well i do remember every item has it's particular id and properties stored on the server it self. some gm showed the tables to me once...
erm.. i was thinking of sending packects stating that an item (prolly juz bought like the lev10 boots) has sock in the packet, force it sent to server and then u up the boots... ?
erm.. i was thinking of sending packects stating that an item (prolly juz bought like the lev10 boots) has sock in the packet, force it sent to server and then u up the boots... ?