However for the newer client MagicType.dat is encrypted, uses the same method as ItemType.dat etc... even the same key. *sigh they're stupid*
You need to extract it from the 3dtexture.iniQuote:
Where to find the Texture ID in the Effect folder?
What's its named?
You can asign this skill to any class you want, the skillId is 5130.Quote:
awesome. +k for ya
DO i ahve to be water-water with pervade to use this btw?
I just use a HexEditor, works fine, just need the common sense to add/remove certain pieces to avoid any clashing with other skills, or unread data.Quote:
errr a reader rather... basically it deleted the nulls and when you saved it, it put the nulls back... close enough though
I dont believe thats true as long as all patches usually only add or rewrite themQuote:
Could any1 upload this skill textures
please
since the newer clients dont have the folder ice01
etc.
i have basicly completedQuote:
I dont believe thats true as long as all patches usually only add or rewrite them
anyway looks not bad
I will try implement it in TQbins later when I get the time