SRO-R files 13d, would be nice to have an alternative to ex-sror. Or better yet actually add stuff to the server instead of ex esro admin who just grabs latest version over and over again...
And where is the sense to use the files then?Quote:
Can you manage to make the old skill system for isro-r files? (by old skill-system, I mean, you can up any mastery you want and make force chars, I hope you got what I wanted to say)
Some owners tried but its still not enough to get real calculation damages, I mean its still random and ill always say it, on vSRO server you get a euro versus a chinese with both same set/weap, the chinese whatever his build don't stand a single chance.Quote:
Hmm... Okay
What about giving the chinese chars, on vsro more power with special skills?
Well, on the server where Im playing, the europe chars are crying alot against china chars.Quote:
Some owners tried but its still not enough to get real calculation damages, I mean its still random and ill always say it, on vSRO server you get a euro versus a chinese with both same set/weap, the chinese whatever his build don't stand a single chance.
SRO-R/iSRO have an upgrade on the damage of chinese skills. The formula didn't change, just the damage of most of the CH skills, you can compare with rev6 skillDB and your current skill damage on VSRO-based server. It's slightly high. I am lazy to copy the skills from there XDQuote:
It's not the same damage calculation lul.
If you didn't noticed yet, you'll hit higher on iSRO with a chinese than on vSRO servers
Random events like in GW2? you mean the dynamic event system thing right?Quote:
Newest files, new job system, no edited cap, balanced classes (like in Venture), no free silk, no huge exponential experience requirement at later levels (instead something like in GW2), good bot protection (not the shit that MeGaMaX uses), random events (also like in GW2), a lot of quests (like in WoW), new client (made from scratch).