100% Working CE Wallhack (No unpacked required)

10/11/2009 08:56 TheNevan#31
Quote:
Originally Posted by Jafet™ View Post
Nicely done mate, works like a charm, I activate the hack before I select a server or else it wont work, at least for me.
Yeah you have to activate it before you enter a map otherwise it doesn't work. :P
10/11/2009 21:36 panpot#32
Hey this is weird it not working for me i even change it after the patch here my script

[ENABLE]
alloc(blah,1024)
label(return)

0052D09F://8D BC 24 88 00 00 00
JMP blah
NOP
NOP
return:

blah:
LEA EDI,DWORD PTR SS:[ESP+88]
CMP DWORD PTR DS:[EAX+402],5F626577
JE return
MOV DWORD PTR DS:[EAX+402],5F626577
MOV DWORD PTR DS:[EAX+406],67616D69
MOV DWORD PTR DS:[EAX+40A],616D2E65
MOV DWORD PTR DS:[EAX+40E],00000063
JMP return

[DISABLE]
dealloc(blah)

0052D09F://8D BC 24 88 00 00 00
LEA EDI,DWORD PTR SS:[ESP+88]
10/12/2009 08:31 shadowshaban#33
I got DC when i change MAP on dekaron.exe.Drakos CE is better.+ Cant use FarEye script on dekaron.exe cuz DC 2.
10/12/2009 10:03 bottomy#34
Quote:
Originally Posted by shadowshaban View Post
I got DC when i change MAP on dekaron.exe.Drakos CE is better.+ Cant use FarEye script on dekaron.exe cuz DC 2.

use nebs v1.1 xign bypass, cause i can use all and never dc.
10/12/2009 18:31 TheNevan#35
Quote:
Originally Posted by panpot View Post
Hey this is weird it not working for me i even change it after the patch here my script

[ENABLE]
alloc(blah,1024)
label(return)

0052D09F://8D BC 24 88 00 00 00
JMP blah
NOP
NOP
return:

blah:
LEA EDI,DWORD PTR SS:[ESP+88]
CMP DWORD PTR DS:[EAX+402],5F626577
JE return
MOV DWORD PTR DS:[EAX+402],5F626577
MOV DWORD PTR DS:[EAX+406],67616D69
MOV DWORD PTR DS:[EAX+40A],616D2E65
MOV DWORD PTR DS:[EAX+40E],00000063
JMP return

[DISABLE]
dealloc(blah)

0052D09F://8D BC 24 88 00 00 00
LEA EDI,DWORD PTR SS:[ESP+88]
This should work... Search the array of bytes: 8D BC 24 88 00 00 00 on CE and use the adress closest to the current one. If it still doesn't work then i cant help ya :/ This works perfectly for me. Maybe you're playing global dekaron and not 2Moons?
10/14/2009 21:17 ~Twister~#36
Quote:
Originally Posted by TheNevan View Post
This should work... Search the array of bytes: 8D BC 24 88 00 00 00 on CE and use the adress closest to the current one. If it still doesn't work then i cant help ya :/ This works perfectly for me. Maybe you're playing global dekaron and not 2Moons?
Global Dekaron and 2moons have the same offsets. The only thing could be if he uses unpacked dekaron.exe, then offsets might be different.
10/15/2009 21:53 l2ush604#37
Quote:
Originally Posted by Mr_Twistеr View Post
Global Dekaron and 2moons have the same offsets. The only thing could be if he uses unpacked dekaron.exe, then offsets might be different.
ur right i tried both versions on unpacked dekaron the offset dosnt work on the dekaron exe it works -.-
10/18/2009 11:01 karanba#38
Quote:
Originally Posted by TheNevan View Post
Finally found a wall hack that works without needing an unpacked dekaron.

Heres the script:
Code:
[ENABLE]
alloc(blah,1024)
label(return)

00765B53://array of bytes 8d bc 24 88 00 00 00 
JMP blah
NOP
NOP
return:

blah:
LEA EDI,DWORD PTR SS:[ESP+88]
CMP DWORD PTR DS:[EAX+402],5F626577
JE return
MOV DWORD PTR DS:[EAX+402],5F626577
MOV DWORD PTR DS:[EAX+406],67616D69
MOV DWORD PTR DS:[EAX+40A],616D2E65
MOV DWORD PTR DS:[EAX+40E],00000063
JMP return

[DISABLE]
dealloc(blah)

00765B53://array of bytes 8d bc 24 88 00 00 00 
LEA EDI,DWORD PTR SS:[ESP+88]
Credits go to bottomy for making the script itself, and to me for finding the correct offset. Enjoy! :cool:

And btw guys dont thank me, go to bottomys thread and thank him :P
First of all your script work perfectly on Dekaron and 2moons...just please tell me...how can I teleport to Doomed Maze and Aquari Ruins?
10/18/2009 11:21 karanba#39
Quote:
Originally Posted by shadowshaban View Post
I got DC when i change MAP on dekaron.exe.Drakos CE is better.+ Cant use FarEye script on dekaron.exe cuz DC 2.
DC is by me normal...but not always....

FarEye you cant start while you playing...you must log out first...when than DC again when you start FarEye,than you must find new offset for it
10/18/2009 14:16 ♠Blunt♠#40
Quote:
Originally Posted by karanba View Post
First of all your script work perfectly on Dekaron and 2moons...just please tell me...how can I teleport to Doomed Maze and Aquari Ruins?
You need map hack.
Code:
[ENABLE]
alloc(newmem,1024) 
label(returnhere) 
label(originalcode) 
label(exit) 
label(change_teleport) 

00553843: 
jmp newmem 
nop 
nop 
returnhere: 

newmem: 
originalcode: 
movzx ebx,word ptr [eax] 

cmp bx,0483 // check for Python Castle -> Tomb of the Black Dragon 
je change_teleport 

cmp bx,4E20 // check for Braiken Castle -> Draco Desert 
je change_teleport 

cmp bx,2B8C // check for North Morte -> Acquirai Ruins
je change_teleport

cmp bx,048D // check for tomb of the black dragon -> Cursed Mazed
je change_teleport

jmp exit 

change_teleport: 
mov word ptr [eax+00000106],0005 
mov word ptr [eax+0000010C],0005 

exit: 
movzx ebx,word ptr [eax+00000104] 
jmp returnhere 

[DISABLE]

dealloc(newmem)
00553843:
movzx ebx,word ptr [eax+00000104]
10/18/2009 22:51 karanba#41
Quote:
Originally Posted by ♠Blunt♠ View Post
You need map hack.
Code:
[ENABLE]
alloc(newmem,1024) 
label(returnhere) 
label(originalcode) 
label(exit) 
label(change_teleport) 

00553843: 
jmp newmem 
nop 
nop 
returnhere: 

newmem: 
originalcode: 
movzx ebx,word ptr [eax] 

cmp bx,0483 // check for Python Castle -> Tomb of the Black Dragon 
je change_teleport 

cmp bx,4E20 // check for Braiken Castle -> Draco Desert 
je change_teleport 

cmp bx,2B8C // check for North Morte -> Acquirai Ruins
je change_teleport

cmp bx,048D // check for tomb of the black dragon -> Cursed Mazed
je change_teleport

jmp exit 

change_teleport: 
mov word ptr [eax+00000106],0005 
mov word ptr [eax+0000010C],0005 

exit: 
movzx ebx,word ptr [eax+00000104] 
jmp returnhere 

[DISABLE]

dealloc(newmem)
00553843:
movzx ebx,word ptr [eax+00000104]
Thanks for help m8...I got it... Its cool :)
12/29/2009 12:21 Vaidas B#42
Great but please look at the post dates before u bump a 2 month old thread
#reported bumping