[GUIDE] How to create a Conquer 5375 Server.

10/25/2011 13:24 F i n c h i#31
Go to [Only registered and activated users can see links. Click Here To Register...] or [Only registered and activated users can see links. Click Here To Register...], actually go to your routers settings page.
10/25/2011 17:57 thefox6010#32
He used the usb network Antar Is Eogod other solution?
10/29/2011 14:59 JobvdH#33
Btw this source is a leech of the Virtual Legends source, it haves the same builds, same names
10/29/2011 17:12 Spirited#34
Quote:
Originally Posted by JobvdH View Post
Btw this source is a leech of the Virtual Legends source, it haves the same builds, same names
I sometimes highly question if Virtual Legends is a leech of another source as well. The source looks like Trinity's source from a long long long time ago.
10/29/2011 20:05 JobvdH#35
I also agree with that Fang..
Pretty lame to leech a leeched source O_o
10/31/2011 20:36 FrontBoy#36
dude i got 3 erorrs saying : Default parameters specifiers are not permitted and when i click on it it points on a = -.- why is that?
10/31/2011 21:10 pro4never#37
Quote:
Originally Posted by FrontBoy View Post
dude i got 3 erorrs saying : Default parameters specifiers are not permitted and when i click on it it points on a = -.- why is that?
It means structures cannot have a default paramater...


EG:

struct Coordinate
{
int X = 0;
int Y = 0;
}

NOT VALID

You cannot give them intial values.

Doing something like....

struct Coordinate
{
int X;
int Y;
public Coordinate(int _x, int _y)
{
X = _x;
Y = _y
}
}

Would be valid (Coordinate coord = new Coord(1,1) or w/e)

Now... take that and apply it to the issue you're experiencing weee!
11/01/2011 19:34 FrontBoy#38
okay i dont know why but i cant solve them -.- the errors are on this lines :

First and secord error:
Quote:
bool CreateThread(bool bRun = true, uint next_uid = 0)
Third error:
Quote:
public SubClass(Game.Entity E, byte _Type = 7) { Owner = E; Type = _Type; }
11/02/2011 00:10 pro4never#39
Ooh crap I totally misread the error.

the error is referring to...

byte _Type = 7

and

uint next_uid = 0

If you posted the whole code it would be far more clearer where you're issue is but w/e. Where you are using it in your code doesn't allow for default params (the whole = x)
11/02/2011 19:42 BeatEmUp#40
still i have question.. i got some problems with the sql file.. it takes like 0.429 sec when i execute it in navicat.. anyone got an idea why this goes wrong or what i should do?
11/02/2011 21:37 F i n c h i#41
Quote:
Originally Posted by BeatEmUp View Post
still i have question.. i got some problems with the sql file.. it takes like 0.429 sec when i execute it in navicat.. anyone got an idea why this goes wrong or what i should do?
Enable InnoDB when you are installing AppServ.
11/07/2011 08:11 DarkRep#42
Quote:
Originally Posted by pro4never View Post
Ooh crap I totally misread the error.

the error is referring to...

byte _Type = 7

and

uint next_uid = 0

If you posted the whole code it would be far more clearer where you're issue is but w/e. Where you are using it in your code doesn't allow for default params (the whole = x)
i got the same error here is the code:

public class SubClass : Writer, Interfaces.IPacket
{
public const byte
SwitchSubClass = 0,
ActivateSubClass = 1,
ShowSubClasses = 7,
MartialPromoted = 5,
LearnSubClass = 4;
Game.Entity Owner = null;

byte[] Buffer;
byte Type;
public SubClass(Game.Entity E, byte _Type = 7) { Owner = E; Type = _Type; }

public void Deserialize(byte[] buffer)
{
this.Buffer = buffer;
}
11/07/2011 08:35 BaussHacker#43
Quote:
Originally Posted by DarkRep View Post
i got the same error here is the code:

public class SubClass : Writer, Interfaces.IPacket
{
public const byte
SwitchSubClass = 0,
ActivateSubClass = 1,
ShowSubClasses = 7,
MartialPromoted = 5,
LearnSubClass = 4;
Game.Entity Owner = null;

byte[] Buffer;
byte Type;
public SubClass(Game.Entity E, byte _Type = 7) { Owner = E; Type = _Type; }

public void Deserialize(byte[] buffer)
{
this.Buffer = buffer;
}
Try
Code:
public class SubClass : Writer, Interfaces.IPacket
    {
        public const byte
        SwitchSubClass = 0,
        ActivateSubClass = 1,
        ShowSubClasses = 7,
        MartialPromoted = 5,
        LearnSubClass = 4;
        Game.Entity Owner = null;

        byte[] Buffer;
        byte Type = 7;
        public SubClass(Game.Entity E, byte _Type) { Owner = E; Type = _Type; }

        public void Deserialize(byte[] buffer)
        {
            this.Buffer = buffer;
        }
11/07/2011 09:20 ta2ta2#44
i didnt rly get step three can u explain it to me i downloaded the source,app server,navicat but cant understand step three plz help me asap
11/08/2011 09:11 DarkRep#45
why i have no item drop from mobs on this source? just when a guard kill the mobs drop some items