I looked over what I have in my source code for TQ's client base, and I have a few little tools (they're very very outdated though - extremely old). The tools I have include a terrain effect editor, a puzzle file editor, a 3D model observer, and a map editor called "Architect". Here are some pictures if you're interested.
Regarding the use of these tools, I would have to compile them. I have DirectX 8.1 SDK on my system, and Visual Studio 6.0, so let's hope that I can. I'll have to see how difficult it would be to compile the programs. To be honest, they don't look all that great. I have my doubts on their quality, but I suppose it's a start if I get them working.
Regarding the use of these tools, I would have to compile them. I have DirectX 8.1 SDK on my system, and Visual Studio 6.0, so let's hope that I can. I'll have to see how difficult it would be to compile the programs. To be honest, they don't look all that great. I have my doubts on their quality, but I suppose it's a start if I get them working.