RO2 Teleport, jump, gravity

02/28/2013 14:41 songsimon1990#31
Quote:
Originally Posted by keile View Post
No 3 don't work on me. To make it clear, I simply freeze X1 Y1 Z1 before and I always drop into nothingness. And I don't want to nop the instruction because I also play and not just teleport.
What you mean? Lol. You could reverse the instruction back after finish teleportation.
02/28/2013 15:13 keile#32
Quote:
Originally Posted by songsimon1990 View Post
What you mean? Lol. You could reverse the instruction back after finish teleportation.
Haha... yeah that possible. Though, I will stick with what I discover because it is working fine with me. Thanks.
02/28/2013 15:39 boowooboy#33
Quote:
Originally Posted by songsimon1990 View Post
Lol. You copied the whole bytes string. 1 set is enough. The animation set just ignore it. Suggest u use 4bytes hex.

Okay I am putting clear instruction on how to use the teleport correctly.
1. Get your correct xyz addy through whatever method you prefer. They are pointer though.
2. Change the value of xyz to teleport.
3. If you experience dropping. Freeze z value/nop the Z instruction address.

It's not hard but you must try yourself. The reason behind for not giving out the direct script/pointer is to make the community grow. Not just filled with bunch of leecher and getting asiasoft attention.
Oh my! I was thinking about posting the address... Think I hold it back for good.
03/01/2013 02:08 keile#34
Quote:
Originally Posted by boowooboy View Post
Oh my! I was thinking about posting the address... Think I hold it back for good.
Yea.. please don't. It will become rampant like the movespeed hack. If they want them, they can find them. It's not that hard.
03/01/2013 16:25 rawrgodzilla#35
Now that I found the bypass for HackShield I can try this out.
Does game have protection against levitation (walking in the air by freezing Z)? I remember in other games game would kill you for modifying coordinates.
03/02/2013 00:09 keile#36
Quote:
Originally Posted by rawrgodzilla View Post
Now that I found the bypass for HackShield I can try this out.
Does game have protection against levitation (walking in the air by freezing Z)? I remember in other games game would kill you for modifying coordinates.
No. Though u will die if you fall too high, LOL.
03/02/2013 01:48 songsimon1990#37
Okay, I decide to post a partially CE script for teleportation. You have to fix it in order to use.
Code:
//credit songsimon1990
[enable]
alloc(Xwarp,16)
alloc(Ywarp,16)
alloc(Zwarp,16)
label(returnX)
label(returnY)
label(returnZ)

Xwarp:
mov [ebx+],
jmp returnX

Ywarp:
mov [ebx+],
jmp returnY

Zwarp:
mov [ebx+],
jmp returnZ

"NxCharacter.dll"+5AD1:
jmp Xwarp
nop
returnX:

"NxCharacter.dll"+5AF5:
jmp Ywarp
nop
returnY:

"NxCharacter.dll"+5AE3:
jmp Zwarp
nop
returnZ:

[disable]
"NxCharacter.dll"+5AD1:
mov [ebx

"NxCharacter.dll"+5AF5:
mov [ebx

"NxCharacter.dll"+5AE3:
mov [ebx

dealloc(Xwarp,16)
dealloc(Ywarp,16)
dealloc(Zwarp,16)
03/02/2013 12:43 gatsbywax11#38
there is still damage when i change the Z(still falling) T_T