So, (if some one can confirm that the merged model from my previous post, do actually works in game), the next step would be fixing the UV Map, and merging the textures. Something like this:
In the pic, the selected vertex (red line), are for the wings, and the blue line is the Armor section.
As I said, the bad side is we would share a 512x512 space, to define a texture for 2 objects (less detail).
Of course we could re-arange the pieces in the UVMap, for better space usage.
In the pic, the selected vertex (red line), are for the wings, and the blue line is the Armor section.
As I said, the bad side is we would share a 512x512 space, to define a texture for 2 objects (less detail).
Of course we could re-arange the pieces in the UVMap, for better space usage.