Yes jump is working lmfao.Quote:
i finally got it working.
i had to use simulated loopback adapter to connect.
i cannot jump. have you coded jump functions?
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Yes jump is working lmfao.Quote:
i finally got it working.
i had to use simulated loopback adapter to connect.
i cannot jump. have you coded jump functions?
You're wrong, game does matter. Ideas too, but it depends on how the server owner handle his server. About your point, story is not a big deal regarding with CO, since it has already its own story.Quote:
game does not matter, its the idea that matters
if you make a game that have a resion to exist then you have done well,
90% of the servers dont get money or learn anything because they all are the same, 90% of the co servers are not going anywhere coz they are selling " +15 garments or +15 cup for 70$ each.
what my point is that if your game dont have any story then you cant call it a game.
public GameClient(SocketClient socketClient)
{
socketClient.Owner = this;
socketClient.Crypto = new ProjectX_V3_Lib.Cryptography.GameCrypto(Program.Config.ReadString("GameKey").GetBytes());
this.socketClient = socketClient;
_screen = new ProjectX_V3_Game.Core.Screen(this);
_baseentity = new BaseEntity(this);
_maxhp = 0;
_maxmp = 0;
_inventory = new ProjectX_V3_Game.Data.Inventory(this);
_equipments = new ProjectX_V3_Game.Data.Equipments(this);
_trade = new ProjectX_V3_Game.Data.TradeData();
_spelldata = new ProjectX_V3_Game.Data.SpellData(this);
}
Quote:
Namespaces?
using ProjectX_V3_Lib.Cryptography;
using ProjectX_V3_Game.Core;
using ProjectX_V3_Game.Data;
public GameClient(SocketClient socketClient)
{
socketClient.Owner = this;
socketClient.Crypto = new GameCrypto(Program.Config.ReadString("GameKey").GetBytes());
this.socketClient = socketClient;
_screen = new Screen(this);
_baseentity = new BaseEntity(this);
_maxhp = 0;
_maxmp = 0;
_inventory = new Inventory(this);
_equipments = new Equipments(this);
_trade = new TradeData();
_spelldata = new SpellData(this);
}
CO Dev can give you knowledge in coding, but it sticking to this place without deviating to any other universe will not help you achieve much.Quote:
Saying that any kind of high level development won't achieve much is very ignorant. The very least you come out with is experience, and I don't find that to be anything less than an achievement. I think we have a lot of role models in this community who have proven that Conquer development can go a lot further than just playing a game.
While that is partial true then when it comes to game programming it can help you a lot and especially with game logic etc.Quote:
CO Dev can give you knowledge in coding, but it sticking to this place without deviating to any other universe will not help you achieve much.