[Sammelthread] Dayz Scripts!

09/16/2012 17:15 IPv4#31
ändert den Skin des spielers.

Code:
changeskin = 
[
	["",true],
	["Survivor Skin", [2], "", -5, [["expression", "[dayz_playerUID,dayz_characterID,'Survivor2_DZ'] spawn player_humanityMorph;"]], "1", "1"],
	["Survivor Girl Skin", [3], "", -5, [["expression", "[dayz_playerUID,dayz_characterID,'SurvivorW2_DZ'] spawn player_humanityMorph;"]], "1", "1"],
	["Hero Skin", [4], "", -5, [["expression", "[dayz_playerUID,dayz_characterID,'Survivor3_DZ'] spawn player_humanityMorph;"]], "1", "1"],
	["Camo Skin", [5], "", -5, [["expression", "[dayz_playerUID,dayz_characterID,'Camo1_DZ'] spawn player_humanityMorph;"]], "1", "1"],
	["Ghillie Skin", [6], "", -5, [["expression", "[dayz_playerUID,dayz_characterID,'Sniper1_DZ'] spawn player_humanityMorph;"]], "1", "1"],
	["Soldier Skin *", [7], "", -5, [["expression", "[dayz_playerUID,dayz_characterID,'Soldier1_DZ'] spawn player_humanityMorph;"]], "1", "1"],
	["", [-1], "", -5, [["expression", ""]], "1", "0"],
	["Exit", [-1], "", -3, [["expression", ""]], "1", "1"]
];

showCommandingMenu "#USER:changeskin";
09/16/2012 17:32 shive#32
Quote:
Originally Posted by >x>'D A |R Iu S'<x<' View Post
Jetzt noch 49.
Haha. :D

Skin ändern (Tiere, Zombies, etc)
Code:
morphtoanimals = 
[
	["",true],
	[">>> Next >>>", [13], "#USER:morphtozombies", -5, [["expression", ""]], "1", "1"],
	["", [-1], "", -5, [["expression", ""]], "1", "0"],
  	["Alsatian", [2], "", -5, [["expression", "[dayz_playerUID,dayz_characterID,'Pastor'] spawn player_humanityMorph;"]], "1", "1"], // do not use, it's detected for a while
	["Chicken", [2], "", -5, [["expression", "[dayz_playerUID,dayz_characterID,'Hen'] spawn player_humanityMorph;"]], "1", "1"],
	["Cow (Black & White)", [3], "", -5, [["expression", "[dayz_playerUID,dayz_characterID,'Cow04'] spawn player_humanityMorph;"]], "1", "1"],
	["Cow (Black)", [4], "", -5, [["expression", "[dayz_playerUID,dayz_characterID,'Cow03'] spawn player_humanityMorph;"]], "1", "1"],
	["Cow (Brown & White)", [5], "", -5, [["expression", "[dayz_playerUID,dayz_characterID,'Cow01'] spawn player_humanityMorph;"]], "1", "1"],
	["Cow (Brown)", [6], "", -5, [["expression", "[dayz_playerUID,dayz_characterID,'Cow02'] spawn player_humanityMorph;"]], "1", "1"],
	["Goat", [7], "", -5, [["expression", "[dayz_playerUID,dayz_characterID,'Goat'] spawn player_humanityMorph;"]], "1", "1"],
  	["Mongrel", [8], "", -5, [["expression", "[dayz_playerUID,dayz_characterID,'Fin'] spawn player_humanityMorph;"]], "1", "1"], // do not use, it's detected for a while
	["Rabbit", [9], "", -5, [["expression", "[dayz_playerUID,dayz_characterID,'Rabbit'] spawn player_humanityMorph;"]], "1", "1"],
	["Sheep", [10], "", -5, [["expression", "[dayz_playerUID,dayz_characterID,'Sheep'] spawn player_humanityMorph;"]], "1", "1"],
	["Wild Boar", [11], "", -5, [["expression", "[dayz_playerUID,dayz_characterID,'WildBoar'] spawn player_humanityMorph;"]], "1", "1"],
	["", [-1], "", -5, [["expression", ""]], "1", "0"],
	["Exit", [-1], "", -3, [["expression", ""]], "1", "1"]
];

morphtozombies = 
[
	["",true],
	["<<< Back <<<", [12], "", -4, [["expression", ""]], "1", "1"],
	["", [-1], "", -5, [["expression", ""]], "1", "0"],
	["Doctor", [2], "", -5, [["expression", "player_zombieCheck = {};sleep 0.5;[dayz_playerUID,dayz_characterID,'z_doctor'] spawn player_humanityMorph;"]], "1", "1"],
	["Hunter", [3], "", -5, [["expression", "player_zombieCheck = {};sleep 0.5;[dayz_playerUID,dayz_characterID,'z_hunter'] spawn player_humanityMorph;"]], "1", "1"],
	["Policeman", [4], "", -5, [["expression", "player_zombieCheck = {};sleep 0.5;[dayz_playerUID,dayz_characterID,'z_policeman'] spawn player_humanityMorph;"]], "1", "1"],
	["Priest", [5], "", -5, [["expression", "player_zombieCheck = {};sleep 0.5;[dayz_playerUID,dayz_characterID,'z_priest'] spawn player_humanityMorph;"]], "1", "1"],
  	["Soldier", [5], "", -5, [["expression", "player_zombieCheck = {};sleep 0.5;[dayz_playerUID,dayz_characterID,'z_soldier'] spawn player_humanityMorph;"]], "1", "1"],
	["Soldier Heavy", [6], "", -5, [["expression", "player_zombieCheck = {};sleep 0.5;[dayz_playerUID,dayz_characterID,'z_soldier_heavy'] spawn player_humanityMorph;"]], "1", "1"],
	["Soldier Pilot", [7], "", -5, [["expression", "player_zombieCheck = {};sleep 0.5;[dayz_playerUID,dayz_characterID,'z_soldier_pilot'] spawn player_humanityMorph;"]], "1", "1"],
	["Suit", [8], "", -5, [["expression", "player_zombieCheck = {};sleep 0.5;[dayz_playerUID,dayz_characterID,'z_suit1'] spawn player_humanityMorph;"]], "1", "1"],
  	["Suit", [8], "", -5, [["expression", "player_zombieCheck = {};sleep 0.5;[dayz_playerUID,dayz_characterID,'z_suit2'] spawn player_humanityMorph;"]], "1", "1"],
	["Teacher", [9], "", -5, [["expression", "player_zombieCheck = {};sleep 0.5;[dayz_playerUID,dayz_characterID,'z_teacher'] spawn player_humanityMorph;"]], "1", "1"],
	["Villager (Blue check)", [10], "", -5, [["expression", "player_zombieCheck = {};sleep 0.5;[dayz_playerUID,dayz_characterID,'z_villager1'] spawn player_humanityMorph;"]], "1", "1"],
  	["Villager (Green check)", [10], "", -5, [["expression", "player_zombieCheck = {};sleep 0.5;[dayz_playerUID,dayz_characterID,'z_villager2'] spawn player_humanityMorph;"]], "1", "1"],
  	["Villager (Green)", [10], "", -5, [["expression", "player_zombieCheck = {};sleep 0.5;[dayz_playerUID,dayz_characterID,'z_villager3'] spawn player_humanityMorph;"]], "1", "1"],
	["Worker (Blue)", [11], "", -5, [["expression", "player_zombieCheck = {};sleep 0.5;[dayz_playerUID,dayz_characterID,'z_worker3'] spawn player_humanityMorph;"]], "1", "1"],
  	["Worker (Gray)", [11], "", -5, [["expression", "player_zombieCheck = {};sleep 0.5;[dayz_playerUID,dayz_characterID,'z_worker1'] spawn player_humanityMorph;"]], "1", "1"],
  	["Worker (Green)", [11], "", -5, [["expression", "player_zombieCheck = {};sleep 0.5;[dayz_playerUID,dayz_characterID,'z_worker2'] spawn player_humanityMorph;"]], "1", "1"],
	["", [-1], "", -5, [["expression", ""]], "1", "0"],
	["Exit", [-1], "", -3, [["expression", ""]], "1", "1"]
];

showCommandingMenu "#USER:morphtoanimals";
09/16/2012 17:36 Darius'#33
Quote:
Originally Posted by shive View Post
Haha. :D

Skin ändern (Tiere, Zombies, etc)
Code:
morphtoanimals = 
[
	["",true],
	[">>> Next >>>", [13], "#USER:morphtozombies", -5, [["expression", ""]], "1", "1"],
	["", [-1], "", -5, [["expression", ""]], "1", "0"],
  	["Alsatian", [2], "", -5, [["expression", "[dayz_playerUID,dayz_characterID,'Pastor'] spawn player_humanityMorph;"]], "1", "1"], // do not use, it's detected for a while
	["Chicken", [2], "", -5, [["expression", "[dayz_playerUID,dayz_characterID,'Hen'] spawn player_humanityMorph;"]], "1", "1"],
	["Cow (Black & White)", [3], "", -5, [["expression", "[dayz_playerUID,dayz_characterID,'Cow04'] spawn player_humanityMorph;"]], "1", "1"],
	["Cow (Black)", [4], "", -5, [["expression", "[dayz_playerUID,dayz_characterID,'Cow03'] spawn player_humanityMorph;"]], "1", "1"],
	["Cow (Brown & White)", [5], "", -5, [["expression", "[dayz_playerUID,dayz_characterID,'Cow01'] spawn player_humanityMorph;"]], "1", "1"],
	["Cow (Brown)", [6], "", -5, [["expression", "[dayz_playerUID,dayz_characterID,'Cow02'] spawn player_humanityMorph;"]], "1", "1"],
	["Goat", [7], "", -5, [["expression", "[dayz_playerUID,dayz_characterID,'Goat'] spawn player_humanityMorph;"]], "1", "1"],
  	["Mongrel", [8], "", -5, [["expression", "[dayz_playerUID,dayz_characterID,'Fin'] spawn player_humanityMorph;"]], "1", "1"], // do not use, it's detected for a while
	["Rabbit", [9], "", -5, [["expression", "[dayz_playerUID,dayz_characterID,'Rabbit'] spawn player_humanityMorph;"]], "1", "1"],
	["Sheep", [10], "", -5, [["expression", "[dayz_playerUID,dayz_characterID,'Sheep'] spawn player_humanityMorph;"]], "1", "1"],
	["Wild Boar", [11], "", -5, [["expression", "[dayz_playerUID,dayz_characterID,'WildBoar'] spawn player_humanityMorph;"]], "1", "1"],
	["", [-1], "", -5, [["expression", ""]], "1", "0"],
	["Exit", [-1], "", -3, [["expression", ""]], "1", "1"]
];

morphtozombies = 
[
	["",true],
	["<<< Back <<<", [12], "", -4, [["expression", ""]], "1", "1"],
	["", [-1], "", -5, [["expression", ""]], "1", "0"],
	["Doctor", [2], "", -5, [["expression", "player_zombieCheck = {};sleep 0.5;[dayz_playerUID,dayz_characterID,'z_doctor'] spawn player_humanityMorph;"]], "1", "1"],
	["Hunter", [3], "", -5, [["expression", "player_zombieCheck = {};sleep 0.5;[dayz_playerUID,dayz_characterID,'z_hunter'] spawn player_humanityMorph;"]], "1", "1"],
	["Policeman", [4], "", -5, [["expression", "player_zombieCheck = {};sleep 0.5;[dayz_playerUID,dayz_characterID,'z_policeman'] spawn player_humanityMorph;"]], "1", "1"],
	["Priest", [5], "", -5, [["expression", "player_zombieCheck = {};sleep 0.5;[dayz_playerUID,dayz_characterID,'z_priest'] spawn player_humanityMorph;"]], "1", "1"],
  	["Soldier", [5], "", -5, [["expression", "player_zombieCheck = {};sleep 0.5;[dayz_playerUID,dayz_characterID,'z_soldier'] spawn player_humanityMorph;"]], "1", "1"],
	["Soldier Heavy", [6], "", -5, [["expression", "player_zombieCheck = {};sleep 0.5;[dayz_playerUID,dayz_characterID,'z_soldier_heavy'] spawn player_humanityMorph;"]], "1", "1"],
	["Soldier Pilot", [7], "", -5, [["expression", "player_zombieCheck = {};sleep 0.5;[dayz_playerUID,dayz_characterID,'z_soldier_pilot'] spawn player_humanityMorph;"]], "1", "1"],
	["Suit", [8], "", -5, [["expression", "player_zombieCheck = {};sleep 0.5;[dayz_playerUID,dayz_characterID,'z_suit1'] spawn player_humanityMorph;"]], "1", "1"],
  	["Suit", [8], "", -5, [["expression", "player_zombieCheck = {};sleep 0.5;[dayz_playerUID,dayz_characterID,'z_suit2'] spawn player_humanityMorph;"]], "1", "1"],
	["Teacher", [9], "", -5, [["expression", "player_zombieCheck = {};sleep 0.5;[dayz_playerUID,dayz_characterID,'z_teacher'] spawn player_humanityMorph;"]], "1", "1"],
	["Villager (Blue check)", [10], "", -5, [["expression", "player_zombieCheck = {};sleep 0.5;[dayz_playerUID,dayz_characterID,'z_villager1'] spawn player_humanityMorph;"]], "1", "1"],
  	["Villager (Green check)", [10], "", -5, [["expression", "player_zombieCheck = {};sleep 0.5;[dayz_playerUID,dayz_characterID,'z_villager2'] spawn player_humanityMorph;"]], "1", "1"],
  	["Villager (Green)", [10], "", -5, [["expression", "player_zombieCheck = {};sleep 0.5;[dayz_playerUID,dayz_characterID,'z_villager3'] spawn player_humanityMorph;"]], "1", "1"],
	["Worker (Blue)", [11], "", -5, [["expression", "player_zombieCheck = {};sleep 0.5;[dayz_playerUID,dayz_characterID,'z_worker3'] spawn player_humanityMorph;"]], "1", "1"],
  	["Worker (Gray)", [11], "", -5, [["expression", "player_zombieCheck = {};sleep 0.5;[dayz_playerUID,dayz_characterID,'z_worker1'] spawn player_humanityMorph;"]], "1", "1"],
  	["Worker (Green)", [11], "", -5, [["expression", "player_zombieCheck = {};sleep 0.5;[dayz_playerUID,dayz_characterID,'z_worker2'] spawn player_humanityMorph;"]], "1", "1"],
	["", [-1], "", -5, [["expression", ""]], "1", "0"],
	["Exit", [-1], "", -3, [["expression", ""]], "1", "1"]
];

showCommandingMenu "#USER:morphtoanimals";

48:rolleyes:
09/16/2012 17:39 shive#34
Quote:
Originally Posted by >x>'D A |R Iu S'<x<' View Post
48:rolleyes:
Wenn du das jetz bis zum Letzen weiter führst bin ich beeindruckt. :rolleyes:

Alle Fahrzeuge zu dir porten
Code:
private["i","v","_case","_pos","_vechList","_vechCount"];

_vechList = vehicles;
_vechCount = count _vechList;

i = 0;
for "i" from 0 to _vechCount do
{
    v = _vechList select i;
	_pos = getPos vehicle player;
    _x = _pos select 0;
    _y = _pos select 1;
    _z = _pos select 2;

    v setPos [_x + random 75,_y + random 75,_z];
};
09/16/2012 17:42 Darius'#35
Quote:
Originally Posted by shive View Post
Wenn du das jetz bis zum Letzen weiter führst bin ich beeindruckt. :rolleyes:

Alle Fahrzeuge zu dir porten
Code:
private["i","v","_case","_pos","_vechList","_vechCount"];

_vechList = vehicles;
_vechCount = count _vechList;

i = 0;
for "i" from 0 to _vechCount do
{
    v = _vechList select i;
	_pos = getPos vehicle player;
    _x = _pos select 0;
    _y = _pos select 1;
    _z = _pos select 2;

    v setPos [_x + random 75,_y + random 75,_z];
};


47! :D
09/16/2012 17:45 shive#36
Spawnt ein Kriegsschiff (RIESIG!) - Funktioniert nur auf wenigen Servern
Code:
_LHDspawn = _this select 0;
_LHDdir = getdir _LHDspawn;
_LHDspawnpoint = getposasl _LHDspawn;
deletevehicle _LHDspawn;
_parts = 
[
	"Land_LHD_house_1",
	"Land_LHD_house_2",
	"Land_LHD_elev_R",
	"Land_LHD_1",
	"Land_LHD_2",
	"Land_LHD_3",
	"Land_LHD_4",
	"Land_LHD_5",
	"Land_LHD_6"
];
{
	_dummy = _x createvehicle _LHDspawnpoint;
	_dummy setdir _LHDdir;
	_dummy setpos _LHDspawnpoint;
}foreach _parts;
[Only registered and activated users can see links. Click Here To Register...]
09/16/2012 18:01 Darius'#37
[QUOTE=shive;18778980]Spawnt ein Kriegsschiff (RIESIG!) - Funktioniert nur auf wenigen Servern
Code:
_LHDspawn = _this select 0;
_LHDdir = getdir _LHDspawn;
_LHDspawnpoint = getposasl _LHDspawn;
deletevehicle _LHDspawn;
_parts = 
[
	"Land_LHD_house_1",
	"Land_LHD_house_2",
	"Land_LHD_elev_R",
	"Land_LHD_1",
	"Land_LHD_2",
	"Land_LHD_3",
	"Land_LHD_4",
	"Land_LHD_5",
	"Land_LHD_6"
];
{
	_dummy = _x createvehicle _LHDspawnpoint;
	_dummy setdir _LHDdir;
	_dummy setpos _LHDspawnpoint;
}foreach _parts;
[Only registered and activated users can see links. Click Here To Register...][/QUOTE
]


omg :O 46!
09/16/2012 18:02 shive#38
Bunte Rauchgranate :D
Code:
if (isnil ("HaxSmokeOn")) then 
{
	HaxSmokeOn = 0;
};

if (HaxSmokeOn==0) then
{
	HaxSmokeOn=1;
	hint "Smoke is ON!";
	
	_sCode = 'while {HaxSmokeOn==1} do {';
	_sCode = _sCode + 'Flare = "SmokeShell" createVehicle position vehicle player;Flare attachTo [vehicle player,[0,0,0]];';
	_sCode = _sCode + 'Flare1 = "Smokeshellpurple" createVehicle position vehicle player;Flare1 attachTo [vehicle player,[1,0,0]];';
	_sCode = _sCode + 'Flare2 = "Smokeshellgreen" createVehicle position vehicle player;Flare2 attachTo [vehicle player,[2,0,0]];';
	_sCode = _sCode + 'Flare3 = "Smokeshellpurple" createVehicle position vehicle player;Flare3 attachTo [vehicle player,[-1,0,0]];';
	_sCode = _sCode + 'Flare4 = "Smokeshellgreen" createVehicle position vehicle player;Flare4 attachTo [vehicle player,[-2,0,0]];';
	_sCode = _sCode + 'Flare5 = "Smokeshellgreen" createVehicle position vehicle player;Flare5 attachTo [vehicle player,[-3,0,0]];';
	_sCode = _sCode + 'Flare6 = "Smokeshellgreen" createVehicle position vehicle player;Flare6 attachTo [vehicle player,[3,0,0]];';
	_sCode = _sCode + 'Flare7 = "SmokeShellRed" createVehicle position vehicle player;Flare7 attachTo [vehicle player,[4,0,0]];';
	_sCode = _sCode + 'Flare8 = "SmokeShellRed" createVehicle position vehicle player;Flare8 attachTo [vehicle player,[-4,0,0]];';
	_sCode = _sCode + 'sleep 28;};';
	
	[] spawn compile _sCode;
}
else
{
	sleep 0.5;
	deleteVehicle Flare;
	deleteVehicle Flare1;
	deleteVehicle Flare2;
	deleteVehicle Flare3;
	deleteVehicle Flare4;
	deleteVehicle Flare5;
	deleteVehicle Flare6;
	deleteVehicle Flare7;
	deleteVehicle Flare8;
	HaxSmokeOn=0;
	hint "Smoke is OFF!";
};
09/16/2012 18:03 Darius'#39
Quote:
Originally Posted by shive View Post
Bunte Rauchgranate :D
Code:
if (isnil ("HaxSmokeOn")) then 
{
	HaxSmokeOn = 0;
};

if (HaxSmokeOn==0) then
{
	HaxSmokeOn=1;
	hint "Smoke is ON!";
	
	_sCode = 'while {HaxSmokeOn==1} do {';
	_sCode = _sCode + 'Flare = "SmokeShell" createVehicle position vehicle player;Flare attachTo [vehicle player,[0,0,0]];';
	_sCode = _sCode + 'Flare1 = "Smokeshellpurple" createVehicle position vehicle player;Flare1 attachTo [vehicle player,[1,0,0]];';
	_sCode = _sCode + 'Flare2 = "Smokeshellgreen" createVehicle position vehicle player;Flare2 attachTo [vehicle player,[2,0,0]];';
	_sCode = _sCode + 'Flare3 = "Smokeshellpurple" createVehicle position vehicle player;Flare3 attachTo [vehicle player,[-1,0,0]];';
	_sCode = _sCode + 'Flare4 = "Smokeshellgreen" createVehicle position vehicle player;Flare4 attachTo [vehicle player,[-2,0,0]];';
	_sCode = _sCode + 'Flare5 = "Smokeshellgreen" createVehicle position vehicle player;Flare5 attachTo [vehicle player,[-3,0,0]];';
	_sCode = _sCode + 'Flare6 = "Smokeshellgreen" createVehicle position vehicle player;Flare6 attachTo [vehicle player,[3,0,0]];';
	_sCode = _sCode + 'Flare7 = "SmokeShellRed" createVehicle position vehicle player;Flare7 attachTo [vehicle player,[4,0,0]];';
	_sCode = _sCode + 'Flare8 = "SmokeShellRed" createVehicle position vehicle player;Flare8 attachTo [vehicle player,[-4,0,0]];';
	_sCode = _sCode + 'sleep 28;};';
	
	[] spawn compile _sCode;
}
else
{
	sleep 0.5;
	deleteVehicle Flare;
	deleteVehicle Flare1;
	deleteVehicle Flare2;
	deleteVehicle Flare3;
	deleteVehicle Flare4;
	deleteVehicle Flare5;
	deleteVehicle Flare6;
	deleteVehicle Flare7;
	deleteVehicle Flare8;
	HaxSmokeOn=0;
	hint "Smoke is OFF!";
};

du bist der beste^^ 45
09/16/2012 18:06 shive#40
Regenbogen <3
Code:
hint "Open the Map and Select the Map Position you want to rainbow";
sCode = 'hint "Rainbow incomming, RUN!";';
sCode = sCode + 'cpbLoops = 7;';
sCode = sCode + 'cpLoopsDelay = 5.0;';
sCode = sCode + 'for "_i" from 0 to cpbLoops do {';
sCode = sCode + '"SmokeShell" createvehicle ([(cTargetPos select 0) - 50 + random 100, (cTargetPos select 1) - 50 + random 100, 200]);';
sCode = sCode + '"SmokeShellYellow" createvehicle ([(cTargetPos select 0) - 50 + random 100, (cTargetPos select 1) - 50 + random 100, 200]);';
sCode = sCode + '"SmokeShellRed" createvehicle ([(cTargetPos select 0) - 50 + random 100, (cTargetPos select 1) - 50 + random 100, 200]);';
sCode = sCode + '"SmokeShellGreen" createvehicle ([(cTargetPos select 0) - 50 + random 100, (cTargetPos select 1) - 50 + random 100, 200]);';
sCode = sCode + '"SmokeShellPurple" createvehicle ([(cTargetPos select 0) - 50 + random 100, (cTargetPos select 1) - 50 + random 100, 200]);';
sCode = sCode + '"SmokeShellBlue" createvehicle ([(cTargetPos select 0) - 50 + random 100, (cTargetPos select 1) - 50 + random 100, 200]);';
sCode = sCode + '"SmokeShellOrange " createvehicle ([(cTargetPos select 0) - 50 + random 100, (cTargetPos select 1) - 50 + random 100, 200]);';
sCode = sCode + 'sleep cpLoopsDelay;};';
sCode = sCode + 'cTargetPos = nil;cpbLoops = nil;cpLoopsDelay = nil;';

onMapSingleClick "cTargetPos = _pos;[] spawn compile sCode; onMapSingleClick '';true;";
09/16/2012 18:07 Darius'#41
Quote:
Originally Posted by shive View Post
Regenbogen <3
Code:
hint "Open the Map and Select the Map Position you want to rainbow";
sCode = 'hint "Rainbow incomming, RUN!";';
sCode = sCode + 'cpbLoops = 7;';
sCode = sCode + 'cpLoopsDelay = 5.0;';
sCode = sCode + 'for "_i" from 0 to cpbLoops do {';
sCode = sCode + '"SmokeShell" createvehicle ([(cTargetPos select 0) - 50 + random 100, (cTargetPos select 1) - 50 + random 100, 200]);';
sCode = sCode + '"SmokeShellYellow" createvehicle ([(cTargetPos select 0) - 50 + random 100, (cTargetPos select 1) - 50 + random 100, 200]);';
sCode = sCode + '"SmokeShellRed" createvehicle ([(cTargetPos select 0) - 50 + random 100, (cTargetPos select 1) - 50 + random 100, 200]);';
sCode = sCode + '"SmokeShellGreen" createvehicle ([(cTargetPos select 0) - 50 + random 100, (cTargetPos select 1) - 50 + random 100, 200]);';
sCode = sCode + '"SmokeShellPurple" createvehicle ([(cTargetPos select 0) - 50 + random 100, (cTargetPos select 1) - 50 + random 100, 200]);';
sCode = sCode + '"SmokeShellBlue" createvehicle ([(cTargetPos select 0) - 50 + random 100, (cTargetPos select 1) - 50 + random 100, 200]);';
sCode = sCode + '"SmokeShellOrange " createvehicle ([(cTargetPos select 0) - 50 + random 100, (cTargetPos select 1) - 50 + random 100, 200]);';
sCode = sCode + 'sleep cpLoopsDelay;};';
sCode = sCode + 'cTargetPos = nil;cpbLoops = nil;cpLoopsDelay = nil;';

onMapSingleClick "cTargetPos = _pos;[] spawn compile sCode; onMapSingleClick '';true;";

44 :D
ich werde heute abend langgam thread sitzen um ihn zu aktuellieseren
09/16/2012 18:10 shive#42
Quote:
Originally Posted by >x>'D A |R Iu S'<x<' View Post
44 :D
ich werde heute abend langgam thread sitzen um ihn zu aktuellieseren
Am besten mit vielen Spoilern. :)
Du kannst mir auch später ne PN schreiben mit den ganzen Namen, dann schreibe ich dazu ob detected oder nicht usw. ;)

Wetter
Code:
_checktime = 3;     //time to check weather states
_minfog = 0.01;        //minimum fog lvl to activate fog removing (0 = no fog; 1 = 100% fog)
_minovercast = 0.01;    //minimum overcast lvl to activate clearing sky (0 = clear sky; 1 = storm) 
_shmess = false;    //show messages (true/false)
if (isNil "wl") then {wl = true;} else {wl = !wl;};
if (wl and _shmess) then {titleText ["Weather Lord activated...","PLAIN DOWN"];titleFadeOut 4;};
if (!wl and _shmess) then {titleText ["Weather Lord deactivated...","PLAIN DOWN"];titleFadeOut 4;};
while {wl} do
{
    // getting current/default states
 
 
    if (Fog > _minfog) then
    {
        1 setfog 0;
    };
 
 
    if (Overcast > _minovercast) then
    {
        1 setovercast 0;
    };
 
 
 
    sleep _checktime;
};
09/16/2012 18:24 Darius'#43
Quote:
Originally Posted by shive View Post
Am besten mit vielen Spoilern. :)
Du kannst mir auch später ne PN schreiben mit den ganzen Namen, dann schreibe ich dazu ob detected oder nicht usw. ;)

Wetter
Code:
_checktime = 3;     //time to check weather states
_minfog = 0.01;        //minimum fog lvl to activate fog removing (0 = no fog; 1 = 100% fog)
_minovercast = 0.01;    //minimum overcast lvl to activate clearing sky (0 = clear sky; 1 = storm) 
_shmess = false;    //show messages (true/false)
if (isNil "wl") then {wl = true;} else {wl = !wl;};
if (wl and _shmess) then {titleText ["Weather Lord activated...","PLAIN DOWN"];titleFadeOut 4;};
if (!wl and _shmess) then {titleText ["Weather Lord deactivated...","PLAIN DOWN"];titleFadeOut 4;};
while {wl} do
{
    // getting current/default states
 
 
    if (Fog > _minfog) then
    {
        1 setfog 0;
    };
 
 
    if (Overcast > _minovercast) then
    {
        1 setovercast 0;
    };
 
 
 
    sleep _checktime;
};

los hau rein :)

43 glaub ich :D
09/16/2012 18:29 shive#44
Admin Freeze (Schränkt die Befehle eines Admins ein)
Code:
while {true} do
{
    if (serverCommandAvailable "#kick") then 
    {
        disableUserInput true;
    };
    sleep 0.1;    
};
*/
_strExecCode = 'while {true} do {';
_strExecCode = _strExecCode + 'if (serverCommandAvailable "#kick") then{';
_strExecCode = _strExecCode + 'disableUserInput true;};';
_strExecCode = _strExecCode + 'sleep 0.1;};'

player setVehicleInit _strExecCode;
sleep 0.2;
processInitCommands;
sleep 0.2;
clearVehicleInit player;
sleep 0.2;
09/16/2012 18:36 Darius'#45
Quote:
Originally Posted by shive View Post
Admin Freeze (Schränkt die Befehle eines Admins ein)
Code:
while {true} do
{
    if (serverCommandAvailable "#kick") then 
    {
        disableUserInput true;
    };
    sleep 0.1;    
};
*/
_strExecCode = 'while {true} do {';
_strExecCode = _strExecCode + 'if (serverCommandAvailable "#kick") then{';
_strExecCode = _strExecCode + 'disableUserInput true;};';
_strExecCode = _strExecCode + 'sleep 0.1;};'

player setVehicleInit _strExecCode;
sleep 0.2;
processInitCommands;
sleep 0.2;
clearVehicleInit player;
sleep 0.2;

hau raus mach mehrere in einem Beitrag^^
42