Haha. :D
Code:
morphtoanimals =
[
["",true],
[">>> Next >>>", [13], "#USER:morphtozombies", -5, [["expression", ""]], "1", "1"],
["", [-1], "", -5, [["expression", ""]], "1", "0"],
["Alsatian", [2], "", -5, [["expression", "[dayz_playerUID,dayz_characterID,'Pastor'] spawn player_humanityMorph;"]], "1", "1"], // do not use, it's detected for a while
["Chicken", [2], "", -5, [["expression", "[dayz_playerUID,dayz_characterID,'Hen'] spawn player_humanityMorph;"]], "1", "1"],
["Cow (Black & White)", [3], "", -5, [["expression", "[dayz_playerUID,dayz_characterID,'Cow04'] spawn player_humanityMorph;"]], "1", "1"],
["Cow (Black)", [4], "", -5, [["expression", "[dayz_playerUID,dayz_characterID,'Cow03'] spawn player_humanityMorph;"]], "1", "1"],
["Cow (Brown & White)", [5], "", -5, [["expression", "[dayz_playerUID,dayz_characterID,'Cow01'] spawn player_humanityMorph;"]], "1", "1"],
["Cow (Brown)", [6], "", -5, [["expression", "[dayz_playerUID,dayz_characterID,'Cow02'] spawn player_humanityMorph;"]], "1", "1"],
["Goat", [7], "", -5, [["expression", "[dayz_playerUID,dayz_characterID,'Goat'] spawn player_humanityMorph;"]], "1", "1"],
["Mongrel", [8], "", -5, [["expression", "[dayz_playerUID,dayz_characterID,'Fin'] spawn player_humanityMorph;"]], "1", "1"], // do not use, it's detected for a while
["Rabbit", [9], "", -5, [["expression", "[dayz_playerUID,dayz_characterID,'Rabbit'] spawn player_humanityMorph;"]], "1", "1"],
["Sheep", [10], "", -5, [["expression", "[dayz_playerUID,dayz_characterID,'Sheep'] spawn player_humanityMorph;"]], "1", "1"],
["Wild Boar", [11], "", -5, [["expression", "[dayz_playerUID,dayz_characterID,'WildBoar'] spawn player_humanityMorph;"]], "1", "1"],
["", [-1], "", -5, [["expression", ""]], "1", "0"],
["Exit", [-1], "", -3, [["expression", ""]], "1", "1"]
];
morphtozombies =
[
["",true],
["<<< Back <<<", [12], "", -4, [["expression", ""]], "1", "1"],
["", [-1], "", -5, [["expression", ""]], "1", "0"],
["Doctor", [2], "", -5, [["expression", "player_zombieCheck = {};sleep 0.5;[dayz_playerUID,dayz_characterID,'z_doctor'] spawn player_humanityMorph;"]], "1", "1"],
["Hunter", [3], "", -5, [["expression", "player_zombieCheck = {};sleep 0.5;[dayz_playerUID,dayz_characterID,'z_hunter'] spawn player_humanityMorph;"]], "1", "1"],
["Policeman", [4], "", -5, [["expression", "player_zombieCheck = {};sleep 0.5;[dayz_playerUID,dayz_characterID,'z_policeman'] spawn player_humanityMorph;"]], "1", "1"],
["Priest", [5], "", -5, [["expression", "player_zombieCheck = {};sleep 0.5;[dayz_playerUID,dayz_characterID,'z_priest'] spawn player_humanityMorph;"]], "1", "1"],
["Soldier", [5], "", -5, [["expression", "player_zombieCheck = {};sleep 0.5;[dayz_playerUID,dayz_characterID,'z_soldier'] spawn player_humanityMorph;"]], "1", "1"],
["Soldier Heavy", [6], "", -5, [["expression", "player_zombieCheck = {};sleep 0.5;[dayz_playerUID,dayz_characterID,'z_soldier_heavy'] spawn player_humanityMorph;"]], "1", "1"],
["Soldier Pilot", [7], "", -5, [["expression", "player_zombieCheck = {};sleep 0.5;[dayz_playerUID,dayz_characterID,'z_soldier_pilot'] spawn player_humanityMorph;"]], "1", "1"],
["Suit", [8], "", -5, [["expression", "player_zombieCheck = {};sleep 0.5;[dayz_playerUID,dayz_characterID,'z_suit1'] spawn player_humanityMorph;"]], "1", "1"],
["Suit", [8], "", -5, [["expression", "player_zombieCheck = {};sleep 0.5;[dayz_playerUID,dayz_characterID,'z_suit2'] spawn player_humanityMorph;"]], "1", "1"],
["Teacher", [9], "", -5, [["expression", "player_zombieCheck = {};sleep 0.5;[dayz_playerUID,dayz_characterID,'z_teacher'] spawn player_humanityMorph;"]], "1", "1"],
["Villager (Blue check)", [10], "", -5, [["expression", "player_zombieCheck = {};sleep 0.5;[dayz_playerUID,dayz_characterID,'z_villager1'] spawn player_humanityMorph;"]], "1", "1"],
["Villager (Green check)", [10], "", -5, [["expression", "player_zombieCheck = {};sleep 0.5;[dayz_playerUID,dayz_characterID,'z_villager2'] spawn player_humanityMorph;"]], "1", "1"],
["Villager (Green)", [10], "", -5, [["expression", "player_zombieCheck = {};sleep 0.5;[dayz_playerUID,dayz_characterID,'z_villager3'] spawn player_humanityMorph;"]], "1", "1"],
["Worker (Blue)", [11], "", -5, [["expression", "player_zombieCheck = {};sleep 0.5;[dayz_playerUID,dayz_characterID,'z_worker3'] spawn player_humanityMorph;"]], "1", "1"],
["Worker (Gray)", [11], "", -5, [["expression", "player_zombieCheck = {};sleep 0.5;[dayz_playerUID,dayz_characterID,'z_worker1'] spawn player_humanityMorph;"]], "1", "1"],
["Worker (Green)", [11], "", -5, [["expression", "player_zombieCheck = {};sleep 0.5;[dayz_playerUID,dayz_characterID,'z_worker2'] spawn player_humanityMorph;"]], "1", "1"],
["", [-1], "", -5, [["expression", ""]], "1", "0"],
["Exit", [-1], "", -3, [["expression", ""]], "1", "1"]
];
showCommandingMenu "#USER:morphtoanimals";