Unity 3D is a tool on which I'd like to spent time, unfortunately I spent quite all my time on warm water - you know when you have to figure out what is already known.
regarding portal:
- you must insert a portal def in wld to have the client triggering the server (requesting the server for a teleport) when the toon enters the area; client transmits index of portal (and likely toon coords).
the svmap must have a portal at the +/- same coords for that index. teleport is done with the target map ID & coords of the svmap.
to have a portal building drawn, you must have that .smod portal inserted at the right place
to have the visual effect (the red rift) you have to insert an effect (usually #1) at the right coords (+/- the center of the portal building)
to have a name displayed, yo have to create a name area and insert caption in <mapID>.txt file with right index (if you insert a 13rd coords, insert a "12 foo" statement).
regarding portal:
- you must insert a portal def in wld to have the client triggering the server (requesting the server for a teleport) when the toon enters the area; client transmits index of portal (and likely toon coords).
the svmap must have a portal at the +/- same coords for that index. teleport is done with the target map ID & coords of the svmap.
to have a portal building drawn, you must have that .smod portal inserted at the right place
to have the visual effect (the red rift) you have to insert an effect (usually #1) at the right coords (+/- the center of the portal building)
to have a name displayed, yo have to create a name area and insert caption in <mapID>.txt file with right index (if you insert a 13rd coords, insert a "12 foo" statement).