Where are the Costume files?

05/20/2009 13:00 Gig Nikko#31
Quote:
Originally Posted by PunkS7yle View Post
You ,nothing,I must find some adresses and those codes help me,untill now i found...nothing xD,lookz like the codes belong to the sv part only T_T,gotta try it with unkown search >_<
and what mustyuo do with this code? T_T
05/20/2009 15:08 .Law.#32
search for the item code,change it to another one,make my armor look like something else,thats what it's supposed to be when I'm done with it xD
05/20/2009 23:26 Gig Nikko#33
T_T..where are item codes? i would like doing it <_<
05/21/2009 17:07 .Law.#34
Quote:
Originally Posted by Pupix View Post
Here it's the item ID list from Cabal server files

In this spoiler :)
05/22/2009 13:54 Gig Nikko#35
zuuuuu...i have already seen it....i intened "How i can modify this ID codes?"
05/22/2009 20:04 .Law.#36
idk tht either,thats what im trying to figure out atm ._.!the value of it will change but the item ingame wont..*still working on it *
05/25/2009 05:09 dlnqt#37
If I change my EoSC+4 to a EoSC+1, is this possible? will EoSC+4 while running cabal change to EoSC+1?
05/25/2009 17:16 Pupix#38
Quote:
Originally Posted by dlnqt View Post
If I change my EoSC+4 to a EoSC+1, is this possible? will EoSC+4 while running cabal change to EoSC+1?
Cabal will change the visuall effect in the EoSC+1 one

All bracelets and earrings model are in \Data\Item\Artifacts
05/26/2009 17:47 .Law.#39
Meh,*hopeless*no can do....still can't get it ...and i got it in better games and newer,looks like cabal is not so poorly coded ._.
06/03/2009 21:57 Yamachi#40
Quote:
Originally Posted by Pupix View Post
U have in \data\Object\Character man.ech,man1.ech....man9.ech and woman.ech,woman1.ech....woman9.ech there for sure the graphic texture of the armors/costumes/character,i'm not sure for the model of the character

If you want to modify a texture inside an EBM/ECH, just open the file in a hex editor. Then, find the name of the texture (*.dds), place you cursor before the following "DDS |", select until the end of the file, and then click on File -> Save selection as... (NOTE: This is how you do it in Hex Workshop, but shouldn't be much different from any other hex editor). Now that you've extracted the texture (along with some "fluff"), we need to find the compression rate of the image so we can save it correctly after editing it. Open up the DDS image in Hex Workshop. Near the top of the column on the right-hand side, you should see DXT1, DXT3 or DXT5. If none of those appear, you know that the texture is uncompressed. Now, edit the texture however you want, the resave it using the compression rate you found (DXT1, DXT3, DXT5, or nothing [argb32 if u use PS]). Then, what I do, is open the original EBM in Hex Workshop, and also open the texture in Hex Workshop. Write down the filesize for the texture (Hex Workshop displays EXACT filesize), then go into the EBM/ECH file, put ur cursor before the "DDS |" again, then click on Edit -> Select Block. Make sure "Dec" and "Size of Block" are checked, then type in the filesize of the texture, and click OK. Then, click on File -> Replace With File...", and choose the modified DDS file. Save, and you're done ^_^

Texture names for items contain:

Helmet = cap_XYY.dds
Suit = body_XYY.dds
Gloves = hand_XYY.dds (and sometimes arm_XYY.dds)
Boots = foot_XYY.dds (and sometimes leg_XYY.dds)
Cape = coat_XYY.dds

X can be either a, m, or z. a is armour. m is battle, and z is martial.
YY starts at 00 for unclothed, and increases from there. The numbers are sometimes out of sequential order (ie. STit has a higher YY number than Mithril/Forcium)

Some boots consist of 2 textures:

foot-XY.dds
leg-XY.dds

Also, certain gloves have 2 textures aswell:

arm-XY.dds
hand-XY.dds

I'll post the newest .ech file from cabal KR once i'll upload them
How nice of you to quote me without giving credit to the original author or providing a link to the original post. Here's the original post: [Only registered and activated users can see links. Click Here To Register...]
Swapping meshes is extremely simple. Download Sweetscape 010 Editor and my EBM/ECH template ([Only registered and activated users can see links. Click Here To Register...]). Add the template to the template list, and set the file filter to "*.ebm,*.ech", then open one of the ECH files in 010 Editor (I'll leave the task of finding out which models are stored in which ECH files up to you). If both the models are in the same ECH file, simply swap the mesh names. If not, then you'll need to swap all the data (texture, faces, vertices, influences, etc.). Make sure to keep the original mesh/texture name. Also, you might want to change the glow colour after swapping meshes. Glow colours are stored in a block at the end of woman.ech and man.ech. Colours are in big-endian RGB. This means that each 4 byte entry is read like this: 00000000. The last byte in each entry is unused afaik. Item.enc tells the client which entry in the glow colour block to use for each item. Also, costumes consist of only 1 mesh, whereas typical armour consist of 4 or more.
08/14/2009 10:24 CantThink#41
Where can I find a hex editor.?
08/17/2009 00:03 Pupix#42
Quote:
Originally Posted by CantThink View Post
Where can I find a hex editor.?
[Only registered and activated users can see links. Click Here To Register...]
06/24/2010 17:29 erickrayos#43
can u explain how exactly to switch the visual of an costume (i.e. i wanna change my Water Elemental Dress's looks into Purify epaulet's look)

coz that hex thing u explain isnt quite detailed, or maybe u can do those things and post up the file here? that would be a great help.
06/25/2010 19:26 Pupix#44
dont bump old threads

It is explained very well.

#closed