Well i think dracek said it all..no need to add anything else. Its been a pain in the ass to analyze all the data, understand how the process works, try to make a good design, not just read and send packets, trying to understand all the pk2 files and use the data contained there properly,etc,etc,etc. If you want updates you can check my blog if you want npcdoom.blogspot.com or dracek but i forgot the url.
I dont update it often just when people bother me too much xD.
As dracek said before,it dosent matter if i can make a awsome attack system but i don't know to update the client with the data or i don't know what each skills does, how,when,it stacks? when can u use it?? etc etc.
Or the other big part is the understanding the map and navmesh files...pretty nice work done by dracek.
You can believe what you want, but have you seen an emu with union working??? working party system?? with euro skills (besides lyzerk) and he only supports attacks?? reverse return scrolls?? I don't expect to be the best emu ever, but looks good to me and i'm happy doing it, works or not, because all the code is done by me with some advices from the other coders and the help from other people like drew, dracek, eckoro, babbe, jmerlin, etc, etc.
From behalf of esro team it will come one day ^^ when we think its ready.