[Release]Segu/Con/Halfbagi/Bwizard Exe files.

11/28/2012 22:35 alexmak96#31
I get the same error ...

43056: >>> Loading Siege/Location
43056: >>> Loading Siege/Config
43056: >>> Loading Siege/Tax
43056: >>> Loading Skill File List...
43056: ..\Share\Skill\Aloken\L_1_1_BlowStorm.csv

does anybody know how to fix it?
11/28/2012 23:02 theoners#32
Quote:
Originally Posted by alexmak96 View Post
I get the same error ...

43056: >>> Loading Siege/Location
43056: >>> Loading Siege/Config
43056: >>> Loading Siege/Tax
43056: >>> Loading Skill File List...
43056: ..\Share\Skill\Aloken\L_1_1_BlowStorm.csv

does anybody know how to fix it?
1. Click Start.
2. Select Control Panel.
3. Select System.
4. Click the Advanced tab.
5. In the Performance region, select Settings.
6. Click the Data Execute tab in the dialog box that opens.
7. Select Turn on DEP for all programs and services except for those I select.
8. Click Add.
9. The open dialog box will open. Browse and select your application.
10. Click Open
11. Click Apply
12. Click Ok
13. Reboot
11/28/2012 23:40 alexmak96#33
@theoners nice, it worked but now it stops at : share/skill/special/arc_special1.csv
11/29/2012 02:43 zeusbigz#34
I had bug

I can't create character concerra, sequriper, halfbagi
but black wizard can :(


i fixed index class character black wizard, concerra, sequriper, halfbagi in pcclass.csv as 9, 10, 11, 12

and i added black wizard, concerra, sequriper, halfbagi in database as 9, 10, 11, 12

and file in script\producer\ I fixed index classes black wizard, concerra, sequriper, halfbagi all of it

It still can't create character concerra, sequriper, halfbagi


how to fix it?

P.S. I used seph's release dekaron.exe and dekaronserver.exe 11 classes

client data I used conquer93 and Cataracts's release client
11/29/2012 04:13 zeusbigz#35
Quote:
Originally Posted by Cataracts View Post
Has to be an exe problem.

I can't create a Segu, Concerra or Halfbagi on my client either,
and I'm positive everything is correct database wise.

Any info Seph?
no :(


but I saw conquer93 post as he can create all classes :confused:
11/29/2012 16:39 alexmak96#36
anybody knows what is the problem and my dbmon stops at : share/skill/special/arc_special1.csv
11/29/2012 18:19 =Seph=#37
Quote:
Originally Posted by alexmak96 View Post
anybody knows what is the problem and my dbmon stops at : share/skill/special/arc_special1.csv
what theo said, but you'll have to select "Turn off for all except windows services"
11/29/2012 19:19 alexmak96#38
Thanks Seph
11/29/2012 19:37 =Seph=#39
Quote:
Originally Posted by Cataracts View Post
Could not being able to create characters be an exe related problem?
no.
11/29/2012 20:00 draegon71#40
I not use but I must say thank's.
11/29/2012 20:25 alexmak96#41
I can't create concerra, segu , hb , dw :/
11/29/2012 20:27 =Seph=#42
Quote:
Originally Posted by alexmak96 View Post
I can't create concerra, segu , hb , dw :/
I could make them perfectly. You guys have done all the files? btn_list 10,11 etc
11/29/2012 20:42 =Seph=#43
Quote:
Originally Posted by Cataracts View Post
Dark wizard should be working fine. It's the other 3 I can't seem to create.
Try these
Code:
Ui_class
[spoiler]
<window>
	name			class_select_win
	enable			true
	visible			true
	layer			100
	position		inverse inverse
	rect			0 0 0 0
	titlerect		0 0 0 0
	<panel>
		id			pan_widebackup
		enable		true
		visible		true
		layer		99
		position	inverse top
		rect		0 0 0 48
		<image>
			key	0
			color	ff010101
			screen	common
			index	1
		</image>
	</panel>
	<panel>
		id			pan_widebackup_1
		enable		true
		visible		true
		layer		99
		position	inverse top
		rect		0 48 0 32
		<image>
			key	0
			color	ff010101
			screen	login_wide
			index	2
		</image>
	</panel>
	<panel>
		id			pan_widebackdown
		enable		true
		visible		true
		layer		99
		position	inverse bottom
		rect		0 -48 0 48
		<image>
			key	0
			color	ff010101
			screen	common
			index	1
		</image>
	</panel>
	<panel>
		id			pan_widebackdown_1
		enable		true
		visible		true
		layer		99
		position	inverse bottom
		rect		0 -80 0 32
		<image>
			key	0
			color	ff010101
			screen	login_wide
			index	1
		</image>
	</panel>
	<panel>
		id			pan_class_Bg
		enable		true
		visible		true
		layer		110
		position	left top
		rect		19 132 200 355
		<image>
			key		0
			screen	Character_new
			index	5
		</image>
		<textbox>
			id			pan_class_desc
			enable		true
			visible		true
			layer		100
			rect		3 3 187 347
			lineheight	14
			fonttype	3
			align center
			color		FFFFFFFF
		</textbox>
	</panel>
	<panel>
		id			pan_class_arrow
		enable		true
		visible		true
		layer		121
		intersect   false
		position	right top
		rect		-319 0 319 107
		<image>   
			key		0
			screen	Character_new
			index	51
		</image>
	</panel>
	<label>
		id			pan_class_title
		enable		true
		visible		true
		layer		110
		position	right top
		align       center
		rect		-232 50 190 545
		<title>
			color		ffffffff
			fontIndex	7
			text2		1007 99
		</title>
		<image>   
			key		0
			screen	Character_new2
			index	5
		</image>
	</label>
	<panel>
		id			pan_class_select1
		enable		true
		visible		true
		layer		120
		position	right top
		rect		0 0 194 43
		<image>   
			key		0
			screen	Character
			index	37
		</image>
	</panel>
	<panel>
		id			pan_class_select2
		enable		true
		visible		true
		layer		120
		position	right top
		rect		0 43 194 543
		<image>   
			key		0
			screen	Character
			index	38
		</image>
	</panel>
	<panel>
		id			pan_class_select3
		enable		true
		visible		true
		layer		120
		position	right top
		rect		0 586 194 45
		<image>   
			key		0
			screen	Character
			index	39
		</image>
	</panel>
	<panel>
		id			pan_class_select
		enable		true
		visible		true
		layer		130
		position	right top
		rect		-237 50 220 575
		<button>
			id			btn_list_1
			enable		true
			visible		true
			layer		120
			type		0
			rect		14 58 87 65
			<image>   
				key		0
				screen	Character_new2
				index	0
			</image>
			<image>   
				key		over
				screen	Character_new2
				index	1
			</image>
			<image>   
				key		check
				screen	Character_new2
				index	2
			</image>
		</button>
		<button>
			id			btn_list_2
			enable		true
			visible		true
			layer		120
			type		0
			rect		14 121 87 65
			<image>   
				key		0
				screen	Character_new2
				index	0
			</image>
			<image>   
				key		over
				screen	Character_new2
				index	1
			</image>
			<image>   
				key		check
				screen	Character_new2
				index	2
			</image>
		</button>
		<button>
			id			btn_list_3
			enable		true
			visible		true
			layer		120
			type		0
			rect		14 185 87 65
			<image>   
				key		0
				screen	Character_new2
				index	0
			</image>
			<image>   
				key		over
				screen	Character_new2
				index	1
			</image>
			<image>   
				key		check
				screen	Character_new2
				index	2
			</image>
		</button>
		<button>
			id			btn_list_4
			enable		true
			visible		true
			layer		120
			type		0
			rect		14 248 87 65
			<image>   
				key		0
				screen	Character_new2
				index	0
			</image>
			<image>   
				key		over
				screen	Character_new2
				index	1
			</image>
			<image>   
				key		check
				screen	Character_new2
				index	2
			</image>
		</button>
		<button>
			id			btn_list_5
			enable		true
			visible		true
			layer		120
			type		0
			rect		14 315 87 65
			<image>   
				key		0
				screen	Character_new2
				index	0
			</image>
			<image>   
				key		over
				screen	Character_new2
				index	1
			</image>
			<image>   
				key		check
				screen	Character_new2
				index	2
			</image>
		</button>
		<button>
			id			btn_list_6
			enable		true
			visible		true
			layer		120
			type		0
			rect		14 378 87 65
			<image>   
				key		0
				screen	Character_new2
				index	0
			</image>
			<image>   
				key		over
				screen	Character_new2
				index	1
			</image>
			<image>   
				key		check
				screen	Character_new2
				index	2
			</image>
		</button>
		<button>
			id			btn_list_7
			enable		true
			visible		true
			layer		120
			type		0
			rect		14 440 87 65
			<image>   
				key		0
				screen	Character_new2
				index	0
			</image>
			<image>   
				key		over
				screen	Character_new2
				index	1
			</image>
			<image>   
				key		check
				screen	Character_new2
				index	2
			</image>
		</button>
		<button>
			id			btn_list_8
			enable		true
			visible		true
			layer		120
			type		0
			rect		95 248 87 65
			<image>   
				key		0
				screen	Character_new2
				index	0
			</image>
			<image>   
				key		over
				screen	Character_new2
				index	1
			</image>
			<image>   
				key		check
				screen	Character_new2
				index	2
			</image>
		</button>
		<button>
			id			btn_list_9
			enable		true
			visible		true
			layer		120
			type		0
			rect		95 315 87 65
			<image>   
				key		0
				screen	Character_new2
				index	0
			</image>
			<image>   
				key		over
				screen	Character_new2
				index	1
			</image>
			<image>   
				key		check
				screen	Character_new2
				index	2
			</image>
		</button>
		<button>
			id			btn_list_10
			enable		true
			visible		true
			layer		120
			check	 	true		
			type		0
			rect		95 185 87 65
			<image>   
				key		0
				screen	Character_new2
				index	0
			</image>
			<image>   
				key		over
				screen	Character_new2
				index	1
			</image>
			<image>   
				key		check
				screen	Character_new2
				index	2
			</image>
		</button>
		<button>
			id			btn_list_11
			enable		true
			visible		true
			layer		120
			check		true
			type		0
			rect		95 378 87 65
			<image>   
				key		0
				screen	Character_new2
				index	0
			</image>
			<image>   
				key		over
				screen	Character_new2
				index	1
			</image>
			<image>   
				key		check
				screen	Character_new2
				index	2
			</image>
		</button>
	</panel>
	<panel>
		id			pan_character_name
		enable		true
		visible		true
		layer		110
		position	center bottom
		rect		-169 -136 337 45
		<image>
			key		0
			screen	Character_new
			index	41
		</image>
		<button>
			id			btn_turn_left
			enable		true
			visible		true
			layer		100
			check		true
			type		0
			rect		20 4 28 25
			<image>
				key		none
				screen	Character_n
				index	34
			</image>
			<image>
				key		over
				screen	Character_n
				index	35
			</image>
			<image>
				key		down
				screen	Character_n
				index	36
			</image>
		</button>
		<edit>
			id			edit_text
			enable		true
			visible		true
			layer		100
			rect		88 11 155 14
			maxlength	20
			font_type	2
			input_type	0
			align		1
			color		ffffffff
			multiline   false
		</edit>	
		<button>
			id			btn_turn_right
			enable		true
			visible		true
			layer		100
			check		true
			type		0
			rect		289 7 28 25
			<image>
				key		none
				screen	Character_n
				index	31
			</image>
			<image>
				key		over
				screen	Character_n
				index	32
			</image>
			<image>
				key		down
				screen	Character_n
				index	33
			</image>
		</button>
	</panel>
	<panel>
		id			pan_classname
		enable		false
		visible		false
		layer		120	
		position	right top		
		rect		-320 133 125 42
		<image>
			key		none
			screen	Character
			index	43
		</image>
		<title>
			state		none
			color		ffffffff
			fontIndex	2
			position	15 15
		</title>
	</panel>
	<button>
		id			btn_ok
		enable		true
		visible		true
		align 		center
		layer		120
		type		0
		position	right bottom
		rect		-231 -54 109 44
		align		center
		<image>
			key		none
			screen	Character
			index	21
		</image>
		<image>
			key		over
			screen	Character
			index	22
		</image>
		<image>
			key		down
			screen	Character
			index	23
		</image>
		<title>
			state		none
			color		ffffffff
			fontIndex	8
			text2		1007 17
			position	0 14
                        effect          1002 1 3000 0
		</title>
		<title>
			state		over
			color		ffc0e7ff
			fontIndex	8
			position	0 14
                        effect          1002 2 500 1
		</title>
		<title>
			state		down
			color		ffc0e7ff
			fontIndex	8
			position	2 16
                        effect          1000 3 500 1
		</title>
		<title>
			state		disable
			color		ffffffff
			fontIndex	8
			position	0 14
		</title>
	</button>
	<button>
		id			btn_back
		enable		true
		visible		true
		align 		center
		layer		120
		type		0
		position	right bottom
		rect		-118 -54 109 44
		align		center
		<image>
			key		none
			screen	Character
			index	24
		</image>
		<image>
			key		over
			screen	Character
			index	25
		</image>
		<image>
			key		down
			screen	Character
			index	26
		</image>
		<title>
			state		none
			color		ffffffff
			fontIndex	8
			text2		1007 18
			position	0 14
                        effect          1002 1 3000 0
		</title>
		<title>
			state		over
			color		ffc0e7ff
			fontIndex	8
			position	0 14
                        effect          1002 2 500 1
		</title>
		<title>
			state		down
			color		ffc0e7ff
			fontIndex	8
			position	2 16
                        effect          1000 3 500 1
		</title>
	</button>
</window>
[/spoiler]
char_createinfo
[spoiler]
stand		0	2.70
stand_special		0	6.70
mapindex		0	100
scale		0	1.20
horizon		0	0.02
vertical		0	0.03
cameratarget	0	120.78	2.45	56.24
position		0	120.93	63.96
direction		0	359.22
mesh		0	Item\Armor\Boots\SWD_EQU_BOT_12
mesh		0	Item\Armor\Coat\SWD_EQU_COT_12
mesh		0	Item\Armor\Glove\SWD_EQU_GLV_12
mesh		0	Item\Armor\Glove\SWD_EQU_GLV_12
mesh		0	Item\Armor\Helmet\SWD_EQU_HEL_12
mesh		0	Item\Armor\Pants\SWD_EQU_PAT_12



stand		1	2.00
stand_special		1	2.20
mapindex		1	101
scale		1	1.10
horizon		1	0.01
vertical		1	0.04
cameratarget	1	66.37	0.94	50.31
position		1	66.19	43.12
direction		1	360.42
mesh		1	Item\Armor\Boots\ARC_EQU_BOT_12
mesh		1	Item\Armor\Coat\ARC_EQU_COT_12
mesh		1	Item\Armor\Glove\ARC_EQU_GLV_12
mesh		1	Item\Armor\Glove\ARC_EQU_GLV_12
mesh		1	Item\Armor\Helmet\ARC_EQU_HEL_12
mesh		1	Item\Armor\Pants\ARC_EQU_PAT_12



stand		2	2.70
stand_special		2	6.00
mapindex		2	102
scale		2	1.20
horizon		2	3.15
vertical		2	-0.05
cameratarget	2	64.06	0.55	89.95
position		2	64.06	82.78
direction		2	182.42
mesh		2	Item\Armor\Boots\SOR_EQU_BOT_12
mesh		2	Item\Armor\Coat\SOR_EQU_COT_12
mesh		2	Item\Armor\Glove\SOR_EQU_GLV_12
mesh		2	Item\Armor\Glove\SOR_EQU_GLV_12
mesh		2	Item\Armor\Helmet\SOR_EQU_HEL_12
mesh		2	Item\Armor\Pants\SOR_EQU_PAT_12



stand		3	2.70
stand_special		3	3.00
mapindex		3	103
scale		3	1.10
horizon		3	0.02
vertical		3	-0.02
cameratarget	3	66.20	-0.34	37.44
position		3	66.26	44.85
direction		3	11.87
mesh		3	Item\Armor\Boots\SUM_EQU_BOT_12
mesh		3	Item\Armor\Coat\SUM_EQU_COT_12
mesh		3	Item\Armor\Glove\SUM_EQU_GLV_12
mesh		3	Item\Armor\Glove\SUM_EQU_GLV_12
mesh		3	Item\Armor\Helmet\SUM_EQU_HEL_12
mesh		3	Item\Armor\Pants\SUM_EQU_PAT_12



stand		4	3.00
stand_special		4	5.00
mapindex		4	104
scale		4	1.20
horizon		4	6.28
vertical		4	0.00
cameratarget	4	65.46	1.63	33.30
position		4	65.41	41.08
direction		4	0.40
mesh		4	Item\Armor\Boots\HIL_EQU_BOT_12
mesh		4	Item\Armor\Coat\HIL_EQU_COT_12
mesh		4	Item\Armor\Glove\HIL_EQU_GLV_12
mesh		4	Item\Armor\Glove\HIL_EQU_GLV_12
mesh		4	Item\Armor\Helmet\HIL_EQU_HEL_12
mesh		4	Item\Armor\Pants\HIL_EQU_PAT_12



stand		5	3.00
stand_special		5	5.00
mapindex		5	106
scale		5	1.20
horizon		5	4.70
vertical		5	0.05
cameratarget	5	92.14	7.81	63.89
position		5	98.00	63.97
direction		5	-81.77
mesh		5	Item\Armor\Boots\WAR_EQU_BOT_12
mesh		5	Item\Armor\Coat\WAR_EQU_COT_12
mesh		5	Item\Armor\Glove\WAR_EQU_GLV_12
mesh		5	Item\Armor\Glove\WAR_EQU_GLV_12
mesh		5	Item\Armor\Helmet\WAR_EQU_HEL_12
mesh		5	Item\Armor\Pants\WAR_EQU_PAT_12



stand		6	2.70
stand_special		6	5.00
mapindex		6	107
scale		6	1.20
horizon		6	0.00
vertical		6	0.00
cameratarget	6	120.51	-0.23	57.65
position		6	120.43	64.64
direction		6	0.70
mesh		6	Item\Armor\Boots\ALO_EQU_BOT_12
mesh		6	Item\Armor\Coat\ALO_EQU_COT_12
mesh		6	Item\Armor\Glove\ALO_EQU_GLV_12
mesh		6	Item\Armor\Glove\ALO_EQU_GLV_12
mesh		6	Item\Armor\Helmet\ALO_EQU_HEL_12
mesh		6	Item\Armor\Pants\ALO_EQU_PAT_12

stand		10	6.20
stand_special	10	6.20
mapindex	10	103
scale		10	1.10
horizon		10	0.02
vertical	10	-0.02
cameratarget	10	66.20	-0.34	37.44
position	10	66.26	44.85
direction	10	11.87
mesh		10	Item\Armor\Boots\WSU_EQU_BOT_10
mesh		10	Item\Armor\Coat\WSU_EQU_COT_10
mesh		10	Item\Armor\Glove\WSU_EQU_GLV_10
mesh		10	Item\Armor\Glove\WSU_EQU_GLV_10
mesh		10	Item\Armor\Helmet\WSU_EQU_HEL_10
mesh		10	Item\Armor\Pants\WSU_EQU_PAT_10

stand		11	6.00
stand_special	11	6.00
mapindex	11	104
scale		11	1.20
horizon		11	6.28
vertical	11	0.00
cameratarget	11	65.46	1.63	33.30
position	11	65.41	41.08
direction	11	0.40
mesh		11	Item\Armor\Boots\MSE_EQU_BOT_10
mesh		11	Item\Armor\Coat\MSE_EQU_COT_10
mesh		11	Item\Armor\Glove\MSE_EQU_GLV_10
mesh		11	Item\Armor\Glove\MSE_EQU_GLV_10
mesh		11	Item\Armor\Helmet\MSE_EQU_HEL_10
mesh		11	Item\Armor\Pants\MSE_EQU_PAT_10


stand		9	10.5
stand_special	9	10.5
mapindex	9	102
scale		9	1.20
horizon		9	3.15
vertical	9	-0.05
cameratarget	9	64.06	0.55	89.95
position	9	64.06	82.78
direction	9	182.42
mesh		9	Item\Armor\Boots\BWZ_EQU_BOT_10
mesh		9	Item\Armor\Coat\BWZ_EQU_COT_10
mesh		9	Item\Armor\Glove\BWZ_EQU_GLV_10
mesh		9	Item\Armor\Glove\BWZ_EQU_GLV_10
mesh		9	Item\Armor\Helmet\BWZ_EQU_HEL_10
mesh		9	Item\Armor\Pants\BWZ_EQU_PAT_10

stand		12	11.33
stand_special	12	11.33
mapindex	12	106
scale		12	1.40
horizon		12	4.70
vertical	12	0.05
cameratarget	12	92.14	7.81	63.89
position	12	98.00	63.97
direction	12	-81.77
mesh		12	Item\Armor\Boots\HWA_EQU_BOT_10
mesh		12	Item\Armor\Coat\HWA_EQU_COT_10
mesh		12	Item\Armor\Glove\HWA_EQU_GLV_10
mesh		12	Item\Armor\Glove\HWA_EQU_GLV_10
mesh		12	Item\Armor\Helmet\HWA_EQU_HEL_10
mesh		12	Item\Armor\Pants\HWA_EQU_PAT_10

[/spoiler]

char_previewinfo
[spoiler]
stand						0	2.7
stand_special					0	6.7
target_height					0	1.3
camera_far					0	4.3
camera_hight					0	0.1
vehicle_height					0	1.6
vehicle_cam_far					0	4.1	6

stand						1	2
stand_special					1	2.2
target_height					1	1.1
camera_far					1	3.5
camera_hight					1	0.1
vehicle_height					1	1.5
vehicle_cam_far					1	4.1	5.8

stand						2	2.7
stand_special					2	6.0
target_height					2	1.1
camera_far					2	3.5
camera_hight					2	0.1
vehicle_height					2	1.4
vehicle_cam_far					2	4.1	6.6

stand						3	2.7
stand_special					3	3
target_height					3	1.3
camera_far					3	4.4
camera_hight					3	0.1
vehicle_height					3	1.6
vehicle_cam_far					3	4.1	6

stand						4	3
stand_special					4	5
target_height					4	1.0
camera_far					4	3.8
camera_hight					4	0.1
vehicle_height					4	1.3
vehicle_cam_far					4	4.1	6.6

stand						5	3
stand_special					5	5
target_height					5	1.3
camera_far					5	4.6
camera_hight					5	0.1
vehicle_height					5	1.6
vehicle_cam_far					5	4.1	6.6

stand						6	3
stand_special					6	5
target_height					6	1.1
camera_far					6	3.8
camera_hight					6	0.1
vehicle_height					6	1.3
vehicle_cam_far					6	4.1	6.6

stand						10	6.20
stand_special					10	6.20
target_height					10	1.1
camera_far					10	3.8
camera_hight					10	0.1
vehicle_height					10	1.3
vehicle_cam_far					10	4.1	6.6

stand						11	6.00
stand_special					11	6.00
target_height					11	1.1
camera_far					11	3.8
camera_hight					11	0.1
vehicle_height					11	1.3
vehicle_cam_far					11	4.1	6.6

stand						9	10.5
stand_special					9	10.5
target_height					9	1.1
camera_far					9	3.5
camera_hight					9	0.1
vehicle_height					9	1.4
vehicle_cam_far					9	4.1	6.6

stand						12	11.33
stand_special					12	11.33
target_height					12	1.3
camera_far					12	4.6
camera_hight					12	0.1
vehicle_height					12	1.6
vehicle_cam_far					12	4.1	6.6
[/spoiler]

char_selectinfo
[spoiler]
stand		0	2.70
stand_special	0	6.70
mapindex	0	100
scale		0	1.20
horizon		0	0.02
vertical	0	0.03
cameratarget	0	120.78	2.45	56.24
position	0	120.93	63.96
direction	0	359.22


stand		1	2.00
stand_special	1	2.20
mapindex	1	101
scale		1	1.10
horizon		1	0.01
vertical	1	0.04
cameratarget	1	66.37	0.94	50.31
position	1	66.19	43.12
direction	1	360.42


stand		2	2.70
stand_special	2	6.00
mapindex	2	102
scale		2	1.20
horizon		2	3.15
vertical	2	-0.05
cameratarget	2	64.06	0.55	89.95
position	2	64.06	82.78
direction	2	182.42


stand		3	2.70
stand_special	3	3.00
mapindex	3	103
scale		3	1.10
horizon		3	0.02
vertical	3	-0.02
cameratarget	3	66.20	-0.34	37.44
position	3	66.26	44.85
direction	3	11.87


stand		4	3.00
stand_special		4	5.00
mapindex		4	104
scale		4	1.20
horizon		4	6.28
vertical		4	0.00
cameratarget	4	65.46	1.63	33.30
position		4	65.41	41.08
direction		4	0.40


stand		5	3.00
stand_special		5	5.00
mapindex		5	106
scale		5	1.20
horizon		5	4.70
vertical	5	0.05
cameratarget	5	92.14	7.81	63.89
position	5	98.00	63.97
direction	5	-81.77


stand		6	2.70
stand_special	6	5.00
mapindex	6	107
scale		6	1.20
horizon		6	0.00
vertical	6	0.00
cameratarget	6	120.51	-0.23	57.65
position	6	120.43	64.64
direction	6	0.70

stand		10	6.20
stand_special	10	6.20
mapindex	10	103
scale		10	1.10
horizon		10	0.02
vertical7	10	-0.02
cameratarget	10	66.20	-0.34	37.44
position	10	66.26	44.85
direction	10	11.87

stand		11	6.00
stand_special	11	6.00
mapindex	11	104
scale		11	1.20
horizon		11	6.28
vertical	11	0.00
cameratarget	11	65.46	1.63	33.30
position	11	65.41	41.08
direction	11	0.40

stand		9	10.5
stand_special	9	10.5
mapindex	9	102
scale		9	1.20
horizon		9	3.15
vertical	9	-0.05
cameratarget	9	64.06	0.55	89.95
position	9	64.06	82.78
direction	9	182.42

stand		12	11.33
stand_special	12	11.33
mapindex	12	106
scale		12	1.40
horizon		12	4.70
vertical	12	0.05
cameratarget	12	92.14	7.81	63.89
position	12	98.00	63.97
direction	12	-81.77
[/spoiler]
11/29/2012 21:55 ihatehacks#44
Quote:
Originally Posted by Cataracts View Post
still can't create, even with your codes.

EDIT: I also can't make a segu, concerra of hb through the DB. When I try and login it gives me 600,300 and I have to delete the character.
600,300 = no DEV char in DB. havnt tested making a DEV with incorrect class ID but i know a missing DEV char in DB is 600,300
11/29/2012 22:11 =Seph=#45
Quote:
Originally Posted by Cataracts View Post
still can't create, even with your codes.

EDIT: I also can't make a segu, concerra of hb through the DB. When I try and login it gives me 600,300 and I have to delete the character.
Are you sure you're using my exe? I don't know what you did... They work perfectly for me.