[idea and question]Making Characters to Monsters

06/13/2013 00:18 LordGragen.#31
good,

next thing gona try to see if i can add the size in server side also.
06/14/2013 07:29 LordGragen.#32
does anyone know if there is a way to fix the hp bar for the monsters [Only registered and activated users can see links. Click Here To Register...]

coz when i am using body 1004 its losing the hp bar [Only registered and activated users can see links. Click Here To Register...]
06/14/2013 12:27 Super Aids#33
It has to do with monster.dat

#Edit

Wait no. In your case it's because the UID is that of a player, thus meaning there is no hp bar. Take a look here:
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06/14/2013 15:24 LordGragen.#34
Dear lord, took them 7 hours, will took me 7 month.

for the guards i am going to use database system.

but for few monsters i think i will use client system and i think some of you will agree with me coz lets look at this.

1. every time you kill it count as a player and the system keep spamming there names.

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2. there names must be red or something to kill which is a bit annoying

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3. after they are dead they still spam there names in the ground for few sec

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06/14/2013 15:57 2slam#35
Quote:
Originally Posted by LordGragen. View Post
Dear lord, took them 7 hours, will took me 7 month.

for the guards i am going to use database system.

but for few monsters i think i will use client system and i think some of you will agree with me coz lets look at this.

1. every time you kill it count as a player and the system keep spamming there names.

[Only registered and activated users can see links. Click Here To Register...]

2. there names must be red or something to kill which is a bit annoying

[Only registered and activated users can see links. Click Here To Register...]

3. after they are dead they still spam there names in the ground for few sec

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check p4n's reply about the uid.
06/14/2013 18:47 LordGragen.#36
acualy nvm, i think until my project is done i can think of something about there hp,

not gona let this go, i can make many good monsters with this system
+ giving avatar to monsters will be something good
06/14/2013 22:17 Super Aids#37
Attach a proxy to the server and do child windows for the Conquer Window, although you can't do it directly unless you reverse the client since it checks for legimate child windows using EnumChildWindows from the win api, however you can do some fake child window where it's acting like a child window, but is actually an extern application. Don't know how to explain it better.
06/14/2013 22:27 LordGragen.#38
Quote:
Originally Posted by Super Aids View Post
Attach a proxy to the server and do child windows for the Conquer Window, although you can't do it directly unless you reverse the client since it checks for legimate child windows using EnumChildWindows from the win api, however you can do some fake child window where it's acting like a child window, but is actually an extern application. Don't know how to explain it better.
idk what you mean by that but it didnt help, thx tho.

i am not bothering to find out the hp bar thing not at list this week, have allot of things to do then the game.
06/16/2013 00:20 LordGragen.#39
i just came up with a idea how to make the hp system work on player-monster and
impulse helped me make my idea work :) and i am very happy with it, not the best one but this will work.

[Only registered and activated users can see links. Click Here To Register...] you hit the monster it will drop there % until they die

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06/16/2013 08:24 InfamousNoone#40
that looks really hackish but whatever works i suppose lol
06/16/2013 10:56 Spirited#41
I've just been quietly observing from time to time, and I saw the most recent packet wasting method you've come up with. Why are you wasting packets for a changing monster name for a health display option that looks far less professional than an actual health bar? What is the goal in not using the health bar? "i am not bothering to find out the hp bar thing"? It's Monster.dat, and members have already suggested that to you. Please listen to them. All monster types have to be defined by the client to show the health bar. As far as the red name option, that's because your identity range for monsters is incorrect (also suggested by members). Why are you asking us questions to ignore us? Please do as we are suggesting to fix your problem, else why bother asking us? Thank you.
06/16/2013 11:14 Super Aids#42
Fang, about the identity range. It's the only way it's possible to display gears dynamically for monsters, since they do not support gear when their identity is below 1000000.
06/16/2013 12:04 -impulse-#43
Fang, you should have researched the spawn packet by now.. I mean you had researched most of the basic packets...
If you use an 500k > UID && UID < 400k, it will act as monster with hp bar but no gears.
If you use more than 1kk as UID it will be spawned as player with gears and no hp bar.
That's why procsdev actually worked on spawning a HP bar for players. (check their proof of concept)
06/16/2013 12:25 Super Aids#44
I think you switched around on 400k and 500k ^_^
06/16/2013 12:36 LordGragen.#45
first when alberto said try 400k - 500k see if its working,

i tryed it but all i can see was the mesh of the monster thats it, it was not allowing me to put there weapons,

but when we made the UID high it lost the hp bar since the monster is treated by player and a good coder spent 7 hours trying to figure how to add that to a player (player-monster) so yah.


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