im finished moded data036.kom,, title phoru slayer
like this
Quote:
TitleManager:AddTitleInfo_LUA({
m_iTitleID = 30,
m_iSortNum = 13,
m_eTitleType = TITLE_TYPE.TT_RUBEN,
m_TitleName = "Phoru Slayer",
m_Description = "Sertifikasi sebagai musuh Phoru alami",
m_ParticleName = "TITLE_30",
m_eUnitType = UNIT_TYPE.UT_NONE,
m_eUnitClass = UNIT_CLASS.UC_NONE,
m_iOpenLevel = 2,
m_bIsSecretTitle = False,
m_bVisible = True,
m_iAtkPhysic = 9900,
m_iAtkMagic = 9990,
SOCKET_OPTION = {
4003,
120,
120,
120,
20,
20,
20,
120,
120
}
|
n damage
Quote:
function CalculateFinalAdditionalAttackValue(fSumValue, iUserLevel)
local intermediateValue = CalculateIntermediateAdditionalAttackValue(fSumVal ue, iUserLevel)
intermediateValue = intermediateValue * 0.01
if intermediateValue > 0.4 then
intermediateValue = (2.4 * intermediateValue + 6.32) * intermediateValue - 0.064
end
if intermediateValue < 0 then
intermediateValue = 1
else
intermediateValue = math.min(intermediateValue, 1)
end
local AdditionalDamagePerLevel = 30 * iUserLevel + 175
AdditionalDamagePerLevel = AdditionalDamagePerLevel * intermediateValue
return AdditionalDamagePerLevel
end
function CalculateFinalAdditionalAttackValueInDamageFreeGam e(fSumValue, iUserLevel)
local intermediateValue = CalculateIntermediateAdditionalAttackValue(fSumVal ue, iUserLevel)
intermediateValue = intermediateValue * 0.01
if intermediateValue > 0.4 then
intermediateValue = (2.4 * intermediateValue + 8.32) * intermediateValue - 0.064
end
|
looks at the status of the character
ATK: 11900
ATK mgc: 13490
I use Elsword Indonesia, Rena lvl 17
give me a clue to solve this problem.
nothing change damage in dungeon/field monster ??
pleasee help , , what must i do .. :(