why would ug need winhex scripts? everyone there should know how to edit using winhex with ease already.
Hey I got an idea....u saw the thread called pink mobs....maybe u shoud use that script to make monsters at least visible:)Quote:
Nice cool .. my next release will be non aggro i finally figured out how to stop mobs from attacking me . Only problem is they are invisible to me now lol i cant see there body only name .. Anyone know why i can only see name on the monsters ... Please help were almost to the end on how to do this .. After someone can tell me why there invisible maybe we can finally have 100% vack and non aggro made for all to use :)
That is exactly what i was thinking lol. Who cares if the mobs are pink or w/e at least you could vac. I would rather vac with pink mobs then not vac with normal mobs. No question about it :pQuote:
Hey I got an idea....u saw the thread called pink mobs....maybe u shoud use that script to make monsters at least visible:)
LOLz:p...we r thinkikg the same...so maybe if the pink mobs will work with non-agro and vack hack that would be perfect:) try it ;):rolleyes:Quote:
That is exactly what i was thinking lol. Who cares if the mobs are pink or w/e at least you could vac. I would rather vac with pink mobs then not vac with normal mobs. No question about it :p
Actially there is a Castor Cave 2 vack hack....not N2...just so u know...:rolleyes:Quote:
So i'm using the castor cave map for this vack. and this is what i've done and i'm pretty sure i've done the steps correctly
Winhex>open data.pak from 2moons folder
options>in place edit mode
drag and drop castor cave2.whs into winhex, push ok
wait
close winhex
run 2moons. i load norak2 map and it closes my game with the ??? error box.
any suggestions? do i keep the winhex running in the background as i run 2moons?
edit: nvm, it was just a game error, the map norak2 loaded properly.