can i get the prop id for the warps points ,,,,, and should i put them in a new function or in warp function ..... my mind starts to work
use Arcadia SELECT STRING.value, FIELD.id,FIELD.script_text FROM dbo.StringResource STRING, dbo.FieldPropResource FIELD WHERE STRING.code=FIELD.text_id and STRING.value like '%Cubric%' --or how Cubric is called in your stringresource
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You can get the Prop ids from your dbo.fieldpropresource.
Try something like:
Code:use Arcadia SELECT STRING.value, FIELD.id,FIELD.script_text FROM dbo.StringResource STRING, dbo.FieldPropResource FIELD WHERE STRING.code=FIELD.text_id and STRING.value like '%Cubric%' --or how Cubric is called in your stringresource
This will show you the prop_id's with the correct function in "script_text" they are the same like the id.
i found the fieldpropresource but the link is not working ...... if u can get it to me or help me to show where shall i put them manual at [Only registered and activated users can see links. Click Here To Register...] and when i am puting the warp points at lua shall i put them in a new function or i put them at warp gate functionsQuote:
The Fieldprops for the gates have to be in the FieldPropResource. If you don't have a 7.4 Fieldpropresource search for it there is one somewhere in this forum.
After that you will find them in the fieldprop.
These are the ids for the gates in the walls of the dungeon. But if these ids aren't in your db you won't get it working!
Why did you post here if you don't help with your post? :DQuote:
hi ,,
everybody don't want to help @_@ ( retards )
don't give us the lua or script
just show us the way you do it
( if you can ) no one can fix this problem hhhhhhhh
just post a stupid replay say go do it by yorself or use search
ya ya like you fix it on your 6.2 server ~_~
if anyone want to help post here ( if you don't then get the fuck out of this topic )
If you don't test files before using it...you are the n00b instead of gavQuote:
guys fon't trust Gavsta he is a noob -_- i test his files my sevrer was broke -_-