Lichtbringer-Bot [Beta]

07/07/2009 22:03 Frutex#31
Quote:
Originally Posted by M3zTr View Post
Ich habe die coords angepasst nach 10 fehlläufen, und wieso sollte er die henchies nicht einladen, er reist zwischen durch bei mir in die gh und wenn man daraus kommt hat man keine henchies mehr in der gruppe, soll der etwa ohne die weiter machen? o0
Ich mache für dich nochmal was extra kommt morgen hoch ;)
07/07/2009 23:43 Blood29#32
Quote:
somewehre above line 805 find:
Code:

Const $WM_LButtonDown

and change it to

Code:

Dim $WM_LButtonDown
I've got a new problem :
[Only registered and activated users can see links. Click Here To Register...]

Is it normal ? :/

Edit : same with SSP bot
07/08/2009 06:51 Neon™#33
Quote:
Originally Posted by M3zTr View Post
Ich habe die coords angepasst nach 10 fehlläufen, und wieso sollte er die henchies nicht einladen, er reist zwischen durch bei mir in die gh und wenn man daraus kommt hat man keine henchies mehr in der gruppe, soll der etwa ohne die weiter machen? o0

Edit: Versuche grade die coords im Source anzupassen, aber bevor du hier rumschreist "lesen ftw" sag mir doch mal wo, ich die überragenden beschreibung finde? xD
Wenn du alles wie auf den Bildern hast, sollte der Bor die Henchies eigentlich einladen. Falls er das nicht tut schau dir mal in der Lichtbringer.au3 die Zeilen 96-102 an.
07/08/2009 09:14 Frutex#34
Quote:
Originally Posted by Blood29 View Post
I've got a new problem :
[Only registered and activated users can see links. Click Here To Register...]

Is it normal ? :/

Edit : same with SSP bot
Just do whats the erros says..
07/08/2009 15:44 M3zTr#35
Quote:
Originally Posted by Blood29 View Post
I've got a new problem :
[Only registered and activated users can see links. Click Here To Register...]

Is it normal ? :/

Edit : same with SSP bot
exchange with this tt6

PHP Code:
;
; 
TT6 movement engine and collection of useful functions
; Rev 1.6
; 13.3.2009
;
#include-once
#include <Process.au3>
#include <WindowsConstants.au3>
#include "nomadmemory.au3"

;revision
Const $tt6_rev = "1.6"

;settings
Opt
("WinTitleMatchMode", 3)
Opt("MouseCoordMode", 2)
Opt("PixelCoordMode", 2)

#Region Global Variables
; mems compatible to update.ini by __wadim
Const $memx =             IniRead("update.ini","SECTION D","POSX","Not found")         ; position x
Const $memy =             IniRead("update.ini","SECTION D","POSY","Not found")         ; position y
Const $memmap =         IniRead("update.ini","SECTION D","CHECK_MAP","Not found")     ; post=0, load =2, area=1
Const $memnpcidselect = IniRead("update.ini","SECTION D","NPC_ID_SELECT","Not found") ; id of selected object
Const $memnpcidnear =    IniRead("update.ini","SECTION D","NPC_ID_NEAR","Not found") ; id of nearest object
Const $memcourse =         IniRead("update.ini","SECTION 9-A","CAMCOURSEB","Not found") ; angle of compass/view direction
Const $memdeath =         IniRead("update.ini","SECTION 9-A","DEATH","Not found")     ; alive = 0 or death = 1 
Const $memmovechar =     IniRead("update.ini","SECTION 9-A","MOVECHAR","Not found")     ; keyboard input events
Const $memtleft = $memmovechar + 0x10 ; turn left
Const $memtright = $memmovechar + 0x14 ; turn right

; globals for movement engine
Global $gotox = 0.0, $gotoy = 0.0 , $dist = 0.0, $olddist = 0.0, $angle = 0.0, $increment = 0, $callcnt = 0
Global $client = IniRead("tt6.ini","id","windowName","Guild Wars")
$PID = WinGetProcess($client)
Global 
$hprocess = _MemoryOpen($PID)
Global 
$hwnd = WinGetHandle($client)
Global 
$running = False, $stopCheck = False, $blockCheck = False
Const $pi = 4 * ATan(1)
Global 
$accelmul = 1.0     ;modify to accelerate or slow down control action
Global $isDead = False     ;global status to check if got killed, set to False after recovery or new movement
Global $gotBlocked = False ;global status to check if got blocked, set to False after exception handling
Global $noLoot = False     ;global status to temporarily disable looting e.g. in parallel adlib thread

;debug movement
Const $debug_pos = False   ;set True to show current movement segment
Const $debug_mov = False   ;set True to show left/right control action

; keys for keyboard input simulation adapt in the tt6.ini
Const $DIactkey = IniRead("tt6.ini","keys","DIactkey","SPACE")
Const 
$FLactkey = IniRead("tt6.ini","keys","FLactkey","ä")
Const 
$ANtgtkey = IniRead("tt6.ini","keys","ANtgtkey","v")
Const 
$FNtgtkey = IniRead("tt6.ini","keys","FNtgtkey","c")
Const 
$FXtgtkey = IniRead("tt6.ini","keys","FXtgtkey","TAB")
Const 
$INtgtkey = IniRead("tt6.ini","keys","INtgtkey","ö")
Const 
$IXtgtkey = IniRead("tt6.ini","keys","IXtgtkey","ü")
Const 
$GHpnlkey = IniRead("tt6.ini","keys","GHpnlkey","g")
Const 
$ARmovkey = IniRead("tt6.ini","keys","ARmovkey","r")
Const 
$RDmovkey = IniRead("tt6.ini","keys","RDmovkey","x")
Const 
$TLmovkey = IniRead("tt6.ini","keys","TLmovkey","a")
Const 
$TRmovkey = IniRead("tt6.ini","keys","TRmovkey","d")
Const 
$OCchtkey = IniRead("tt6.ini","keys","OCchtkey","RETURN")
Const 
$Oinvkey  = IniRead("tt6.ini","keys","Oinvkey", "f9")
Const 
$Odropkey = IniRead("tt6.ini","keys","Odropkey","J")

; 
positions for mouse clicks adapt in the tt6.ini
Const $DTclickX = Int(IniRead("tt6.ini","click positions","DTclickX",0))
Const 
$DTclickY = Int(IniRead("tt6.ini","click positions","DTclickY",0))
Const 
$LTclickX = Int(IniRead("tt6.ini","click positions","LTclickX",0))
Const 
$LTclickY = Int(IniRead("tt6.ini","click positions","LTclickY",0))
Const 
$GHclickX = Int(IniRead("tt6.ini","click positions","GHclickX",0))
Const 
$GHclickY = Int(IniRead("tt6.ini","click positions","GHclickY",0))
Const 
$STclickX = Int(IniRead("tt6.ini","click positions","STclickX",0))
Const 
$STclickY = Int(IniRead("tt6.ini","click positions","STclickY",0))
Const 
$SBclickX = Int(IniRead("tt6.ini","click positions","SBclickX",0))
Const 
$SBclickY = Int(IniRead("tt6.ini","click positions","SBclickY",0))
Const 
$HMclickX = Int(IniRead("tt6.ini","click positions","HMclickX",0))
Const 
$HMclickY = Int(IniRead("tt6.ini","click positions","HMclickY",0))
Const 
$BlessingX = Int(Iniread("tt6.ini","click positions", "BlessingX",0))
Const 
$BlessingY = Int(Iniread("tt6.ini","click positions", "BlessingY",0))

; 
memwerte, die nicht in der Update Funktion enthalten sind
Const $drop = Int(Iniread("tt6.ini","memwert", "Drop","0xa132b0"))

; 
Sleepzeiten
Const $Oloadout = IniRead("tt6.ini","sleepzeiten","loadout","7000")

;
generate inventory access matrix adapt positions in the tt6.ini
Const $invMaxR = 8 ;max number of rows 0..8
Const $invMaxC = 4 ;max number of columns 0..4
Global $invPos[$invMaxC+1] [$invMaxR+1][2];matrix of positions [0]=x, [1]=y
$invPos
[0][0][0] = Int(IniRead("tt6.ini","inventory offsets","invPosX00",0))
$invPos[0][0][1] = Int(IniRead("tt6.ini","inventory offsets","invPosY00",0))
$invPos[0][1][1] = Int(IniRead("tt6.ini","inventory offsets","invPosYR1",0))
$invPos[0][2][1] = Int(IniRead("tt6.ini","inventory offsets","invPosYR2",0))
$invPos[0][3][1] = Int(IniRead("tt6.ini","inventory offsets","invPosYR3",0))
$invPos[0][4][1] = Int(IniRead("tt6.ini","inventory offsets","invPosYR4",0))
$invPos[0][5][1] = Int(IniRead("tt6.ini","inventory offsets","invPosYR5",0))
$invPos[0][6][1] = Int(IniRead("tt6.ini","inventory offsets","invPosYR6",0))
$invPos[0][7][1] = Int(IniRead("tt6.ini","inventory offsets","invPosYR7",0))
$invPos[0][8][1] = Int(IniRead("tt6.ini","inventory offsets","invPosYR8",0))
$invPosXdelta = Int(IniRead("tt6.ini","inventory offsets","invPosXdelta",0))

For 
$ri=1 To 8
    $invPos
[0][$ri][0] = $invPos[0][0][0] ;x offset of 0 element constant in every row
Next

For $ri=0 To 8
    
For $ci=1 To 4
        $invPos
[$ci][$ri][0] = $invPos[0][$ri][0] + $invPosXdelta *$ci ; x offset increases by number of column
        $invPos
[$ci][$ri][1] = $invPos[0][$ri][1] ; y offset equal to 0 position in every row
    Next
Next

;blacklist for CollectLoot
;position 0 contains number of valid entries
Const $CLBlackMax = 50
Global $CLBlackList[$CLBlackMax +1]
$CLBlackList[0] = 0
#EndRegion

#Region Movement Engine
; stop movement
Func StopMoveTo
()
    if 
Not $gotBlocked Then
        KeySend
($ARmovkey)
    EndIf
    
$increment = 0
    $callcnt 
= 0
    $running 
= False
    $stopCheck 
= False
    $blockCheck 
= False
EndFunc

; end movement but keep running e.g. to exit
Func KeepMoveTo()
    
$increment = 0
    $callcnt 
= 0
    $running 
= False
    $stopCheck 
= False
    $blockCheck 
= False
EndFunc

; prepare movement
Func PrepMoveTo
()
    
$increment = 0
    $callcnt 
= 0
    $stopCheck 
= False    
    $blockCheck 
= False
    $gotBlocked 
= False
EndFunc

; disables check if we stopped runnning unintended (eg by cast or knock down)
; 
note: must be used to protect casts as we try to start running again immediately in auto mode
Func DisableStopCheck
()
    if 
$stopCheck Then
        $stopCheck 
= False
    
EndIf
EndFunc

; enables check again
Func EnableStopCheck
()
    if (
$blockCheck = False) And ($stopCheck = False) Then
        $stopCheck 
= True
    
EndIf
EndFunc

; calc table for rotation angle calculation
Global $course_table[100]
$course_table[0] = 0.0000
$course_table
[1] = 0.0000
$course_table
[2] = 0.0000
$course_table
[3] = 0.0438
$course_table
[4] = 0.0702
$course_table
[5] = 0.1031
$course_table
[6] = 0.1377
$course_table
[7] = 0.1466
$course_table
[8] = 0.1751
$course_table
[9] = 0.1824
$course_table
[10] = 0.2076
$course_table
[11] = 0.2462
$course_table
[12] = 0.2551
$course_table
[13] = 0.2750
$course_table
[14] = 0.3154
$course_table
[15] = 0.3337
$course_table
[16] = 0.3528
$course_table
[17] = 0.3612
$course_table
[18] = 0.3800
$course_table
[19] = 0.4078
$course_table
[20] = 0.4273
$course_table
[21] = 0.4458
$course_table
[22] = 0.4670
$course_table
[23] = 0.4845
$course_table
[24] = 0.5120
$course_table
[25] = 0.5361
$course_table
[26] = 0.5656
$course_table
[27] = 0.5936
$course_table
[28] = 0.6285
$course_table
[29] = 0.6445
$course_table
[30] = 0.6643
$course_table
[31] = 0.6848
$course_table
[32] = 0.6991
$course_table
[33] = 0.7136
$course_table
[34] = 0.7214
$course_table
[35] = 0.7452
$course_table
[36] = 0.7746
$course_table
[37] = 0.8052
$course_table
[38] = 0.8283
$course_table
[39] = 0.8410
$course_table
[40] = 0.8666
$course_table
[41] = 0.8826
$course_table
[42] = 0.9062
$course_table
[43] = 0.9195
$course_table
[44] = 0.9363
$course_table
[45] = 0.9531
$course_table
[46] = 0.9759
$course_table
[47] = 1.0020
$course_table
[48] = 1.0203
$course_table
[49] = 1.0448
$course_table
[50] = 1.0636
$course_table
[51] = 1.0882
$course_table
[52] = 1.0957
$course_table
[53] = 1.1124
$course_table
[54] = 1.1474
$course_table
[55] = 1.1669
$course_table
[56] = 1.1833
$course_table
[57] = 1.2264
$course_table
[58] = 1.2469
$course_table
[59] = 1.2670
$course_table
[60] = 1.2876
$course_table
[61] = 1.2957
$course_table
[62] = 1.3056
$course_table
[63] = 1.3331
$course_table
[64] = 1.3529
$course_table
[65] = 1.3769
$course_table
[66] = 1.3975
$course_table
[67] = 1.4162
$course_table
[68] = 1.4366
$course_table
[69] = 1.4684
$course_table
[70] = 1.4844
$course_table
[71] = 1.5089
$course_table
[72] = 1.5223
$course_table
[73] = 1.5420
$course_table
[74] = 1.5721
$course_table
[75] = 1.5994
$course_table
[76] = 1.6089
$course_table
[77] = 1.6203
$course_table
[78] = 1.6485
$course_table
[79] = 1.6632
$course_table
[80] = 1.6791
$course_table
[81] = 1.6807
$course_table
[82] = 1.7258
$course_table
[83] = 1.7630
$course_table
[84] = 1.7801
$course_table
[85] = 1.8172
$course_table
[86] = 1.8256
$course_table
[87] = 1.8400
$course_table
[88] = 1.8654
$course_table
[89] = 1.8804
$course_table
[90] = 1.9119
$course_table
[91] = 1.9391
$course_table
[92] = 1.9605
$course_table
[93] = 1.9822
$course_table
[94] = 2.0091
$course_table
[95] = 2.0203
$course_table
[96] = 2.0433
$course_table
[97] = 2.0654
$course_table
[98] = 2.0749
$course_table
[99] = 2*$pi

; calculate rotation angle
Func GetCourse
($val)
    
$i=0
    $valL 
= Abs($val)
    While 
$course_table[$i] < $valL
        $i 
+=1
        
if $i = 100 Then ;error
            ConsoleWrite
(StringFormat("GetCourse: bad call: %.4f",$valL))
            Exit
        EndIf
    
WEnd
    
return Int($i * 10 * $accelmul)
EndFunc

; initialise new destination
Func InitDest
($dx, $dy, $dcheck = False)
    ;
no movement if we are dead or got blocked
    
If $isDead Or $gotBlocked Then
        
Return
    EndIf
    
    ; 
set global destination
    $gotox 
= $dx
    $gotoy 
= $dy
    
if $debug_pos Then
        ConsoleWrite
(StringFormat("InitDest: %d %d\n",$gotox, $gotoy))
    EndIf

    
    ; 
calc distance
    $posx 
= _memoryread($memx,$hprocess,'float')
    
$posy = _memoryread($memy,$hprocess,'float')
    
$dist = Sqrt(($posx-$gotox)^2 + ($posy-$gotoy)^2)
    
$olddist = $dist
    
    
;set call counter for cyclic loop
    $callcnt 
= 1

    
; set stop level for angles in relation to distance
    
if $dist > 2000 Then
        $stoplvl 
= 1.8
    
Elseif $dist > 1200 Then
        $stoplvl 
= 1.5
    
Elseif $dist > 700 Then
        $stoplvl 
= 1.2
    
Elseif $dist > 400 Then
        $stoplvl 
= 0.8
    
Elseif $dist > 200 Then
        $stoplvl 
= 0.6
    
Else 
        
$stoplvl = 0.2
    
EndIf
    
    ; 
calc angle
    $angle 
= ACos(($gotox - $posx)/$dist)
    if 
$gotoy < $posy Then
        $angle 
= -$angle
    
EndIf
    
    ; 
rotate view to destination
    $cnt 
=0
    
Do
        ; 
transition via q2<->q3 by pseudo course angle
        $curcou 
= _memoryread($memcourse,$hprocess,'float')
        if ((
$angle > $pi/2) And ($curcou < $angle - $pi)) Then
            $curcou 
= 2*$pi + $curcou
        
EndIf
        if ((
$angle < -$pi/2) And ($curcou > $pi+$angle)) Then
            $curcou 
= -2*$pi + $curcou
        
EndIf

        ; 
big delta -> stop running
        
if Abs($angle - $curcou) > $stoplvl Then
            
if $running = True Then
                KeySend
($ARmovkey)
                
$running = False
            
EndIf
        EndIf
            
        
$accel = GetCourse(Abs($angle - $curcou))

        ; 
rotate
        
if $angle < $curcou Then
            KeySend
($TRmovkey, "down")
            
Sleep($accel)
            
KeySend($TRmovkey, "up")
            if 
$debug_mov = True Then
                ConsoleWrite
(StringFormat("InitDest:   %s %d %.4f %.0f\n",$TRmovkey ,$accel, $angle, $dist))
            EndIf
        Else
            
KeySend($TLmovkey, "down")
            
Sleep($accel)
            
KeySend($TLmovkey, "up")
            if 
$debug_mov = True Then
                ConsoleWrite
(StringFormat("InitDest:   %s %d %.4f %.0f\n",$TLmovkey ,$accel, $angle, $dist))
            EndIf
        EndIf
        
Sleep(100)
        
$cnt +=1
        
        
; check for death
        
if  $dcheck And _memoryread($memdeath,$hprocess) = 1 Then
            $isDead 
= True
            
Return
        EndIf
        ; 
sometimes GW does not accept rotation keys, so just start movement and proceed with fingers crossed
    Until 
(Abs($angle - $curcou) <0.1) Or ($cnt > 50)
EndFunc

; cyclic function for movement to destination (must be called every 10ms)
Func MoveToCore($okdist, $dcheck = False)
    ;
no movement if we are dead or got blocked
    
If $isDead Or $gotBlocked Then
        
Return True
    
EndIf
        
    ; 
get data
    $posx 
= _memoryread($memx,$hprocess,'float')
    
$posy = _memoryread($memy,$hprocess,'float')
    
$curcou = _memoryread($memcourse,$hprocess,'float')

    ; 
calc distance
    $dist 
= Sqrt(($posx-$gotox)^2 + ($posy-$gotoy)^2)
    
    ; try 
to catch problem in case we missed target
    
if $olddist < $dist -100.0 Then
        InitDest
($gotox, $gotoy, $dcheck)
    EndIf

    ; 
store distance every 500ms, initial value is set in InitDest(), check for special situations
    
If Mod($callcnt, 50) = 0 Then
        
; set death flag and exit
        if  
$dcheck And _memoryread($memdeath,$hprocess) = 1 Then
            $isDead 
= True
            
Return True
        
EndIf
        ; 
restart running in case we got stopped
        
if $stopCheck And (Abs($olddist - $dist) < 20.0) Then
            $running 
= False
        
EndIf
        ; 
set blocked flag and exit
        if 
$blockCheck And (Abs($olddist - $dist) < 20.0) Then
            $gotBlocked 
= True
            
Return True
        
EndIf
        
$olddist = $dist
    
EndIf
    ;
increment call counter
    $callcnt 
+=1
    
    
; check running
    
if $running = False Then
        $running 
= True
        KeySend
($ARmovkey)
    EndIf

    ; 
calc angle
    $angle 
= ACos(($gotox - $posx)/$dist)
    if 
$gotoy < $posy Then
        $angle 
= -$angle
    
EndIf
    
    ; 
correct angle on the fly
    
If (Abs($angle - $curcou) >0.1) And ($increment = 0) Then
        
        
; transition via q2<->q3 by pseudo course angle
        $curcou 
= _memoryread($memcourse,$hprocess,'float')
        if ((
$angle > $pi/2) And ($curcou < $angle - $pi)) Then
            $curcou 
= 2*$pi + $curcou
        
EndIf
        if ((
$angle < -$pi/2) And ($curcou > $pi+$angle)) Then
            $curcou 
= -2*$pi + $curcou
        
EndIf

        
$increment = GetCourse(Abs($angle - $curcou))
        
        ; 
rotate
        
if $angle < $curcou Then
            KeySend
($TRmovkey, "down")
            
$increment -=10
            
if $debug_mov = True Then
                ConsoleWrite
(StringFormat("MoveToCore: %s %d %.4f %.0f\n",$TRmovkey ,$increment, $angle, $dist))
            EndIf
        Else
            
KeySend($TLmovkey, "down")
            
$increment -=10
            
if $debug_mov = True Then
                ConsoleWrite
(StringFormat("MoveToCore: %s %d %.4f %.0f\n",$TLmovkey ,$increment, $angle, $dist))
            EndIf
        EndIf
    ElseIf (
$increment > 0) Then
        $increment 
-=10
        
if $increment <= 0 Then
            KeySend
($TRmovkey, "up")
            
KeySend($TLmovkey, "up")
        EndIf
    EndIf
    
    ; 
reached position
    
If $dist < $okdist Then
        $increment 
= 0
        KeySend
($TRmovkey, "up")
        
KeySend($TLmovkey, "up")
        if 
$debug_pos Then
            ConsoleWrite
(StringFormat("MoveToCore: %d %d\n",$gotox, $gotoy))
        EndIf
        return 
True
    
EndIf
    Return 
False
EndFunc

; movement function 
;  
$mode = 0 : do one iteration and return, used in very special situations only
;  $mode = 1 : init destination and move there
;  $mode = 2 : autorun mode, if a stop is detected it will be tried to run again automatically
;  $mode = 3 : block mode, if a block is detected we set flag and exit
;  
$random adds some variation to movement positions
;  $dcheck enables deathcheck 
;  $okdist specifies the distance to the destination which will be accepted as position reached
Func MoveTo
($mode, $x, $y, $random = False, $dcheck = False, $okdist = 130.0)
    
$xl = $x
    $yl 
= $y
    
if $random Then
        $xl 
= $x + Int(Random(-4,4))
        
$yl = $y + Int(Random(-4,4))
    EndIf
    if 
$mode = 0 Then
        $stopCheck 
= False
        $blockCheck 
= False
        
Return MoveToCore($okdist, $dcheck)
    ElseIf 
$mode = 1 Then
        $stopCheck 
= False
        $blockCheck 
= False
        InitDest
($xl, $yl, $dcheck)
        While 
Not MoveToCore($okdist, $dcheck)
            
Sleep(10)
        
WEnd
    
ElseIf $mode = 2 Then
        $stopCheck 
= True
        $blockCheck 
= False
        InitDest
($xl, $yl, $dcheck)
        While 
Not MoveToCore($okdist, $dcheck)
            
Sleep(10)
        
WEnd
    
ElseIf $mode = 3 Then
        $stopCheck 
= False
        $blockCheck 
= True
        InitDest
($xl, $yl, $dcheck)
        While 
Not MoveToCore($okdist, $dcheck)
            
Sleep(10)
        
WEnd
    
Else  ;error
        ConsoleWrite
(StringFormat("MoveTo: bad mode: %d",$mode))
        Exit
    EndIf
EndFunc
#EndRegion

#Region Collection of Functions
; check if position is in area
Func CheckArea
($xval, $yval)
    
$ret = False
    $pX 
= _memoryread($memx,$hprocess,'float')
    
$pY = _memoryread($memy,$hprocess,'float')
    
    if (
$pX < $xval + 250) And ($pX > $xval - 250) And ($pY < $yval + 250) And ($pY > $yval - 250) Then
        $ret 
= True
    
EndIf
    Return 
$ret    
EndFunc

; random sleep function with -+5% variation
Func RndSleep
($val)
    
$sle = Random($val * 0.95, $val *1.05, 1)
    
Sleep($sle)
EndFunc

; check area for not collectable items like chests/signs etc.
Func BuildCLBlackList()
    
$CLBlackList[0] = 0
    KeySend
($INtgtkey)
    
Sleep(200)
    
$cnt = 0
    $id 
= _memoryread($memnpcidselect,$hprocess)
    While ( 
$id > 0 And $cnt < $CLBlackMax)
        for 
$i=1 to $cnt
            
If $CLBlacklist[$i] = $id Then ExitLoop 2
        Next
        $cnt 
+=1
        $CLBlackList
[$cnt] = $id
        KeySend
($IXtgtkey)
        
Sleep(200)
        
$id = _memoryread($memnpcidselect,$hprocess)
    
WEnd
    $CLBlackList
[0] = $cnt
EndFunc

; collect loot
; $max limits number of items to pick up
; $checkblack enables usage of blacklist generated by a call to BuildCLBlackList()
; 
$retrytime specifies the time in ms to do another attempt to collect the item, 
;            
useful if items may be spread all over the place after a farm run
; $retrycount specifies how many retry attempts should be done until item gets blacklisted 
;             (e.g. blocked by an foe)
Func CollectLoot($max, $checkblack = False, $retrytime = 200, $retrycount = 0)
    
$cnt =0
    
If $checkblack Then
        $max 
+= $CLBlackList[0]
    Else
        ; 
clear old blacklist
        $CLBlackList
[0] =0
    
EndIf
    
    ;
select first item
    KeySend
($INtgtkey)
    
RndSleep(200)    
    
$id = _memoryread($memnpcidselect,$hprocess)
    
    While ( 
$id > 0) And ($cnt < $max)        
        ;
check for death
        
If (_memoryread($memdeath,$hprocess) = 1) Then ExitLoop
            
        
;check if item has been blacklisted
        
If $checkblack Then
            
For $i = 1 To $CLBlackList[0]
                If 
$CLBlackList[$i] = $id Then 
                    KeySend
($IXtgtkey)
                    
RndSleep(200)
                    
ContinueLoop 2
                
EndIf
            
Next
        
EndIf
        
        ;
check if looting has been disabled
        $CLtimer 
= TimerInit()
        While 
$noLoot
            $CLtime 
= TimerDiff($CLtimer)
            
Sleep(500)
            If 
$CLtime > 30000 Then ;noLoot timeout
                ConsoleWrite
("CollectLoot: noLoot timeout exceeded")
                Exit
            EndIf
        
WEnd

        
;collect item
        $rcnt 
= 0
        KeySend
($DIactkey)
        
RndSleep(200)
        
$CLtimer = TimerInit()        
        While (
$id = _memoryread($memnpcidselect,$hprocess))
            
Sleep(100)
            ;
wait if we have to run a longer distance
            $CLtime 
= TimerDiff($CLtimer)
            if 
$CLtime > $retrytime Then        
                
;dont do a retry just wait retrytime
                
if $retrycount = 0 Then ExitLoop
                    
                
;try again
                KeySend
($DIactkey)
                
$rcnt +=1
                
                
;max retries reached, check if still not collected and blacklist item
                
if $rcnt = $retrycount Then
                    RndSleep
(200)
                    If (
$id = _memoryread($memnpcidselect,$hprocess)) Then
                        $checkblack 
= True
                        $enter 
= True
                        
for $i=1 to $CLBlackList[0]
                            If 
$CLBlacklist[$i] = $id Then
                                $enter 
= False
                            
EndIf
                        
Next
                        
if $enter Then
                            $CLBlackList
[0] +=1
                            $CLBlackList
[$CLBlackList[0]] = $id
                        
EndIf
                    EndIf
                    
ExitLoop
                
EndIf
                
                
$CLtimer = TimerInit()
            EndIf
            
            ;
check for death
            
If (_memoryread($memdeath,$hprocess) = 1) Then ExitLoop 2
        WEnd
        
        
;select next item
        KeySend
($INtgtkey)
        
RndSleep(200)
        
$id = _memoryread($memnpcidselect,$hprocess)
        
$cnt +=1
    WEnd
EndFunc

; resign
Func Resign
($wdelay = 50)
    
$cnt = 0
    
Do
        
keysend("-")
        
Sleep($wdelay)
        
keysend("r")
        
Sleep($wdelay)
        
keysend("e")
        
Sleep($wdelay)
        
keysend("s")
        
Sleep($wdelay)
        
keysend("i")
        
Sleep($wdelay)
        
keysend("g")
        
Sleep($wdelay)
        
keysend("n")
        
Sleep($wdelay)
        
keysend("RETURN")
        
RndSleep(5500)
        
$cnt +=1
    Until 
(_memoryread($memdeath,$hprocess) = 1) Or $cnt >3
    ControlClick
($client, "", "", "left", 1, $DTclickX, $DTclickY)
EndFunc

; wait until dead and got rezzed
Func WaitRezz
()
    While 
_memoryread($memdeath,$hprocess) <> 1
        Sleep
(2000)
    
WEnd
    
While _memoryread($memdeath,$hprocess) <> 0
        Sleep
(2000)
    
WEnd
    RndSleep
(3000)
EndFunc

; transfer to different area / portal
; $toID specifies area we want to travel to
; $timeout is the time in sec after we exit with an error
Func TransferArea
($toID, $timeout = 20)
    ; 
wait until transfer has started
    $cnt 
= 0
    
While Not ((_memoryread($memmap,$hprocess)) = 2)
        
Sleep(200)
        
$cnt +=1
        
if $cnt > 5*$timeout Then
            ConsoleWrite
("TransferArea: transfer timeout exceeded")
            Exit
        EndIf
    
WEnd
    
    
;wait until new area has been reached
    $cnt 
= 0
    
While (_memoryread($memmap,$hprocess)) <> $toID
        Sleep
(200)
        
$cnt +=1
        
if $cnt > 5*$timeout Then
            ConsoleWrite
(StringFormat("TransferArea: area ID: %d timeout exceeded", $toID))
            Exit
        EndIf
    
WEnd
    RndSleep
(4000)
    
    ;
wait until course has been stabilized
    $cnt 
= 0
    
While _memoryread($memcourse,$hprocess,'float') > 2*$pi
        Sleep
(200)
        
$cnt +=1
        
if $cnt > 5*$timeout Then
            ConsoleWrite
("TransferArea: course timeout exceeded")
            Exit
        EndIf
    
WEnd

EndFunc

; transfer to GH, may be used from/to GH
Func TransferGH
()
    
KeySend($GHpnlkey)
    
RndSleep(500)
    
ControlClick($client, "", "", "left", 1, $GHclickX, $GHclickY)
    
$cnt = 0
    
While Not ((_memoryread($memmap,$hprocess)) = 2)
        
Sleep(200)
        
$cnt +=1
        
if Mod($cnt, 10) = 0 Then
            ControlClick
($client, "", "", "left", 1, $GHclickX, $GHclickY)
        EndIf
        if 
Mod($cnt, 15) = 0 Then
            KeySend
($GHpnlkey)
        EndIf        
    
WEnd
    
While (_memoryread($memmap,$hprocess)) <> 0
        Sleep
(100)
    
WEnd
    RndSleep
(4000)
    
KeySend($GHpnlkey)
    
RndSleep(500)
EndFunc

; ident all items from start row to end row (0..8) using ident kit at row/col (0..4)
Func IdentItems($StartRow, $EndRow, $IdentCol, $IdentRow)
    
keysend($Oinvkey)
    
RndSleep(500)
    if 
$EndRow > $invMaxR Then
        $end 
= $invMaxR
    
Else
        
$end = $EndRow        
    
EndIf
    For 
$row = $StartRow To $end
        
For $col = 0 To $invMaxC
            MouseSend
("left", "dclick", $invPos[$IdentCol][$IdentRow][0], $invPos[$IdentCol][$IdentRow][1])
            
RndSleep(250)
            
MouseSend("left", "click", $invPos[$col][$row][0], $invPos[$col][$row][1])
            
RndSleep(250)                
        
Next
    Next
    RndSleep
(500)
    
keysend($Oinvkey)
EndFunc
#EndRegion
#Region Helper Functions
; create long int (32 bit) from 2 short int (16 bit) 
Func MakeLong($LoWord, $HiWord)
    Return 
BitOR($HiWord * 0x10000, BitAND($LoWord, 0xFFFF))
EndFunc

; send mouse events to non active window
; button = left, right, none
; event = down, up, click, dclick, move
Func MouseSend
($btn, $evt, $xpos, $ypos)
    
$user32 = DllOpen("user32.dll")
    if 
$user32 = -1 Then
        ConsoleWrite
("MouseSend: cannot open user32.dll")
        Exit
    EndIf
    
    ;
define missing constans
    $MK_LBUTTON       
=  0x0001
    $WM_LBUTTONDOWN   
=  0x0201
    $WM_LBUTTONUP     
=  0x0202 ;-> defined in WindowsConstants.au3
    $WM_LBUTTONDBLCLK 
=  0x0203
    $MK_RBUTTON       
=  0x0002
    $WM_RBUTTONDOWN   
=  0x0204
    $WM_RBUTTONUP     
=  0x0205
    $WM_RBUTTONDBLCLK 
=  0x0206
    $WM_MOUSEMOVE     
=  0x0200 ;-> defined in WindowsConstants.au3
    
    
;map button to event
    
If $btn = "left" Then
        $button 
= $MK_LBUTTON
        $btdown 
= $WM_LBUTTONDOWN
        $btup 
= $WM_LBUTTONUP
        $btdbl 
= $WM_LBUTTONDBLCLK
    
ElseIf $btn = "right" Then
        $button 
= $MK_RBUTTON
        $btdown 
= $WM_RBUTTONDOWN
        $btup 
= $WM_RBUTTONUP
        $btdbl 
= $WM_RBUTTONDBLCLK
    
ElseIf $btn = "none" Then
        
If Not ($evt = "move") Then
            ConsoleWrite
(StringFormat("MouseSend: bad call:  %s , %s",$btn, $evt))
            Exit
        EndIf            
    Else  ;
error
        ConsoleWrite
(StringFormat("MouseSend: bad button: %s",$btn))
        Exit
    EndIf
    
    ;
send messages
    $pos 
= MakeLong($xpos, $ypos)
    
Select
    
Case $evt = "move"
        
DllCall($user32, "int", "PostMessage", "hwnd", $hwnd, "int", $WM_MOUSEMOVE, "int", 0, "long", $pos)
    Case 
$evt = "down"
        
DllCall($user32, "int", "PostMessage", "hwnd", $hwnd, "int", $btdown, "int", $button, "long", $pos)
    Case 
$evt = "up"
        
DllCall($user32, "int", "PostMessage", "hwnd", $hwnd, "int", $btup, "int", 0, "long", $pos)
    Case 
$evt = "click"
        
DllCall($user32, "int", "PostMessage", "hwnd", $hwnd, "int", $WM_MOUSEMOVE, "int", 0, "long", $pos)
        
DllCall($user32, "int", "PostMessage", "hwnd", $hwnd, "int", $btdown, "int", $button, "long", $pos)
        
DllCall($user32, "int", "PostMessage", "hwnd", $hwnd, "int", $btup, "int", 0, "long", $pos)
    Case 
$evt = "dclick"
        
DllCall($user32, "int", "PostMessage", "hwnd", $hwnd, "int", $WM_MOUSEMOVE, "int", 0, "long", $pos)
        
DllCall($user32, "int", "PostMessage", "hwnd", $hwnd, "int", $btdown, "int", $button, "long", $pos)
        
DllCall($user32, "int", "PostMessage", "hwnd", $hwnd, "int", $btup, "int", 0, "long", $pos)
        
Sleep(10)
        
DllCall($user32, "int", "PostMessage", "hwnd", $hwnd, "int", $btdbl, "int", $button, "long", $pos)
        
DllCall($user32, "int", "PostMessage", "hwnd", $hwnd, "int", $btup, "int", 0, "long", $pos)        
    
EndSelect
    DllClose
($user32)
EndFunc

; send single keyboard event to non active window
; event = pressed, down, up
; kdown = key down delay
; note: supports only lower case keys + NUMx, Fx, some special keys and @
Func KeySend($inkey, $evt ="pressed", $kdown = 50)
    
$user32 = DllOpen("user32.dll")
    if 
$user32 = -1 Then
        ConsoleWrite
("KeySend: cannot open user32.dll")
        Exit
    EndIf
        
    ; 
handling for special keys
    
Switch StringUpper($inkey)
    Case 
"@"
        
$skey = 0x40
        $lparam 
= 0x00100001
        DllCall
($user32, "int", "PostMessage", "hwnd", $hwnd, "int", $WM_KEYDOWN, "int", 0x71, "int", $lparam)
        
DllCall($user32, "int", "PostMessage", "hwnd", $hwnd, "int", $WM_CHAR, "int", $skey, "int", $lparam)
        
Sleep(20)
        
DllCall($user32, "int", "PostMessage", "hwnd", $hwnd, "int", $WM_KEYUP, "int", 0x71, "int", BitOR($lparam, 0xC0000000))        
    Case 
"F1", "F2", "F3", "F4", "F5", "F6", "F7", "F8", "F9", "F10", "F11", "F12"
        
$skey = 0x6f + Int(StringMid($inkey, 2)) 
        
ContinueCase
    
Case "NUM0", "NUM1", "NUM2", "NUM3", "NUM4", "NUM5", "NUM6", "NUM7", "NUM8" , "NUM9"
        
if StringUpper(StringLeft($inkey, 3)) = "NUM" Then
            $skey 
= 0x60 + Int(StringMid($inkey, 4)) 
        EndIf
        
ContinueCase
    
Case "RETURN", "SPACE", "TAB", "BACK", "END", "HOME", "SNAPSHOT", "INSERT", "DELETE", "LEFT", "RIGHT", "UP", "DOWN"
        
Switch StringUpper($inkey)
        Case 
"RETURN"
            
$skey = 0x0D
        
Case "SPACE"
            
$skey = 0x20
        
Case "TAB"
            
$skey = 0x09
        
Case "BACK"
            
$skey = 0x08
        
Case "END"
            
$skey = 0x23
        
Case "HOME"
            
$skey = 0x24
        
Case "SNAPSHOT"
            
$skey = 0x2c
        
Case "INSERT"
            
$skey = 0x2d
        
Case "DELETE"
            
$skey = 0x2e
        
Case "LEFT"
            
$skey = 0x25
        
Case "RIGHT"
            
$skey = 0x27
        
Case "UP"
            
$skey = 0x26
        
Case "DOWN"
            
$skey = 0x28
        
EndSwitch
        
$ret = DllCall($user32, "int", "MapVirtualKey", "int", $skey, "int", 0)
        
$lparam = BitShift($ret[0], -16)
        
$lparam = BitOr($lparam, 1)
        
DllCall($user32, "int", "PostMessage", "hwnd", $hwnd, "int", $WM_KEYDOWN, "int", $skey, "int", $lparam)
        
Sleep($kdown)
        
DllCall($user32, "int", "PostMessage", "hwnd", $hwnd, "int", $WM_KEYUP, "int", $skey, "int",   BitOR($lparam, 0xC0000000))
    Case Else ; default 
lower case key handling
        $key 
= DllCall($user32, "int", "VkKeyScan", "int", Asc(StringLower($inkey)))
        
$skey = $key[0]        
        
$ret = DllCall($user32, "int", "MapVirtualKey", "int", $skey, "int", 0)
        
$lparam = BitShift($ret[0], -16)
        
$lparam = BitOr($lparam, 1)
        
Select
        
Case $evt = "pressed"
            
DllCall($user32, "int", "PostMessage", "hwnd", $hwnd, "int", $WM_KEYDOWN, "int", $skey, "int", $lparam)
            
Sleep($kdown)
            
DllCall($user32, "int", "PostMessage", "hwnd", $hwnd, "int", $WM_KEYUP, "int", $skey, "int",   BitOR($lparam, 0xC0000000))
        Case 
$evt = "down"
            
DllCall($user32, "int", "PostMessage", "hwnd", $hwnd, "int", $WM_KEYDOWN, "int", $skey, "int", $lparam)
        Case 
$evt = "up"
            
DllCall($user32, "int", "PostMessage", "hwnd", $hwnd, "int", $WM_KEYUP, "int", $skey, "int",   BitOR($lparam, 0xC0000000))
        
EndSelect        
    
EndSwitch

    
DllClose($user32)
EndFunc
#EndRegion


#Region Selfmade Functions-------------------------------------

; Eine Message senden
Func Message
()
    
$wdelay2 = Random(40,60)
    
keysend("RETURN")
    
Sleep($wdelay2)
    
keysend("a")
    
Sleep($wdelay2)
    
keysend("u")
    
Sleep($wdelay2)
    
keysend("f")
    
Sleep($wdelay2)
    
keysend("space")
    
Sleep($wdelay2)
    
keysend("g")
    
Sleep($wdelay2)
    
keysend("e")
    
Sleep($wdelay2)
    
keysend("h")
    
Sleep($wdelay2)
    
keysend("t")
    
Sleep($wdelay2)
    
keysend("s")
    
Sleep($wdelay2)
    
keysend("RETURN")
EndFunc

; Items droppen
Func DropItems
($StartRow, $EndRow)
    
keysend($Oinvkey)
    
RndSleep(500)
    If 
$EndRow > $invMaxR Then
        $end 
= $invMaxR
    
Else
        
$end = $EndRow
    
EndIf
    For 
$row = $StartRow To $end
        
For $col = 0 To $invMaxC
            MouseSend
("left", "down", $invPos[$col][$row][0], $invPos[$col][$row][1])
            
Rndsleep(150)
            
MouseSend("left", "move", 220, 130)
            
Rndsleep(150)
            
MouseSend("left", "up", 220, 130)
            
Rndsleep(400)
        If 
_memoryread($drop , $hprocess) = 1 Then
            mousesend
("left","click",340,320)
            
Rndsleep(150)
        Endif
        
Next        
    Next
    RndSleep
(500)
    
keysend($Oinvkey)
EndFunc   ;==>DropItems

;sleep with deathcheck
Func slp
($wert)
    
Sleep($wert)
    
death()
EndFunc

; Random Sleep mit Deathcheck
Func RndSlp
($val)
    
$sle = Random($val * 0.95, $val * 1.05, 1)
    
Sleep($sle)
    
death()
EndFunc

;function sell
Func sell
($countclicks)
    
RndSleep(1500)
    
MouseSend("left", "click", $STclickX, $STclickY)
    
RndSleep(200)
    For 
$i = 1 To $countclicks
        MouseSend
("left", "click", $SBclickX, $SBclickY)
        
RndSleep(200)
    
Next
EndFunc 

;hardmode
Func hm
()
    
MouseSend("left", "click", $HMclickX, $HMclickY)
EndFunc 

;Loadout für Gebiete 
Func loadout
()
    While 
_memoryread($memmap, $hprocess) <> 1
        Sleep
(500)
    
WEnd
    Sleep
($Oloadout)
EndFunc

;Loadin für Außenposten
func loadin
()
    While 
_memoryread($memmap,$hprocess) <> 0
        Sleep
(500)
    
WEnd
    sleep
(5000)
EndFunc

;deathcheck
Func death
()
    If 
_memoryread($memdeath, $hprocess) = 1 Then
        
; irgendwas machen
    
EndIf
EndFunc

; accept Blessing
Func Blessing
($LootX,$LootY)
    
Mousesend("left", "click", $BlessingX, $BlessingY)
EndFunc

; wait for death
func waitdead
()
    While 
_memoryread($memdeath, $hprocess) <> 1  ; alive 0 death 1
        sleep
(500)
    
Wend
EndFunc

#EndRegion 
Edit:
Bei mir klappt der bot nach ändern der tt6 und erneuern der koords perfekt, hab mir halt nur noch eine Gui mit Stealthfunktion gebastelt...

Ich würde meine tt6 in den download packen ich glaube das erspart euch das antworten bei weiteren errors xD
07/09/2009 15:13 Frutex#36
Update!
07/10/2009 01:35 Blood29#37
Quote:
exchange with this tt6
Thanks, I copy/paste yours into my tt6, but i have the same problem :/ :

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07/10/2009 09:22 Frutex#38
Look one page before.. there someone had the same problem
07/10/2009 12:24 Blood29#39
It's me who have the same problem, i change cons to dim and i've got it :

Quote:
Originally Posted by Blood29 View Post
I've got a new problem :
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Is it normal ? :/

Edit : same with SSP bot
07/19/2009 02:37 killko1#40
This works for me... but can you maybie fix targeting? becuse they wipe alot becouse he runs ver whole map to new target :( add some color detection oh hp so bot will know its in combat and u make him to not use TAB or whatever u have for targeting if its loosing its HP ;) I know this is hard... but it would make bot much better :D and next... try to improve looting :)
07/19/2009 12:10 ddarek#41
Quote:
Originally Posted by killko1 View Post
This works for me... but can you maybie fix targeting? becuse they wipe alot becouse he runs ver whole map to new target :( add some color detection oh hp so bot will know its in combat and u make him to not use TAB or whatever u have for targeting if its loosing its HP ;) I know this is hard... but it would make bot much better :D and next... try to improve looting :)
As far as I remember there is no looting in these bots.
I suggest to put collectloot option for u in fight2 section
Very ez
U will collect maybe not all the loot - but most of it :)
07/19/2009 14:42 killko1#42
Quote:
Originally Posted by ddarek View Post
As far as I remember there is no looting in these bots.
I suggest to put collectloot option for u in fight2 section
Very ez
U will collect maybe not all the loot - but most of it :)
There is looting ^^ it loots when there is nothing to attack... but bot allways have something to attacks becouse TAB targets mob over whole radar :(
09/13/2009 17:13 killko1#43
I have problems with Resign... bot doesn`t make /... can you help me plz?
10/13/2009 21:33 killko1#44
hm I'm using these mems wich are marked as last ones:
; update.ini

[SECTION 9-A]



DEATH = 0xA102BC
CAMCOURSEB = 0xA10160
PING = 0xA0AF7C


[SECTION D]

POSX = 0xD33CFC
POSY = 0xD33D00
CHECK_MAP = 0xD33998

and but is not wroking... GH -> Leave GH -> make group -> GH
10/14/2009 09:16 ddarek#45
Quote:
Originally Posted by killko1 View Post
hm I'm using these mems wich are marked as last ones:
; update.ini

[SECTION 9-A]
DEATH = 0xA102BC
CAMCOURSEB = 0xA10160
PING = 0xA0AF7C

[SECTION D]
POSX = 0xD33CFC
POSY = 0xD33D00
CHECK_MAP = 0xD33998

and but is not wroking... GH -> Leave GH -> make group -> GH
oh must be wrong Area_ID = i will check it today