Quote:
Originally Posted by Stark77
oh i just saw amineurin posted the file i uploaded.
i still dont see your problem. the excel file in the first post of this thread shows all toPoint-values and the world_target.txt translations of the land id.
so e.g. - u want to port from City of Lost to Archo, North:
3501 = Land ID = City of the Lost
3801 = Land ID = Archosaur, North District
the excel file tells u in line 25, that from 3501 to 3801 u need to use toPoint=1.
=> "2500 05000000 04000000 01000000"
or are u searching for a method to find out this order (for Lost City: 2101 3801 3701 4401 5201 4301 4201 3802 3803 7901 6802 7001)? Sorry for confusion... might be to tired.
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Let's take an example in Primal World (before luneska), We have :
-Kirin Town
-Bamboo Raccoon Village
-Tree Raccoon Village
-Dragon Tower
-Autumn Village
In world target file, it's this section :
Code:
9036 "Kirin Town" 163 "-276.677,303.380,-851.097" -1
9037 "Dragon Tower" 163 "-739.563,366.625,-207.971" -1
9038 "Bamboo Raccoon Village" 163 "-276.918,312.560,-381.882" -1
9039 "Tree Raccoon Village" 163 "-407.116,360.800,139.858" -1
9040 "Autumn Village" 163 "-148.777,394.111,646.193" -1
The one that I've tried is Bamboo-to-Tree => toPoint=2, Tree-to-Bamboo => toPoint is also 2, let's say I'm now in Bamboo area and want to go to Tree area, how do I know toPoint value that I should use is 2 just looking from that world_targets.txt
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Quote:
Originally Posted by jollyjoker0305
$toPoint, you need to get it from table teleport service in element.data
i'm not build it up yet. But this is the way:
- Go to town, go to NPC teleport service of that town
- Get that NPC ID or NPC name (ex: 25533 or Teleporter Reviero in PWI)
- Get sELedit tool (tool to view-edit elements.data), you can google it
- Open sELedit, File-Load -> pick file element\data\elements.data
- Search NPC ID (or NPC name). see on the left panel. at row 22, (maybe named id_transmit_service) you got an ID. in this case, it's 26177
- Again, search for that ID (26177). Oh, note that this tool seach from your current location to end. So make sure to move to top before search. Once you find it, you will see a table like this
ID : 26177
Name : Teleport
number_target: 13
target 1 ID: 7102
target 1 fee: 200
target 1 lvl require: 1
target 2 ID: 7101
target 2 fee: 200
target 2 lvl require: 1
number-target is number of point you can teleport from here.
3 entry next is ID of target, Fee and level require of 1st target
Now you have data "where can i go from here"
So you want to teleport to where? let's said you want to go to Map "BlahBlah" with ID = 7101 (get it from world_targets.txt). Then you must set $toPoint=1 (it run from 0 to number_target-1)
Is that ok?
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Ah, I see, I'm quite familiar with sLedit for other things lol, I use it for changing appearance of pet/flyer/whatever that I have to the one that I like, I ever tried Tyrant Prince Mushi as my pet's appearance and many other things just for fun, even tho it's my eyes onli :D
Turns out we can also gather informations of tele points by examining the teleporter section using it. By the way do you have the luneska config file for sledit ? please post it here if you have :handsdown:
That info might be useful to experiment in world map later, right now I'll just use it for primal world where psychic summon can't be used, and any teleporter can lead to any other teleporter nodes.
What I want to know for now is like what I described above, how do I know for example from Bamboo Raccoon Village , what value should I put in $toPoint, to go to Tree Raccoon Village the toPoint value is 2, I don't see any '2' in there.