Do you really need a video on how to turn the bot on because that's basically all that you need to do; unless you're trying to find information from a different server and trying to use the bot there.Quote:
Plase Guild a Video !!!!
Did it successfully read your username?Quote:
got the bot to attach to process. but does nothing. Am i missing a step?
debug log only shows it found an entity. nothing else.
*You selected a mode (legit/teleport etc).Quote:
Can you please explain how to use it? :D
I am not adding new function to the bot since it is working properly atm.Quote:
Would there be any way we could contribute to maybe entice other features?
Is there anyway to make it so it sticks to one monster ID? If you chose to do so?
The only issue I see with the bot is that it will eventually wanders into other spawns and will eventually select a pet or player.
Anyhow, thank you very much for the release; haven't seen anything like this for FlyFF in a very very long time.
Thanks again.
Tried it but other than the log below, nothing happens:Quote:
Did it successfully read your username?
If it didn't read your username, you aren't using it for Insanity Flyff.
Did it select a entity?
If it selected a entity, you forgot to use the F-Key Simulator.
Press 'O' ingame. And drag "Attack the selected target" / a skill to F1.
Then in the bot, add a delay on 0.5 on F1, then it should attack a enemy.
Since you're the only one having this problem. I don't really know how to fix it.Quote:
Tried it but other than the log below, nothing happens:
Found nearest entity: 10889140
X: 7726.478516
Y: 114.822952
Z: 4106.694336
HP: 3101
MP: 422
EntityDist: 21.362787
EntityDistPos: 3
I am not going to teach you how to find addresses and offsets.Quote:
how i can find offset for other flyff and how i can set it?
namespace LocalPlayerAddys {
// LocalPlayer
static int xOffsets[] = { 0x164 };
static int yOffsets[] = { 0x168 };
static int zOffsets[] = { 0x16c };
static int hpOffsets[] = { 0x720 };
static int rangeOffsets[] = { 0x12b4 };
static int speedOffsets[] = { 0x1178 };
static DWORD usernameBase = 0x8AB690;
static DWORD playerBase = 0x008AA060;
};
namespace EntityAddys {
// Entity
static int xOffsets[] = { 0x164 };
static int yOffsets[] = { 0x168 };
static int zOffsets[] = { 0x16c };
static int hpOffsets[] = { 0x720 };
static int mpOffsets[] = { 0x724 };
static DWORD entityBase = 0x00A5FAE8;
static DWORD entityDist = 0x4;
// Selected Entity
static DWORD selectedEntityBase = 0x008AA420;
static int selectedEntityOffsets[] = { 0x20 };
};