what the commands to spawn mobs
this is true but #learn_creature_all_skill("pet_name", "char_name")Quote:
BTW
Naga is 540059 (540058 is for testing purposes)
Genie is 540061 (540060 is for testing purposes)
Harpy is 540052
Wolf is 540053
Correct syntax for #learn_creature_all_skill() is:
#learn_creature_all_skill(idx,"name of your char")
where idx refers to the pet formation slot number. If idx=0, all pets in formation will be skilled.
Thats coz u need to remove the chara name from the command in order to do only 1 pet.Quote:
this is true but #learn_creature_all_skill("pet_name", "char_name")
also does all pets in formation regardless that you only used 1 pets name
i know truth is i find all pets to be much more time saving :DQuote:
Thats coz u need to remove the chara name from the command in order to do only 1 pet.
also idk if the pet has to be summoned i did the all pets and i did it unsummoned.
well its a good guess.. i mean some of these codes are simplistic and some arent this one im have to check on and get back with u i personnely havent messed with it muchQuote:
#respawn_near_monster(monster id ,x ,y ,z)
not 100% sure as theres a few monster spawn commands and no idea if the command is even right i just tried guessing.
#respawn(monster id, x, y, z)
ill see if this works most likely not lol
Btw Z = 0 all the time i think just going off NPC co-ords
to know ur x,y ingame type /postion ingame i think or server.
Respawn might be player based say the player died and a GM can rez them or something but idk.
Edit : doesnt work as i figured but that has be to the right format or somthing close.
im sure server spawns mobes by (ID , x, y, z , (maybe spawn time) , (amount) ) idk im still guessing what i need.