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#include <GUIConstants.au3>
;GUI erstellen
GUICreate("Flyff AFK BOT" ,200,150 )
GUICtrlCreateLabel ("Mobs:", 1, 30, 50)
GUICtrlCreateLabel ("Failed:", 1, 50, 50)
;Variablenkram
$Mobs = GUICtrlCreateLabel ("0", 50, 30, 50)
$non = GUICtrlCreateLabel ("0", 50, 50, 50)
$info = GUICtrlCreateLabel ("Normal State", 1, 70, 1000)
GUISetState (@SW_SHOW)
sleep(3000)
;Hotkeys festlegen
HotKeySet("{f1}","_Exit")
HotKeySet("{f2}","_Pause")
HotKeySet("{f3}","_Display")
HotKeySet("{f10}","_Buff")
;PixelBot
While 1
$Variable = PixelSearch(0,0,1920,1080, 0x4A3A2D)
GUICtrlSetData($Info, "Going on...")
If IsArray ($Variable) = True Then
MouseMove ($variable [0], $Variable [1],1)
MouseClick("Left")
MouseClick("Left")
sleep(6000)
GUICtrlSetData($Mobs, GUICtrlRead($Mobs) + 1)
GUICtrlSetData($Info, "Waiting...")
Else
GUICtrlSetData($non, GUICtrlRead($non) + 1)
GUICtrlSetData($Info, "Mob not found...")
EndIf
WEnd
; functions
Func _Exit ()
Exit
EndFunc
Func _Buff ()
sleep(1000)
send("{f4}")
send("{f4}")
sleep(1000)
send("{f5}")
send("{f5}")
sleep(1000)
send("{f6}")
send("{f6}")
sleep(1000)
send("{f7}")
send("{f7}")
sleep(1000)
EndFunc
Func _Pause ()
GUICtrlSetData($Info, "Paused")
Sleep(10000)
GUICtrlSetData($Info, "Normal State")
EndFunc
Func _Display ()
$Mon = GUICtrlRead($Mobs)
$fail = GUICtrlRead($non)
MsgBox(4096, "DATA", "You killed: " & $Mon &" Monsters ," & "Pixelseach failed: " & $fail & " times", 2)
EndFunc