[Guide]dlog and saftey.

06/17/2013 19:12 BiteMe01#31
Hi,

I got 2 account, 1 bot and my main acc, i use forcekill to close the game and after that i use Mon deleter.
If i do those 2 things, is it safe for me then to login on my main account?

Or should i change my ip adress each time before i login to main account?
06/19/2013 02:23 graydragonji#32
very interesting thread...how about making a bat that auto delete log whenever cabalmain.exe is recently kill in task manager?
08/14/2013 05:14 feliz009#33
Insider

dude does this still keeps you save ? i mean if you have a 64bit os ?
08/14/2013 13:35 inssider#34
Quote:
Originally Posted by feliz009 View Post
Insider

dude does this still keeps you save ? i mean if you have a 64bit os ?
Code:
@echo off
echo running......
CD D:\Games\CABAL Online (Europe)\GameGuard
ECHO Y | DEL *.erl
attrib -h -r -s /s /d D:\*.dat
CD D:\Games\CABAL Online (Europe)\Data\UserData
ECHO Y | DEL *.dat
del /f /s /q %systemdrive%\*.erl
del /f /s /q %systemdrive%\*.log
del /f /s /q %windir%\prefetch\*.pf
del /f /s /q "%userprofile%\Local Settings\Temporary Internet Files\*.*"
echo. & pause & press any key to exit!
exit
i use this code before game starts and after close for a looong time.i'm still pumping:D
works perfect in 32 bit os to.
just edit locations if u like the code...
But the most important thing,never close the game normally.Even after a error code.
When u get error code from hacking or anything else and press ok,the error code id auto sends to cabal sever.
if sometimes u see a not found in code,means that there is no file to clean.

Quote:
Originally Posted by graydragonji View Post
very interesting thread...how about making a bat that auto delete log whenever cabalmain.exe is recently kill in task manager?
Code:
@echo off
cls
:start
your code here
goto start
this will run you batch non stop;)
07/22/2014 20:54 KevMit#35
Quote:
Originally Posted by niyghtell View Post
Simple way to do this is...

[Only registered and activated users can see links. Click Here To Register...]

READ ONLY
when you do normal exit cabal will stuck, solution is to end task
I mean like this
[Only registered and activated users can see links. Click Here To Register...]
Just wondering, has anyone tried this... And does it work?
Seems like a sure-fire way to block any new information from being added to the file, so all they should get is a bunch of old data from before you started using any cheats.

I think i can write a program that monitors the cabal_main.exe file, constantly.
When it detects that the process is no longer active, it can, immediately, perform the steps from Inssider's script, automatically:
Code:
@echo off
echo running......
CD D:\Games\CABAL Online (Europe)\GameGuard
ECHO Y | DEL *.erl
attrib -h -r -s /s /d D:\*.dat
CD D:\Games\CABAL Online (Europe)\Data\UserData
ECHO Y | DEL *.dat
del /f /s /q %systemdrive%\*.erl
del /f /s /q %systemdrive%\*.log
del /f /s /q %windir%\prefetch\*.pf
del /f /s /q "%userprofile%\Local Settings\Temporary Internet Files\*.*"
echo. & pause & press any key to exit!
exit
A built-in check can see if CABAL is installed into the default install location, in which case the user doesn't need to enter anything at all.
However, if it's NOT in the default location, the only thing a user would need to do, is enter the PATH location of the CABAL main folder, i.e.: "D:\Games\CABAL Online (Europe)".
Since the folders in the "CABAL Online (Europe)" folder won't change, there is no need for them to enter the rest, i can program that right into the application.
Also, they would have to enter the location, only at first start of the program, after that it will be stored in an "ini" file, for future startups.

I could, probably, also write in a "dlog.dat" file check, to see if it exists.
If so, delete the file, write an empty "dlog.dat" and make it "read-only".
That way, no information can be added to the "dlog.dat" and all that the GM's get, is an empty file. CABAL might "hang" while closing, but that can be solved with the "Windows Taskmanager". This should also prevent an "accidental" normal closure of the game.
Perhaps that would be an even better option, since it doesn't require any further steps to ensure that no information is sent to the GM's.
Unless the "dlog.dat" is just 1 of many built-in security/log checks of CABAL.
If anyone knows if "dlog.dat" is the only thing that needs to be blocked, or not... Please let me know.

Also, if a program, like i just described, is wanted... Let me know (send me a PM, or something), so i can start building it. I'm not going to do it if nobody gives a cr*p! ;)

Edit:
I could probably build in a "launcher" routine, which launches the "cabal_main.exe" file upon the start of my application. That way, the game starts automatically when my application is launched, monitor the "cabal_main.exe", perform the necessary actions (or edit the "dlog.dat" file, which i described above) when the "cabal _main.exe" is no longer active (or, in case of the "dlog.dat" file, perform them BEFORE it's terminated), give a popup message, informing you whether the actions have been succesful, or not... And finally close itself.
In simple words... 1 doubleclick on the application, should be enough to do everything! :)
07/25/2014 11:14 jay_7_rea#36
nothing for 32bit?

Quote:
Originally Posted by gensler View Post
Nice INFO but the PROCCESS of cabalmain.exe in my WINXP 32bit.. is hidden cannot use ur END process using batch file......


how come?? . . let it show . . if its hidden lol . .
07/25/2014 11:33 phineonlie#37
Cabal main.exe not found even cabal is running, Cabal PH here
09/26/2014 10:22 Streidominating#38
Does anyone know if these steps are also required if you use Cheat Engine only? Not sure if it gets recorded in dlog.dat or not
11/17/2014 17:47 inssider#39
Quote:
Originally Posted by Streidominating View Post
Does anyone know if these steps are also required if you use Cheat Engine only? Not sure if it gets recorded in dlog.dat or not
Cheat Engine is 100% recorded in logs.
01/12/2015 19:50 UPGRADE1#40
Quote:
Originally Posted by KevMit View Post
Just wondering, has anyone tried this... And does it work?
Seems like a sure-fire way to block any new information from being added to the file, so all they should get is a bunch of old data from before you started using any cheats.

I think i can write a program that monitors the cabal_main.exe file, constantly.
When it detects that the process is no longer active, it can, immediately, perform the steps from Inssider's script, automatically:
Code:
@echo off
echo running......
CD D:\Games\CABAL Online (Europe)\GameGuard
ECHO Y | DEL *.erl
attrib -h -r -s /s /d D:\*.dat
CD D:\Games\CABAL Online (Europe)\Data\UserData
ECHO Y | DEL *.dat
del /f /s /q %systemdrive%\*.erl
del /f /s /q %systemdrive%\*.log
del /f /s /q %windir%\prefetch\*.pf
del /f /s /q "%userprofile%\Local Settings\Temporary Internet Files\*.*"
echo. & pause & press any key to exit!
exit
A built-in check can see if CABAL is installed into the default install location, in which case the user doesn't need to enter anything at all.
However, if it's NOT in the default location, the only thing a user would need to do, is enter the PATH location of the CABAL main folder, i.e.: "D:\Games\CABAL Online (Europe)".
Since the folders in the "CABAL Online (Europe)" folder won't change, there is no need for them to enter the rest, i can program that right into the application.
Also, they would have to enter the location, only at first start of the program, after that it will be stored in an "ini" file, for future startups.

I could, probably, also write in a "dlog.dat" file check, to see if it exists.
If so, delete the file, write an empty "dlog.dat" and make it "read-only".
That way, no information can be added to the "dlog.dat" and all that the GM's get, is an empty file. CABAL might "hang" while closing, but that can be solved with the "Windows Taskmanager". This should also prevent an "accidental" normal closure of the game.
Perhaps that would be an even better option, since it doesn't require any further steps to ensure that no information is sent to the GM's.
Unless the "dlog.dat" is just 1 of many built-in security/log checks of CABAL.
If anyone knows if "dlog.dat" is the only thing that needs to be blocked, or not... Please let me know.

Also, if a program, like i just described, is wanted... Let me know (send me a PM, or something), so i can start building it. I'm not going to do it if nobody gives a cr*p! ;)

Edit:
I could probably build in a "launcher" routine, which launches the "cabal_main.exe" file upon the start of my application. That way, the game starts automatically when my application is launched, monitor the "cabal_main.exe", perform the necessary actions (or edit the "dlog.dat" file, which i described above) when the "cabal _main.exe" is no longer active (or, in case of the "dlog.dat" file, perform them BEFORE it's terminated), give a popup message, informing you whether the actions have been succesful, or not... And finally close itself.
In simple words... 1 doubleclick on the application, should be enough to do everything! :)
if you can do this please will be great .Thanks in advance ;)