:facepalm: i'm so done with this...
Now sit in a puddle and be happy.
Code:
public void Nighttime()
{
Network.GamePackets.Data Packet = new Network.GamePackets.Data(true);
Packet.ID = 104;
Packet.dwParam = 5855577;
foreach (GameState pclient in ServerBase.Kernel.GamePool.Values)
{
Packet.UID = pclient.Entity.UID;
pclient.Send(Packet);
}
}