Quote:
Originally Posted by MysticAngelz
Bin ich ganz verblödet oder gibts diese Einträge bei mir nicht wir reden doch von der AIPet im _AIInterface Ordner oder?
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Sry, falscher Film, pOwner wars.
Code:
if(!pOwner->bQuestItem && pItemProp->dwItemKind1 == IK1_GENERAL && pItemProp->dwItemKind2 == IK2_GEM && pItemProp->dwItemKind3 == IK3_GEM)
b1 = TRUE;
else if(!pOwner->bWeapons && pItemProp->dwItemKind1 == IK1_WEAPON)
b1 = TRUE;
else if(!pOwner->bArmor && pItemProp->dwItemKind1 == IK1_ARMOR)
b1 = TRUE;
else if(!pOwner->bCards && pItemProp->dwItemKind1 == IK1_GENERAL && pItemProp->dwItemKind2 == IK2_MATERIAL && pItemProp->dwItemKind3 != IK3_ULTIMATE && pItemProp->dwItemKind3 != IK3_ENCHANT && pItemProp->dwItemKind3 != IK3_PIERDICE)
b1 = TRUE;
else if(!pOwner->bFood && pItemProp->dwItemKind1 == IK1_GENERAL && (pItemProp->dwItemKind2 == IK2_FOOD || pItemProp->dwItemKind2 == IK2_REFRESHER || pItemProp->dwItemKind2 == IK2_POTION))
b1 = TRUE;
else if(!pOwner->bEggs && pItemProp->dwItemKind1 == IK1_GENERAL && pItemProp->dwItemKind2 == IK2_GENERAL && pItemProp->dwItemKind3 == IK3_EGG)
b1 = TRUE;
else if(!pOwner->bStones && pItemProp->dwItemKind1 == IK1_GENERAL && pItemProp->dwItemKind2 == IK2_MATERIAL && (pItemProp->dwItemKind3 == IK3_PIERDICE || pItemProp->dwItemKind3 == IK3_ENCHANT || pItemProp->dwItemKind3 == IK3_ULTIMATE || pItemProp->dwItemKind3 == IK3_SUPSTONE))
b1 = TRUE;
else if(!pOwner->bAccessory && pItemProp->dwItemKind1 == IK1_GENERAL && pItemProp->dwItemKind2 == IK2_JEWELRY)
b1 = TRUE;
in
Code:
if(pOwner->bQuestItem && pItemProp->dwItemKind1 == IK1_GENERAL && pItemProp->dwItemKind2 == IK2_GEM && pItemProp->dwItemKind3 == IK3_GEM)
b1 = TRUE;
else if(pOwner->bWeapons && pItemProp->dwItemKind1 == IK1_WEAPON)
b1 = TRUE;
else if(pOwner->bArmor && pItemProp->dwItemKind1 == IK1_ARMOR)
b1 = TRUE;
else if(pOwner->bCards && pItemProp->dwItemKind1 == IK1_GENERAL && pItemProp->dwItemKind2 == IK2_MATERIAL && pItemProp->dwItemKind3 != IK3_ULTIMATE && pItemProp->dwItemKind3 != IK3_ENCHANT && pItemProp->dwItemKind3 != IK3_PIERDICE)
b1 = TRUE;
else if(pOwner->bFood && pItemProp->dwItemKind1 == IK1_GENERAL && (pItemProp->dwItemKind2 == IK2_FOOD || pItemProp->dwItemKind2 == IK2_REFRESHER || pItemProp->dwItemKind2 == IK2_POTION))
b1 = TRUE;
else if(pOwner->bEggs && pItemProp->dwItemKind1 == IK1_GENERAL && pItemProp->dwItemKind2 == IK2_GENERAL && pItemProp->dwItemKind3 == IK3_EGG)
b1 = TRUE;
else if(pOwner->bStones && pItemProp->dwItemKind1 == IK1_GENERAL && pItemProp->dwItemKind2 == IK2_MATERIAL && (pItemProp->dwItemKind3 == IK3_PIERDICE || pItemProp->dwItemKind3 == IK3_ENCHANT || pItemProp->dwItemKind3 == IK3_ULTIMATE || pItemProp->dwItemKind3 == IK3_SUPSTONE))
b1 = TRUE;
else if(pOwner->bAccessory && pItemProp->dwItemKind1 == IK1_GENERAL && pItemProp->dwItemKind2 == IK2_JEWELRY)
b1 = TRUE;