[Release]Testsystem Source

01/30/2012 20:35 pamz12#31
hm from experience on crystal for example i set speed (with your system) to 100, which shouldn't be a prob. , as EE speed (EA skill) is much faster...
01/30/2012 20:44 Kealy#32
Quote:
Originally Posted by hoseta View Post
gr8 release and its not so ugly written :P
.. Meh.
Still, thumbs up for the single fact of sharing, @bloodx =]
01/30/2012 22:00 brotom#33
Nicely done!
Could someone post a quick tut. how to do it? :P

Nicely Done!
Could someone post/write a quick tut for newbies? :D
01/30/2012 23:56 hello123456#34
Quote:
Originally Posted by brotom View Post
Nicely done!
Could someone post a quick tut. how to do it? :P

Nicely Done!
Could someone post/write a quick tut for newbies? :D
u tried to translate english to english? oO
and for what u need a tut?
01/31/2012 12:14 RunzelEier#35
Quote:
Originally Posted by brotom View Post
Nicely done!
Could someone post a quick tut. how to do it? :P

Nicely Done!
Could someone post/write a quick tut for newbies? :D
Quote:
Originally Posted by bloodx View Post
Guys learn the Basics of C++?
^this
02/03/2012 14:30 hoseta#36
could some1 help me with 1 thing?

when mob is disappear or death and i try to search in "for loop < MAX_MOB" for match ID its faill?, -.-,
It seems that it can not find the correct ID.

PS: LA Bot work fine but i need to delate monster from table after kill cuz i wont to attack non exist monster xD.
And one more thing on XP this work sweet, but on win7 after inject i cant even see a welcome message any idea (BIND DONT WORK TOO)?

here is full code:

02/03/2012 14:34 MoepMeep#37
Gratz on posting your main.cpp twice :p
02/03/2012 14:42 hoseta#38
Quote:
Gratz on posting your main.cpp twice
edited.
02/03/2012 15:47 MoepMeep#39
It's not "MonsterDie" it's animation state.
Your functions shouldn't be in header files.
Your whole structure is somehow fucked up.
But what about ActivateMonsters.MonsterID = 0; Leave the rest as it is and just check if ID != 0 when choosing a mob.
Code:
char GameMaster1[26];
char GameMaster2[26];
...
char GameMaster10[26];
char GameMaster[10][26]? :>
02/03/2012 15:58 hoseta#40
Quote:
Originally Posted by MoepMeep View Post
It's not "MonsterDie" it's animation state.
Your functions shouldn't be in header files.
Your whole structure is somehow fucked up.
But what about ActivateMonsters.MonsterID = 0; Leave the rest as it is and just check if ID != 0 when choosing a mob.
Code:
char GameMaster1[26];
char GameMaster2[26];
...
char GameMaster10[26];
char GameMaster[10][26]? :>
GameMaster etc was already in source of bloodx, i didint delate it yet, my pc crashed it should be fixed today and I'll check your advice thanks.

PS: any idea why on win7 (my main pc) hack wont run? just title of window change and nothing else. (my sec. pc is on win XP).

(About rest, i know its not written well, we can say i am beginner and still learning but thanks for advices)
02/03/2012 16:06 RunzelEier#41
bloodx warum hast du denn für player und monster ein festes array?
mit dynamischen speicherstrukturen ist das doch viel schöner ;)
02/03/2012 16:36 MoepMeep#42
Quote:
Originally Posted by RunzelEier View Post
bloodx warum hast du denn für player und monster ein festes array?
mit dynamischen speicherstrukturen ist das doch viel schöner ;)
Und nun überleg mal wieviele leute hier damit arbeiten könnten ;P
02/03/2012 17:00 hello123456#43
Quote:
Originally Posted by hoseta View Post
GameMaster etc was already in source of bloodx, i didint delate it yet, my pc crashed it should be fixed today and I'll check your advice thanks.

PS: any idea why on win7 (my main pc) hack wont run? just title of window change and nothing else. (my sec. pc is on win XP).

(About rest, i know its not written well, we can say i am beginner and still learning but thanks for advices)
well for me it works on win7 64bit ... i also get an error message when injecting the dll but just click on ignore and it will work ... if u click on retry ur game will crash, if u click on ignore it works ... dunno what's wrong there :S
02/03/2012 17:41 千代子#44
Quote:
Originally Posted by RunzelEier View Post
bloodx warum hast du denn für player und monster ein festes array?
mit dynamischen speicherstrukturen ist das doch viel schöner ;)
Wie BakaBug mal so schön sagte: "BTW ich gebe meine source nur weiter wenn sie scheiße sind Oo
wieso sollte ich gute source weiter geben Oo ? lol..
"

hm bin aufm falschen Acc ups xD
02/03/2012 18:06 hoseta#45
Quote:
Originally Posted by hello123456 View Post
well for me it works on win7 64bit ... i also get an error message when injecting the dll but just click on ignore and it will work ... if u click on retry ur game will crash, if u click on ignore it works ... dunno what's wrong there :S
Did you even read source? u need put into kal folder Testsystem folder with settings.ini etc file... i didint change settings by bloodx cuz i just add stuff and lern. also u need put into settings.ini kalonline window name or hack wont run!!!!

for exemple if kal win name is set to "" like on superkal u just left name= empty.

for legend kal for exmeple
Name=UnitedMMO - Legend of Kal V2

superkal
Name=

here is folder...