Yep :)
I understand what you're saying there, but wouldn't it not "look" unique..? If you're using one grid, you'd have one image (well, puzzle pieces) but how would it know what piece(s) to expand to where you travel to? Would it generate random images or copy pre-existing pieces from the map you're in, or would you need to create each piece of the map for expansion..? I know what I'm saying makes sense, I probably am just not explaining it effectively.Quote:
think of it like this.. Conquer sees the dmap as 1000 x 1000 coordinates (example).
But your own buffer is updating the grid with a "virtual" bigger map, along with the puzzle references. as the player moves. thus your not using anymore memory your just overwriting the existing memory :)
The generator would be designed to put certain pieces next to other pieces thus it would look right...now your under thinking it :rolleyes:Quote:
I understand what you're saying there, but wouldn't it not "look" unique..? If you're using one grid, you'd have one image (well, puzzle pieces) but how would it know what piece(s) to expand to where you travel to? Would it generate random images or copy pre-existing pieces from the map you're in, or would you need to create each piece of the map for expansion..? I know what I'm saying makes sense, I probably am just not explaining it effectively.
I don't really think you can under- or over-think a concept. I'm just putting out legit thoughts... I'm not really replying to get rated on my thinking process... I'm replying because I'm interested in the concept.Quote:
The generator would be designed to put certain pieces next to other pieces thus it would look right...now your under thinking it :rolleyes:
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I don't really think you can under- or over-think a concept. I'm just putting out legit thoughts... I'm not really replying to get rated on my thinking process... I'm replying because I'm interested in the concept.
And in other words, it would be recycled map... >__< If a concept like that can get away from the repetitive map styles like conquer has, it would definitely be a good idea. If the "generator" could generate random seeds for example like "Age of Empires" had random seeds for map types, trees, water, resources, etc, were all randomly placed, but they were done so in a logical way. Then, that would be a cool mapping idea. Yeah?
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Did ^ just do what you tried to impress us with? ;dQuote:
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