Quote:
Originally Posted by qqdev
The "Advanced Fight Logic" is kinda new.
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Thanks! :)
And actually it even can be improved futher. Like i.e. i wanted to teach bot to strife a bit backwards in a case when the mobs are in a "bad" position for AoE strike
Also going to improve "collision detect" system, so in the case when character is moving and a new target is moving it will also, depending on current latency(as it may be pretty high sometimes) check "possible" collision at the points where would be the char and its target
Guys, does anyone run it on win 8.1 x64 and is it work fine?