what is the best swf decompiler??
I'm happy to help you for free when I can, but I don't spend much time online anymore. So I wouldn't always be available. And people hate waiting lol.Quote:
haha okayy..
i was thinking i shoud offer you a joB..
which type of hacker you are basically?
and txt me on my email ID
if u'r intrested in working wid me and on a future big company
called Fungangs
That code was from v2.8.2 using JPEXSQuote:
ok, what decompiler are you using, & what swf version are you using? i'm using jpex's free flash decompiler, & swf ver 2.8.3, & it looks nothing like what you've posted.
Thanks friend. I didn't look at the new 2.8.3 SWF, I thought they were still using the same old code.Quote:
The new version (v2.8.3) has this function:
public static function -__--_-__-_-(param1:Number, param2:Number) : Number {
var _loc3_:* = false;
var _loc4_:* = true;
if(---_---_-__.value == 0.2)
{
if(_loc3_)
{
}
}
else
{
if(_loc3_)
{
}
}
if(---_---_-__.value == 0.2)
{
return cg(param1,param2,1);
}
return cg(param1,param2,0);
}
I changed to:
public static function -__--_-__-_-(param1:Number, param2:Number) : Number {
return 9999;
}
But using Cheat Engine will not work.... only using modified SWF.
Regards
package pool.util.math__3A__5C_code_5C_tools_5C_crossbridge_5C_cygwin_5C_tmp_5C_cc1ljckv_2E_lto_2E_bc_3A_c42c894a_2D_cfc9_2D_48d6_2D_97d0_2D_46f29e931059
{
public function F___unnamed_66() : void {
/*
* Decompilation error
* Timeout ({0}) was reached
*/
throw new IllegalOperationError("Not decompiled due to timeout");
}
}
HEHEH :pQuote:
I'm happy to help you for free when I can, but I don't spend much time online anymore. So I wouldn't always be available. And people hate waiting lol.
That code was from v2.8.2 using JPEXS
autowin posted the new code for you below.
Thanks friend. I didn't look at the new 2.8.3 SWF, I thought they were still using the same old code.
-----------------------------------------------------------------------
So there you have it folks.
Use JPEXS to open the SWF and export it.
For me, It will hang and fail to export because of this-
So just don't include that file and it exports fine.Code:package pool.util.math__3A__5C_code_5C_tools_5C_crossbridge_5C_cygwin_5C_tmp_5C_cc1ljckv_2E_lto_2E_bc_3A_c42c894a_2D_cfc9_2D_48d6_2D_97d0_2D_46f29e931059 { public function F___unnamed_66() : void { /* * Decompilation error * Timeout ({0}) was reached */ throw new IllegalOperationError("Not decompiled due to timeout"); } }
Modify the code as explained in this thread.
Compile again back to SWF.
Map with Charles/Fiddler and you will have long lines.
I can see this turning into a VERY long thread with 1000's of questions now. Woops.
LOL i got the same thing :/Quote:
I'm happy to help you for free when I can, but I don't spend much time online anymore. So I wouldn't always be available. And people hate waiting lol.
That code was from v2.8.2 using JPEXS
autowin posted the new code for you below.
Thanks friend. I didn't look at the new 2.8.3 SWF, I thought they were still using the same old code.
-----------------------------------------------------------------------
So there you have it folks.
Use JPEXS to open the SWF and export it.
For me, It will hang and fail to export because of this-
So just don't include that file and it exports fine.Code:package pool.util.math__3A__5C_code_5C_tools_5C_crossbridge_5C_cygwin_5C_tmp_5C_cc1ljckv_2E_lto_2E_bc_3A_c42c894a_2D_cfc9_2D_48d6_2D_97d0_2D_46f29e931059 { public function F___unnamed_66() : void { /* * Decompilation error * Timeout ({0}) was reached */ throw new IllegalOperationError("Not decompiled due to timeout"); } }
Modify the code as explained in this thread.
Compile again back to SWF.
Map with Charles/Fiddler and you will have long lines.
I can see this turning into a VERY long thread with 1000's of questions now. Woops.
Where did you find this???Quote:
I'm happy to help you for free when I can, but I don't spend much time online anymore. So I wouldn't always be available. And people hate waiting lol.
That code was from v2.8.2 using JPEXS
autowin posted the new code for you below.
Thanks friend. I didn't look at the new 2.8.3 SWF, I thought they were still using the same old code.
-----------------------------------------------------------------------
So there you have it folks.
Use JPEXS to open the SWF and export it.
For me, It will hang and fail to export because of this-
So just don't include that file and it exports fine.Code:package pool.util.math__3A__5C_code_5C_tools_5C_crossbridge_5C_cygwin_5C_tmp_5C_cc1ljckv_2E_lto_2E_bc_3A_c42c894a_2D_cfc9_2D_48d6_2D_97d0_2D_46f29e931059 { public function F___unnamed_66() : void { /* * Decompilation error * Timeout ({0}) was reached */ throw new IllegalOperationError("Not decompiled due to timeout"); } }
Modify the code as explained in this thread.
Compile again back to SWF.
Map with Charles/Fiddler and you will have long lines.
I can see this turning into a VERY long thread with 1000's of questions now. Woops.
Am not getting this part in any script actions of 2.8.3 version....!!!!Quote:
The new version (v2.8.3) has this function:
public static function -__--_-__-_-(param1:Number, param2:Number) : Number {
var _loc3_:* = false;
var _loc4_:* = true;
if(---_---_-__.value == 0.2)
{
if(_loc3_)
{
}
}
else
{
if(_loc3_)
{
}
}
if(---_---_-__.value == 0.2)
{
return cg(param1,param2,1);
}
return cg(param1,param2,0);
}
I changed to:
public static function -__--_-__-_-(param1:Number, param2:Number) : Number {
return 9999;
}
But using Cheat Engine will not work.... only using modified SWF.
Regards
THIS POST ARE NOT FOR PRE CREATED THING THIS TOPIC IS ABOUT HOW CAN U CREATE URSLF A CRAK OF THE NEW VERSION..Quote:
can some body upload the modified swf file?or sent a pm?
thanks.
morgs brother if using jpexs dont use version 2.0.0 the decompiller wont carry out to the end you will crash/lock or freeze and i see by autowins inserted code how its broken down thats latest japexs too use 1.8.1u1 "stand alone" version edit is still possible but with alot more errors gone tends to error on the traps of certain scripts only to view the scripts without decompile errors and to decompile the swf use version 1.7.0 at least it will show the code of all scripts and then use 1.8.1u1 to do editingQuote:
I'm happy to help you for free when I can, but I don't spend much time online anymore. So I wouldn't always be available. And people hate waiting lol.
That code was from v2.8.2 using JPEXS
autowin posted the new code for you below.
Thanks friend. I didn't look at the new 2.8.3 SWF, I thought they were still using the same old code.
-----------------------------------------------------------------------
So there you have it folks.
Use JPEXS to open the SWF and export it.
For me, It will hang and fail to export because of this-
So just don't include that file and it exports fine.Code:package pool.util.math__3A__5C_code_5C_tools_5C_crossbridge_5C_cygwin_5C_tmp_5C_cc1ljckv_2E_lto_2E_bc_3A_c42c894a_2D_cfc9_2D_48d6_2D_97d0_2D_46f29e931059 { public function F___unnamed_66() : void { /* * Decompilation error * Timeout ({0}) was reached */ throw new IllegalOperationError("Not decompiled due to timeout"); } }
Modify the code as explained in this thread.
Compile again back to SWF.
Map with Charles/Fiddler and you will have long lines.
I can see this turning into a VERY long thread with 1000's of questions now. Woops.
which file to edit??????????????Quote:
morgs brother if using jpexs dont use version 2.0.0 the decompiller wont carry out to the end you will crash/lock or freeze and i see by autowins inserted code how its broken down thats latest japexs too use 1.8.1u1 "stand alone" version edit is still possible but with alot more errors gone tends to error on the traps of certain scripts only to view the scripts without decompile errors and to decompile the swf use version 1.7.0 at least it will show the code of all scripts and then use 1.8.1u1 to do editing
Are u Jurk or mad or like that? :pQuote:
Kushal7t fercrissakes...
Two things:
1) Stop with the utterly lame font size thing. It's as sad as it is irritating.
2) I wouldn't congratulate myself too much if I were you. So far, all you've managed to do is get hold of a copy of the unmodded 2.8.3 (duh!), plus download and install a copy of JPEXS. You can't find the locations referred to by Autowin and Morgs (who really know what they're doing). This hardly makes you a rocket scientist.
So how about you stop shouting and pretending that you've actually accomplished anything, huh? If you want to ask someone something, ask once and ask politely.
i finally edit game file. have longline in jakarta, but not have long line in Toronto and Cairo, bro please help me. i need you help me where is folder line Toronto and Cairo in decompile? thanksQuote:
The new version (v2.8.3) has this function:
public static function -__--_-__-_-(param1:Number, param2:Number) : Number {
var _loc3_:* = false;
var _loc4_:* = true;
if(---_---_-__.value == 0.2)
{
if(_loc3_)
{
}
}
else
{
if(_loc3_)
{
}
}
if(---_---_-__.value == 0.2)
{
return cg(param1,param2,1);
}
return cg(param1,param2,0);
}
I changed to:
public static function -__--_-__-_-(param1:Number, param2:Number) : Number {
return 9999;
}
But using Cheat Engine will not work.... only using modified SWF.
Regards
hellooo... Where did you find this codes? and how did you edited it?Quote:
i finally edit game file. have longline in jakarta, but not have long line in Toronto and Cairo, bro please help me. i need you help me where is folder line Toronto and Cairo in decompile? thanks