $common = 1
keys $as1
end
if $common = 2
keys $as2
end
if $common = 3
keys $as3
end
call heal
delay $skilldelay
compute $common = $common + 1
if $common > $maxac
compute $common = 1
end
end
//666666666969066666pro69499966696666666968898888888 88888888888888888666666669666666666696666666666966 666dwew0066666666666666666669666666666666669666666 66669666666666696666666666966666666669666666666696 666666666966666666669666
procedure pick
call heal
delay 1000
delay 50
compute $buffs = $buffs + 1
compute $recovery = $recovery + 1
compute $lifes = 0
compute $stuck = 0
if $optional_stuff = 1
// AFK table
if $nightbotting = 1
mousepos $token
end
end
if $pick = 1
loop 12
delay 150
keys $loot
end
end
call recovery
call recovery
isobject hpmin at $mobhpmin
call fight
else
isobject hpmin at $mobhpmin
else
keys {tab}
delay 200
end
end
call walkback3
end
//00696666666669999696669966666666666666666666666666 66666696666666666666666666666666666666666666666666 66666666666dwe66666666668666666666698
procedure buff6
compute $buffs = 0
loop 7
keys $buffskill1
delay 250
end
loop 7
keys $buffskill2
delay 250
end
loop 7
keys $buffskill3
delay 250
end
loop 7
keys $buffskill4
delay 250
end
loop 7
keys $buffskill5
delay 250
end
loop 7
keys $buffskill6
delay 250
end
call pick
call walkback3
end
procedure buff5
compute $buffs = 0
loop 7
keys $buffskill1
delay 250
end
loop 7
keys $buffskill2
delay 250
end
loop 7
keys $buffskill3
delay 250
end
loop 7
keys $buffskill4
delay 250
end
loop 7
keys $buffskill5
delay 250
end
call pick
call walkback3
end
procedure buff4
compute $buffs = 0
loop 7
keys $buffskill1
delay 250
end
loop 7
keys $buffskill2
delay 250
end
loop 7
keys $buffskill3
delay 250
end
loop 7
keys $buffskill4
delay 250
end
call pick
call walkback3
end
procedure buff3
compute $buffs = 0
loop 7
keys $buffskill1
delay 250
end
loop 7
keys $buffskill2
delay 250
end
loop 7
keys $buffskill3
delay 250
end
call pick
call walkback3
end
procedure buff2
compute $buffs = 0
loop 7
keys $buffskill1
delay 250
end
loop 7
keys $buffskill2
delay 250
end
call pick
call walkback3
end
procedure buff1
compute $buffs = 0
loop 7
keys $buffskill1
delay 250
end
call pick
call walkback3
end
//09099999999999999999
procedure walkback
if $pick = 1
loop 12
delay 150
keys $loot
end
end
loop 5
isobject hpmin at $mobhpmin
keys {esc}
delay 1000
else
end
end
keydown $direction3 0.5 sec
delay 1500
keydown $direction4 0.5 sec
delay 1500
loop 2
keys $walkbackskill
delay 100
end
//clear stuck
compute $lifes = 0
compute $stuck = 0
call target
// end
end
//
//666666666666666669
//666666666666666669
procedure walkw
compute $randomtimew = $walkback * 2
loop $walk_range
keydown w $randomtimew sec
call target
delay 200
end
end
procedure walks
compute $randomtimes = $walkback * 4
loop $walk_range
keydown s $randomtimes sec
call target
delay 200
end
end
//
procedure dashw
if $dash = 1
compute $randomtimew = $walkback
keydown w $randomtimew sec
call target
keys ww
delay 0.5 sec
call target
// second dash, then wait
keydown w $randomtimew sec
call target
end
if $dash = 2
compute $randomtimew = $walkback
keydown w $randomtimew sec
call target
keys ww
delay 0.5 sec
call target
keys ww
delay 0.5 sec
call target
compute $randomtimew = $walkback
keydown w $randomtimew sec
call target
end
if $dash = 3
compute $randomtimew = $walkback
keydown w $randomtimew sec
call target
keys ww
delay 0.5 sec
call target
keys ww
delay 0.5 sec
call target
keys ww
delay 0.5 sec
call target
compute $randomtimew = $walkback
keydown w $randomtimew sec
call target
end
end
//
procedure dashs
if $dash = 1
compute $randomtimes = $walkback
keydown s $randomtimes sec
call target
keys ss
delay 0.5 sec
call target
// second dash, then wait
keydown s $randomtimes sec
call target
end
if $dash = 2
compute $randomtimes = $walkback
keydown s $randomtimes sec
call target
keys ss
delay 0.5 sec
call target
keys ss
delay 0.5 sec
call target
compute $randomtimes = $walkback
keydown s $randomtimes sec
call target
end
if $dash = 3
compute $randomtimes = $walkback
keydown s $randomtimes sec
call target
keys ss
delay 0.5 sec
call target
keys ss
delay 0.5 sec
call target
keys ss
delay 0.5 sec
call target
compute $randomtimes = $walkback
keydown s $randomtimes sec
call target
end
end
//
procedure target
isobject hpmin at $mobhpmin
else
keys {tab}
delay 500
end
isobject hpmin at $mobhpmin
call fight
else
// call walkingdead
end
end
//99999
procedure walkback3
if $resurrection = 1
call dead
end
if $recovery > $timer4
isobject hpmin at $mobhpmin
delay 200
call fight
else
call recovery
call recovery
end
end
//9999
if $stuck_thing = 1
if $stuckwalkback > 5
call stuckwalkback
end
end
//
compute $stuckwalkback = $stuckwalkback + 1
isobject hpmin at $mobhpmin
else
keys {tab}
delay 200
end
loop 5
isobject hpmin at $mobhpmin
delay 200
call fight
end
end
compute $walkback = $walkback +0.25
if $walkback > $crouch
compute $walkback = $startingvalue
end
loop $as_time
isobject walkingdead at $walkingdead
call assecuratingskills
// delay 300
//keys $common
else
call assecuratingskills
// delay 300
//keys $common
break
end
end
// PROCEDURE BUFF
if $buffs > $timer1
isred $selfhpx, $selfhpy
delay 1500
call buff$numberofbuffs
// reset the afterdeath
call target
restart
compute $buffs = 0
end
end
//
if $dash=0
// POINT TOKEN AT NIGHT
if $optional_stuff = 1
// AFK table
if $nightbotting = 1
mousepos $token
end
end
call walkw
call walks
end
if $dash>0
// POINT TOKEN AT NIGHT
if $optional_stuff = 1
// AFK table
if $nightbotting = 1
mousepos $token
end
end
call dashw
call dashs
end
if $dash = 4
// POINT TOKEN AT NIGHT
if $optional_stuff = 1
// AFK table
if $nightbotting = 1
mousepos $token
end
end
call round
end
keydown ds 0.75 sec
isobject hpmin at $mobhpmin
else
keys {tab}
delay 200
end
loop 5
isobject hpmin at $mobhpmin
delay 200
call fight
end
end
compute $walkback = $walkback +0.25
if $walkback > $crouch
compute $walkback = $startingvalue
end
//
if $dash=0
// POINT TOKEN AT NIGHT
if $optional_stuff = 1
// AFK table
if $nightbotting = 1
mousepos $token
end
end
call walkw
call walks
end
if $dash>0
// POINT TOKEN AT NIGHT
if $optional_stuff = 1
// AFK table
if $nightbotting = 1
mousepos $token
end
end
call dashw
call dashs
end
if $dash = 4
// POINT TOKEN AT NIGHT
if $optional_stuff = 1
// AFK table
if $nightbotting = 1
mousepos $token
end
end
call round
end
keydown ds 0.75 sec
isobject hpmin at $mobhpmin
else
keys {tab}
delay 200
end
loop 5
isobject hpmin at $mobhpmin
delay 200
call fight
end
end
compute $walkback = $walkback +0.25
if $walkback > $crouch
compute $walkback = $startingvalue
end
//
if $dash=0
// POINT TOKEN AT NIGHT
if $optional_stuff = 1
// AFK table
if $nightbotting = 1
mousepos $token
end
end
call walkw
call walks
end
if $dash>0
// POINT TOKEN AT NIGHT
if $optional_stuff = 1
// AFK table
if $nightbotting = 1
mousepos $token
end
end
call dashw
call dashs
end
if $dash = 4
// POINT TOKEN AT NIGHT
if $optional_stuff = 1
// AFK table
if $nightbotting = 1
mousepos $token
end
end
call round
end
keydown ds 0.75 sec
isobject hpmin at $mobhpmin
else
keys {tab}
delay 200
end
loop 5
isobject hpmin at $mobhpmin
delay 200
call fight
end
end
compute $walkback = $walkback +0.25
if $walkback > $crouch
compute $walkback = $startingvalue
end
//
if $dash=0
// POINT TOKEN AT NIGHT
if $optional_stuff = 1
// AFK table
if $nightbotting = 1
mousepos $token
end
end
call walkw
call walks
end
if $dash>0
// POINT TOKEN AT NIGHT
if $optional_stuff = 1
// AFK table
if $nightbotting = 1
mousepos $token
end
end
call dashw
call dashs
end
if $dash = 4
// POINT TOKEN AT NIGHT
if $optional_stuff = 1
// AFK table
if $nightbotting = 1
mousepos $token
end
end
call round
end
//sky
compute $lifes = 0
keydown ds 0.75 sec
isobject hpmin at $mobhpmin
else
keys {tab}
delay 200
end
loop 5
isobject hpmin at $mobhpmin
delay 200
call fight
else
call walkback3
end
end
end
procedure round
keydown w $walkback sec
call target
keydown s $walkback sec
keydown s $walkback sec
call target
delay 1000
call target
// empty field
end
//
Object dead
60=0,0|78=0,2|93=0,4
63=2,0|82=2,2|98=2,4
68=4,0|187=4,2
End
procedure dead
compute $ress = $ress + 1
if $ress > 1
compute $ress = 1
isobject dead at 112, 69
// call default
delay 2000
// delay untill potion
MousePos 554, 462
delay 2500
leftclick
delay 2000
loop 5
isobject hpmin at $mobhpmin
keys {esc}
delay 1000
else
loop $as_time
isobject walkingdead at $walkingdead
call assecuratingskills
// delay 300
//keys $common
else
call assecuratingskills
// delay 300
//keys $common
break
end
end
if $walkback = 1
call walkback
end
call pick
end
end
call recovery
end
end
end
procedure recovery
if $resurrection = 1
call dead
end
loop $as_time
isobject walkingdead at $walkingdead
call assecuratingskills
// delay 300
//keys $common
end
else
call assecuratingskills
// delay 300
//keys $common
break
end
compute $recovery = 0
delay 500
//
loadrgb $selfhpx, $selfhpy
if {rgbred} > $rgb1
//empty999999999
else
isobject hpmin at $mobhpmin
call fight
else
loop 3
keys $recoveryhp
delay 250
end
loop 3
keys $recoverymp
delay 250
end
// call walkingdead
//not sure if it's work
loop $sit
// call walkingdead
isobject hpmin at $mobhpmin
call fight
else
delay $wait
end
end
compute $wait = 200
end //999999999999
end
// recovery EP
loadrgb $selfepx, $selfepy
if {rgbgreen} > $rgb1ep
//empty999999999
else
isobject hpmin at $mobhpmin
call fight
else
loop 3
keys $recoveryhp
delay 250
end
loop 3
keys $recoverymp
delay 250
end
// call walkingdead
//not sure if it's work
loop $sit
// call walkingdead
isobject hpmin at $mobhpmin
call fight
else
delay $wait
end
end
compute $wait = 200
end //999999999999
end
// end of time
end
//
// not sure if it w9ork
procedure walkback5
loop 5
delay 100
isobject hpmin at $mobhpmin
keys {esc}
delay 1000
end
end
compute $lifes = 0
compute $stuck = 0
keydown as 1.7 sec
keydown w 2 sec
call walkback3
end
//
procedure strafe
if $strafeconst = 1
keydown $direction1 0.3 sec //safe
compute $strafe = 0
// change direction
compute $strafeconst = 2
else
keydown $direction2 0.3 sec //safe
compute $strafe = 0
// change direction
compute $strafeconst = 1
end
end
//
procedure stuckwalkback
if $pick = 1
loop 12
delay 150
keys $loot
end
end
compute $lifes = 0
compute $stuck = 0
compute $stuckwalkback = 0
call assecuratingskills
call assecuratingskills
keydown qw 1.5 sec
keydown qs 0.5 sec
keydown ew{space} 0.5 sec
delay 1000
//
call target
keydown ew 1.5 sec
keydown es 0.5 sec
keydown qw{space} 0.5 sec
delay 1000
//
call target
//end
// restart
end
procedure ignore
// picture of hp 5x 20 - denied
// picture of mana 5x 20 - acceptable
loop 1
//check mob mana9
delay 200
// need some delay
// no need check for chicken9
isobject 3911 at 651, 82
call ignore_run
//9
// else
// isred $mobhpxminx, $mobhpxminy
// call fight_back
//eliminate
end
end
end
procedure ignore_run
loop 2
delay 200
keys $walkbackskill
end
delay 200
keydown sd 1.5 sec
delay 500
keydown w 6 sec
loop 5
isobject hpmin at $mobhpmin
keys {esc}
delay 1000
else
end
end
end
//9
Object 3911
255=0,2
80=2,0
80=4,0
148=6,2
80=8,0
255=10,0
80=14,0|148=14,2
255=16,0
80=20,0|148=20,2
End
Object hpmin
166=0,0|206=0,2
171=2,0|211=2,2
End
Object hpmax
191=0,0|226=0,2
186=2,0|220=2,2
End
Object walkingdead
60=0,0|78=0,2
63=2,0|82=2,2
End
need your help guys
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