It was just an exaggeration.
There would also probably be more than a few raccoon cub armors.
There would also probably be more than a few raccoon cub armors.
You probably made it jump over the spot of code where it checks your int for the success rate, so when it was told to skip that, it probably said you have 0 int.Quote:
I was looking around and saw a bunch of JEs and JBs and JOs so like a noob I started making them JMP one at a time and testing in between. Then I got an alby enchant and when i went to use it my success was 65% for a rank D enchant and my int is like 256 so I'm like what lol that can't be.
You're right I didn't even think about that. I gotta find that shit and fix it now lol I lost the spot where it was at.Quote:
You probably made it jump over the spot of code where it checks your int for the success rate, so when it was told to skip that, it probably said you have 0 int.
What?Quote:
Nah, Skill.dll.
The enchant has been patched.
that sir, was a fail.Quote:
Nah, Skill.dll.
The enchant has been patched.
its because your other dll's are edited to, no? go get a full set of clean files.Quote:
What?
EDIT: Ok, I think I broke my enchant function. And I tried replacing the standard.dll with a clean one and now mabi won't even start. HELP!
Most likely an unlucky fuckup. It simply means you're in the part of standard.dll where it has information on enchanting and such. I'm looking for the same thing you are at this point and I'm looking for possible codes to edit. The most I've found is something about it beginning the enchant, which contains information about it cancelling and ending. I'll probably be spending the weekend on this crap ><Quote:
Thief. Those cookies were mine to begin with. This guy is feeding me back my own food. Lol.
Nah but here's the thing. I managed to skip over the int check. Does that mean I'm close or was it just an unlucky fuck-up? And if I'm close how the hell can I see what I'm actually editing. There has to be a way to read these things so you can tell which parts do what.