[Sammelthread] Addys

04/11/2011 21:16 l3lemml3eatzz#31
Hier sind Addys erwarte ein Thx;)

~~~~~~~~~~~~By l3lemml3eatzz~~~~~~~~~~
~~~~~~~~~~~~~~Only Privat~~~~~~~~~~~
~~~~~~~~~~~~~~~~POINTER~~~~~~~~~~~~~
#define Playerpointer 0x00BC4470
#define Serverpointer 0x00ABF050
#define BasePointer 0x00AF9648
#define DevicePointer 0x0090B478
#define WeaponPointer 0x009688A4
#define HealthPointer 0x00AFB1DC
#define UserPointer 0x00BC44BC
~~~~~~~~~~~~~~~MEMORY~~~~~~~~~~~~~~~
#define NoSpread 0x00A44F48
#define AllWaysCross 0x0096867C
#define Speed 0x008F37C4
#define D3DName 0x00AFA00C
#define FastAmmo 0x00A483F4
#define FastRepair 0x00A483F8
#define NoBounds 0x00A6F6E8
#define QuickSpawn 0x00A782F8
#define ImDrunk 0x00A74500
~~~~~~~~~~~~~~~~ASM~~~~~~~~~~~~~~~~~
#define WTW 0x0078D1B7
#define STW 0x000
~~~~~~~~~~~~~~OFFSET~~~~~~~~~~~~~~~~
#define ForceKick 0x004E26D7
#define 5thSlot 0x00F83BFFFC
#define NFD 0x00103A8
#define PlayerSize 0x001CE8
#define Gravity 0x00C49C
#define X 0x00102D4
#define Z 0x00102D8
#define Y 0x00102DC
~~~~~~~~~~~~~~Only Privat~~~~~~~~~~~
~~~~~~~~~~~~~~~~POINTER~~~~~~~~~~~~~
#define Playerpointer 0x000
#define Serverpointer 0x00B78290
#define BasePointer 0x00BB28F0
#define DevicePointer 0x009B43C8
#define WeaponPointer 0x00A2229C
#define HealthPointer 0x00BB4484
#define UserPointer 0x00C7D964
~~~~~~~~~~~~~~~MEMORY~~~~~~~~~~~~~~~
#define NoSpread 0x000
#define AllWaysCross 0x00A2212C
#define Speed 0x0099BAD4
#define D3DName 0x00BB32B4
#define FastAmmo 0x00B01E74
#define FastRepair 0x00B01E78
#define NoBounds 0x00B290E8
#define QuickSpawn 0x00B31CF8
#define ImDrunk 0x00B2DF00
~~~~~~~~~~~~~~~~ASM~~~~~~~~~~~~~~~~~
#define WTW 0x007FCD57
#define STW 0x006135F0
~~~~~~~~~~~~~~OFFSET~~~~~~~~~~~~~~~~
#define ForceKick 0x005068E9
#define 5thSlot 0x001021A4
#define NFD 0x00103A8
#define PlayerSize 0x001CF0
#define Gravity 0x00C49C
#define X 0x00102D4
#define Z 0x00102D8
#define Y 0x00102DC
04/12/2011 18:17 .:aLexK:.™#32
Hier die neuen Addys von meinem Logger:

Code:
#+#+#+#+#+#+#+#+#+#+##+#+#+#+#+#+#+#+#+#+##+#+#+#+#+#+#+#+#+#+#
#+#+#+#+#+#+#+#+#+#+# aLexK's AddyLogger #+#+#+#+#+#+#+#+#+#+#
#+#+#+#+#+#+#+#+#+#+##+#+#+#+#+#+#+#+#+#+##+#+#+#+#+#+#+#+#+#+#

#+#+#+#+#+#+#+#+#+#+# Pointer  #+#+#+#+#+#+#+#+#+#+#
#define PTR_PLAYERPOINTER                   0x00C7D918
#define PTR_SERVERPOINTER                   0x00B78290
#define PTR_BASEPOINTER                     0x00BB28F0
#define PTR_DEVICEPOINTER                   0x009B43C8
#define PTR_WEAPONPOINTER                   0x00A2229C
#define PTR_HEALTHPOINTER                   0x00BB4484
#define PTR_USERPOINTER                     0x00C7D964

#+#+#+#+#+#+#+#+#+#+# Address #+#+#+#+#+#+#+#+#+#+#
#define ADR_NOSPREAD                        0x00AFE9C8
#define ADR_ALLWAYSCROSS                    0x00A2212C
#define ADR_SPEED                           0x0099BAD4
#define ADR_PLANTANYWHERE                   0x00AFE9A0
#define ADR_CQCProne                        0x00A220B8
#define ADR_FASTAMMO                        0x00B01E74
#define ADR_FASTMEDIC                       0x00B01E7C
#define ADR_FASTFLAG                        0x00B01E80
#define ADR_FASTREPAIR                      0x00B01E78
#define ADR_NOBOUNDS1                       0x00B290E8
#define ADR_NOBOUNDS2                       0x00B290EC
#define ADR_NOBOUNDS3                       0x00B290F0
#define ADR_QUICKSPAWN1                     0x00B31CF8
#define ADR_QUICKSPAWN2                     0x00B31CFC
#define ADR_QUICKSPAWN3                     0x00B31D00
#define ADR_IMDRUNK                         0x00B2DF00
#define ADR_FASTLOCKON                      0x00C97514
#define ADR_NOWATER                         0x00A22170
#define ADR_WALKUNDERWATER                  0x00B048C0
#define ADR_WATERCOLOR1                     0x00A22174
#define ADR_WATERCOLOR2                     0x00A22178
#define ADR_WATERCOLOR3                     0x00A2217C
#define ADR_FULLBRIGHT1                     0x00B04828
#define ADR_FULLBRIGHT1                     0x00B0482C
#define ADR_FULLBRIGHT1                     0x00B04830
#define ADR_NEARFOG                         0x00B048C8
#define ADR_FARFOG                          0x00B048CC
#define ADR_ANGELVIEW                       0x00AFDAFC
#define ADR_UNLAMMO                         0x00C9140C

#+#+#+#+#+#+#+#+#+#+# Stamina #+#+#+#+#+#+#+#+#+#+#
#define STAMINA1                            0x00******
#define STAMINA2                            0x00******
#define STAMINA3                            0x00****** Not for Noobs!..
#define STAMINA4                            0x00******
#define STAMINA5                            0x00******

#+#+#+#+#+#+#+#+#+#+# Direct3D #+#+#+#+#+#+#+#+#+#+#
#define D3D_NAME                            0x00BB32B4
#define D3D_HEALTH                          0x00BB4484

#+#+#+#+#+#+#+#+#+#+# Offsets #+#+#+#+#+#+#+#+#+#+#
#define OFS_FORCEKICK                       0x005068E9
#define OFS_SLOT1                           0x001021A0
#define OFS_SLOT2                           0x001021A1
#define OFS_SLOT3                           0x001021A2
#define OFS_SLOT4                           0x001021A3
#define OFS_SLOT5                           0x001021A4
#define OFS_SLOT6                           0x001021A5
#define OFS_SLOT7                           0x001021A6
#define OFS_SLOT8                           0x001021A7
#define OFS_NFD                             0x00103A8
#define OFS_PLAYERSIZE                      0x001CF0
#define OFS_X                               0x00102D4
#define OFS_Y                               0x00102DC
#define OFS_Z                               0x00102D8
#define OFS_GRAVITY_X                       0x00C498
#define OFS_GRAVITY_Y                       0x00C4A0
#define OFS_GRAVITY_Z                       0x00C49C
#define OFS_PREMIUM1                        0x0057C
#define OFS_PREMIUM2                        0x00580

#+#+#+#+#+#+#+#+#+#+# PX Stuff #+#+#+#+#+#+#+#+#+#+#
#define PX_EXTRAAMMO1                       0x00AFE9AC
#define PX_EXTRAAMMO2                       0x00AFE9AD
#define PX_SNIPERAMMO                       0x00AFE9AE
#define PX_ASSAULTAMMO                      0x00AFE9B0
#define PX_BANDAGE                          0x00AFE9B2

#+#+#+#+#+#+#+#+#+#+#  Asm  #+#+#+#+#+#+#+#+#+#+#
#define ASM_WTW                             0x007FCD57
#define ASM_STW                             0x006135F0
#define ASM_STAMINA5                        0x0043C4C3


#+#+#+#+#+#+#+#+#+#+##+#+#+#+#+#+#+#+#+#+##+#+#+#+#+#+#+#+#+#+#
#+#+#+#+#+#+#+#+#+#+#       Credits       #+#+#+#+#+#+#+#+#+#+#
#+#+#+#+#+#+#+#+#+#+##+#+#+#+#+#+#+#+#+#+##+#+#+#+#+#+#+#+#+#+#
#+#+#+#+#+#+#+#+#+# aLexK # NikM # NoName #+#+#+#+#+#+#+#+#+#+#
75 Addys Logged!
Have Fun
04/14/2011 07:10 .Tiq3reye™#33
Hier sind die neusten Addys nach den Update:

Quote:
*************************************************
*************************************************
*************************************************
******>>|<< Tiq3reye Addylogger >>|<<******
*******************Start Logging....*******************
*********POINTERS*********
#define ADR_PLAYERPOINTER 0x00C81820
#define ADR_SERVERPOINTER 0x00B7C198
#define ADR_BASEPOINTER 0x00BB67F8
#define ADR_HEALTHPOINTER 0x00BB838C
#define ADR_WEAPONPOINTER 0x00A26378
#define ADR_USERPOINTER 0x00C8186C
*************************************************
*********ADDRESS*********
#define ADR_FASTAMMO 0x000
#define ADR_FASTREPAIR 0x004
#define ADR_FASTHEALTH 0x008
#define ADR_FASTFLAG 0x00C
#define ADR_NOBOUNDS1 0x000
#define ADR_NOBOUNDS2 0x004
#define ADR_NOBOUNDS3 0x008
#define ADR_NOSPAWN1 0x00B35FD8
#define ADR_NOSPAWN2 0x00B35FDC
#define ADR_NOSPAWN3 0x00B35FE0
#define ADR_NOWATER 0x00AF4D70
#define ADR_WUW 0x000
#define ADR_SPREAD 0x009B2A50
#define ADR_SPEED 0x0099D4F4
#define ADR_WATERCOLOR1 0x0016A0031
#define ADR_WATERCOLOR2 0x0016A0035
#define ADR_WATERCOLOR3 0x0016A0039
#define ADR_FULLBRIGHT1 0x00B08968
#define ADR_FULLBRIGHT2 0x00B0896C
#define ADR_FULLBRIGHT3 0x00B08970
#define ADR_NEARFOG 0x000
#define ADR_FARFOG 0x004
#define ADR_GLASSWALL 0x00FFFFFF00
#define ADR_CQC_PRONE 0x00C9CFCC
#define ADR_CQC_SPAWN 0x00A26170
*************************************************
*********ESP STUFF*********
#define ADR_NAME 0x00BB71BC
#define ADR_BRANCHE 0x00BB8398
#define ADR_HEALTH 0x00BB838C
*************************************************
*********OFFSET*********
#define OFS_SLOT1 0x001021A0
#define OFS_SLOT2 0x001021A1
#define OFS_SLOT3 0x001021A2
#define OFS_SLOT4 0x001021A3
#define OFS_SLOT5 0x001021A4
#define OFS_SLOT6 0x001021A5
#define OFS_SLOT7 0x001021A6
#define OFS_SLOT8 0x001021A7
#define OFS_POS_X 0x00130
#define OFS_POS_Y 0x00138
#define OFS_POS_Z 0x00134
#define OFS_GRAV_Z 0x00148
#define OFS_GRAV_Y 0x0014C
#define OFS_GRAV_X 0x00144
#define OFS_VIS_LEVEL 0x0011A288
#define OFS_VIS_DINAR 0x0011A298
#define OFS_ROOMMASTER 0x00FD148
#define OFS_SUPERMASTER 0x000
#define OFS_PREMIUM1 0x0057C
#define OFS_PREMIUM2 0x00580
#define OFS_SNIPERAMMO 0x00B02AAE
#define OFS_EXTRAAMMO1 0x00B02AAC
#define OFS_EXTRAAMMO2 0x00B02AAD
#define OFS_ASSAULTAMMO 0x00B02AB0
#define OFS_BANDAGE 0x00B02AB2
*************************************************
*********ASM*********
#define WTW 0x007FB2E7
#define STAMINA5 0x0043B983
*************************************************
//END LOGGER\
*************************************************
*************************************************
//\ Visit us _www.WR-HackzZ.co.de_ //\
*************************************************
*************************************************
Big Thanks ---> NoName
NikM
Neqqa™
*************************************************
04/14/2011 14:41 Son_Goten#34
New Addys


Code:
-----------------------------------------------------
----------KaaammmmeeeeeHaaaammmeeeeHaaaaaa-----------
-----------------------Wusch-------------------------
-----------------------------------------------------
---------------Gotens_VIPAddylogger------------------
-----------------------V1.0--------------------------
-----------------------------------------------------
--------------------Pointer--------------------------
#define ADR_Serverpointer      0x00B7C198
#define ADR_Playerpointer      0x00C81820
#define ADR_BasePointer        0x00BB67F8
#define ADR_WeaponPointer      0x00A26378
#define ADR_WeaponBase       0x00****** // for Weapon Binder
#define ADR_DevicePointer      0x00B01C00
#define ADR_UserPointer		 0x00C8186C
#define ADR_HealthPointer      0x00BB838C
-----------------------------------------------------
--------------------Menorys--------------------------
#define ADR_StructSize           0x001CF0
#define ADR_AntiAfk           0x00B02AE0
#define ADR_WalkUnderWater    0x000
#define ADR_HeightWater		0x000
#define ADR_FastHealth        0x000
#define ADR_FastAmmo          0x000
#define ADR_FastFlag          0x00B05FA8
#define ADR_FastRepair        0x00B05F70
#define ADR_NoSpread          0x00C9CE30
#define ADR_NoBounds1         0x000
#define ADR_NoBounds2         0x000
#define ADR_NoBounds2         0x004
#define ADR_Speed             0x0099D4F4
#define ADR_Spawn1            0x00B35FE0
#define ADR_Spawn2            0x00B35FDC
#define ADR_Spawn3            0x00B35FD8
#define ADR_FogFar            0x000
#define ADR_FogNear            0x00FFFFFFFC
#define ADR_ForceKick           0x00F99B8
#define ADR_VisualJump              0x0098D9E8
#define ADR_Fullbright1             0x00B08968
#define ADR_Fullbright2              0x00B0896C
#define ADR_FullBright3            0x00B08970
#define ADR_ColorShoot1             0x00B08968
#define ADR_ColorShoot2              0x00B0896C
#define ADR_ColorShoot3            0x00B08970
#define ADR_WaterColor1              0x0016A0031
#define ADR_WaterColor2              0x0016A0035
#define ADR_WaterColor3              0x0016A0039
#define ADR_SuperNoSpread            0x0098FE28
#define ADR_Scope						0x00A26180
#define ADR_CQC_Spawn						0x00C9CFCC
#define ADR_CQC_Prone					0x00C9CFCC
#define ADR_Angelviewer            0x00B01BFC
#define ADR_MemUnlAmmo            0x00B3A620
---------------------PXItems-------------------------
#define ADR_ExtraAmmo1             0x00B02AAC
#define ADR_ExtraAmmo2             0x00B02AAD
#define ADR_SniperPx2              0x00B02AAE
#define ADR_AssultPx2              0x00B02AB0
#define ADR_Bandage                0x00B02AB2
-------------------D3DESPItems-----------------------
#define ESP_D3DBranche			0x00BB8398
#define ESP_D3DHealth         0x00BB838C
#define ESP_D3DTeam			0x00BB84CC
---------------------Offsets-------------------------
#define OFS_Max_Player       0x002B94C
#define OFS_SlotBase       0x00******
#define OFS_X                0x00130
#define OFS_Y                0x000
#define OFS_Z                0x000
#define OFS_LowGravityOfs_X  0x00C4A4
#define OFS_LowGravityOfs_Y  0x00148
#define OFS_LowGravityOfs_Z  0x00C4AC
#define OFS_NFD              0x00150
#define OFS_Slot1            0x001021A0
#define OFS_Slot2            0x001021A1
#define OFS_Slot3            0x001021A2
#define OFS_Slot4            0x001021A3
#define OFS_Slot5            0x001021A4
#define OFS_Slot6            0x001021A5
#define OFS_Slot7            0x001021A6
#define OFS_Slot8            0x001021A7
#define OFS_Level            0x0011A288
#define OFS_Dinar            0x0011A298
#define OFS_Prem1            0x0057C
#define OFS_Prem2            0x00580
#define OFS_GmWarn            0x00BB8364
--------------------AsmAddys-------------------------
#define OFS_Stamina5				0x0043B983
#define OFS_Stamina10				0x0043B9A1
#define ADR_Ossigen				 0x00******
#define ADR_QuickPlant             0x00******
#define ADR_Quick_Defuse          0x00******
#define ADR_WTW					0x007FB2E7
#define ADR_STW					0x00611430
#define ADR_Escalator1            0x00******
#define ADR_NoReload            0x00******
#define ADR_Escalator2             0x00******
#define ADR_ZeroDealy             0x00******
#define ADR_ForceKick          0x00******
#define ADR_FakeKick          0x00******
#define ADR_Headshoot1         0x00******
#define ADR_Headshoot2         0x00******
#define ADR_AutoRepair           0x00******
#define ADR_RadarGps           0x00******
--------------------Aktelery-------------------------
#define ADR_Artillery1            0x00****** 
#define ADR_Artillery2            0x00****** // no sure
#define ADR_Artillery3            0x00****** // no sure
#define ADR_Artillery4            0x00******
#define ADR_Artillery5            0x00******D no sure
#define ADR_Artillery6            0x00******
#define ADR_Artillery7            0x00****** no sure
#define ADR_Artillery8            0x00******
--------------------Vehcicle-------------------------
#define ADR_VehJump1           0x00******
#define ADR_VehJump2            0x00******
#define ADR_VehJump3             0x00******
#define ADR_VehJump4            0x00******
#define ADR_OmgCar1             0x00******
#define ADR_OmgCar2            0x00******
#define ADR_VehInvisible             0x00******
#define ADR_VehicleNoRestrictions1             0x00******
#define ADR_VehicleNoRestrictions2             0x00******
#define ADR_VehicleNoRestrictions3             0x00******
#define ADR_VehicleNoRestrictions4             0x00******
-----------------------------------------------------
---------------------Credits:------------------------
---------------------NoName--------------------------
-----------------------NikM--------------------------
---------------------Son_Goten-----------------------
--------------------CyberRazzor----------------------
-----------------------------------------------------
-----------------------------------------------------
------------------------WRC--------------------------
----------------------BestForum----------------------
-----------------------VisitUs-----------------------
-----------------------------------------------------
-----------------------------------------------------

viel Spass :D
04/14/2011 15:50 inT!Kam#35
PHP Code:
//=========================================\
//=============== NikM Logger =============\
//=============      v.2.0     ============\
//============= Start logging =============\
//=========================================\

//~~~~~~~~~~~~Pointers~~~~~~~~~~~~\
#define Playerpointer            0x00C81820
#define Serverpointer            0x00B7C198
#define Basepointer              0x00BB67F8
#define Healthpointer            0x00BB838C
#define Weaponpointer            0x00A26378
#define Userpointer              0x00C8186C

//~~~~~~~~~~~~Addys~~~~~~~~~~~~\
#define FastAmmo                 0x000
#define FastRepair               0x004
#define FastHealth               0x008
#define FastFlag                 0x00C
#define Map_Bounds1              0x000
#define Map_Bounds2              0x004
#define Map_Bounds3              0x008
#define Spawnwait1               0x00B35FD8
#define Spawnwait2               0x00B35FDC
#define Spawnwait3               0x00B35FE0
#define CQCSpawn                 0x00A26170
#define WalkUnderWater           0x000
#define NoWater                  0x00AF4D70
#define NoSpread                 0x009B2A50
#define SuperNoSpread            0x0098FE28
#define Player_Speed             0x0099D4F4
#define WaterColor1              0x0016A0031
#define WaterColor2              0x0016A0035
#define WaterColor3              0x0016A0039
#define DeepWaterColor1          0x0016A003D
#define DeepWaterColor2          0x0016A0041
#define DeepWaterColor3          0x0016A0045
#define FogColor1                0x00FFFFFFA8
#define FogColor2                0x00FFFFFFAC
#define FogColor3                0x00FFFFFFB0
#define FullBright1              0x00B08968
#define FullBright2              0x00B0896C
#define FullBright3              0x00B08970
#define Near_Fog                 0x000
#define Far_Fog                  0x004
#define GlassWalls               0x00FFFFFF00
#define CQC_Prone                0x00C9CFCC
#define D3D_Name                 0x00BB71BC
#define D3D_IP                   0x00BB6ECC
#define D3D_Branche              0x00BB8398
#define D3D_Health               0x00BB838C
#define Angelview                0x00B01BFC

//~~~~~~~~~~~~Offsets~~~~~~~~~~~~\
#define Slot1_Ofs                0x001021A0
#define Slot2_Ofs                0x001021A1
#define Slot3_Ofs                0x001021A2
#define Slot4_Ofs                0x001021A3
#define Slot5_Ofs                0x001021A4
#define Slot6_Ofs                0x001021A5
#define Slot7_Ofs                0x001021A6
#define Slot8_Ofs                0x001021A7
#define X_Axis                   0x00130
#define Y_Axis                   0x00138
#define Z_Axis                   0x00134
#define NoFallDamage_Ofs         0x00204
#define Gravity_X                0x00144
#define Gravity_Y                0x0014C
#define Gravity_Z                0x00148
#define Recoil_Ofs1              0x001C
#define Recoil_Ofs2              0x0020
#define Recoil_Ofs3              0x0024
#define Level_Ofs                0x0011A288
#define Dinar_Ofs                0x0011A298
#define RoomMaster_Ofs           0x00FD148
#define SuperMaster_Ofs          0x00FCD30
#define Premium1_Ofs             0x0057C
#define Premium2_Ofs             0x00580
#define ExtraAmmo1_Ofs           0x00B02AAC
#define ExtraAmmo2_Ofs           0x00B02AAD
#define SniperAmmo_Ofs           0x00B02AAE
#define AssaultAmmo_Ofs          0x00B02AB0
#define Bandage_Ofs              0x00B02AB2
#define GM_Warning_Ofs           0x00BB8364

//~~~~~~~~~~~~ASM~~~~~~~~~~~~\
#define WalkThroughWalls_Asm     0x007FB2E7
#define Stamina5_Asm             0x0043B983
#define Stamina10_Asm            0x0043B9B3
#define QuickPlant_Asm           0x00528093
#define QuickDefuse_Asm          0x00527499
#define Oxigen_Asm               0x0051B801




//Creditz:\
//NoName (Logger Source)\
//NikM (Pattern)\

//Special Thanks:\
//Son_Goten (For Showing me how to search f*ck'n' Bytes & Quick Plant)\

//=========================================\
//============= End of logging ============\
//========== Visit www.cheaters1st.net =========\
//=========================================\


//==============  Next logging  ===========\ 
04/14/2011 19:43 .:aLexK:.™#36
Code:
#+#+#+#+#+#+#+#+#+#+##+#+#+#+#+#+#+#+#+#+##+#+#+#+#+#+#+#+#+#+#
#+#+#+#+#+#+#+#+#+#+# aLexK's AddyLogger #+#+#+#+#+#+#+#+#+#+#
#+#+#+#+#+#+#+#+#+#+##+#+#+#+#+#+#+#+#+#+##+#+#+#+#+#+#+#+#+#+#

#+#+#+#+#+#+#+#+#+#+# Pointer  #+#+#+#+#+#+#+#+#+#+#
#define PTR_PLAYERPOINTER                   0x00C81820
#define PTR_SERVERPOINTER                   0x00B7C198
#define PTR_BASEPOINTER                     0x00BB67F8
#define PTR_DEVICEPOINTER                   0x009B7108
#define PTR_WEAPONPOINTER                   0x00A26378
#define PTR_HEALTHPOINTER                   0x00BB838C
#define PTR_USERPOINTER                     0x00C8186C

#+#+#+#+#+#+#+#+#+#+# Address #+#+#+#+#+#+#+#+#+#+#
#define ADR_NOSPREAD                        0x009B2A50
#define ADR_ALLWAYSCROSS                    0x000
#define ADR_SPEED                           0x0099D4F4
#define ADR_PLANTANYWHERE                   0x00B02AA4
#define ADR_CQCProne                        0x00C9CFCC
#define ADR_FASTAMMO                        0x000
#define ADR_FASTMEDIC                       0x008
#define ADR_FASTFLAG                        0x00C
#define ADR_FASTREPAIR                      0x004
#define ADR_NOBOUNDS1                       0x000
#define ADR_NOBOUNDS2                       0x004
#define ADR_NOBOUNDS3                       0x008
#define ADR_QUICKSPAWN1                     0x00B35FD8
#define ADR_QUICKSPAWN2                     0x00B35FDC
#define ADR_QUICKSPAWN3                     0x00B35FE0
#define ADR_IMDRUNK                         0x00B32160
#define ADR_FASTLOCKON                      0x00C9BF34
#define ADR_NOWATER                         0x00AF4D70
#define ADR_WALKUNDERWATER                  0x000
#define ADR_WATERCOLOR1                     0x0016A0031
#define ADR_WATERCOLOR2                     0x0016A0035
#define ADR_WATERCOLOR3                     0x0016A0039
#define ADR_FULLBRIGHT1                     0x00B08968
#define ADR_FULLBRIGHT1                     0x00B0896C
#define ADR_FULLBRIGHT1                     0x00B08970
#define ADR_NEARFOG                         0x000
#define ADR_FARFOG                          0x004
#define ADR_ANGELVIEW                       0x00B01BFC
#define ADR_UNLAMMO                         0x00B39168



#+#+#+#+#+#+#+#+#+#+# Direct3D #+#+#+#+#+#+#+#+#+#+#
#define D3D_NAME                            0x00BB71BC
#define D3D_HEALTH                          0x00BB838C

#+#+#+#+#+#+#+#+#+#+# Offsets #+#+#+#+#+#+#+#+#+#+#
#define OFS_FORCEKICK                       0x004FD44B
#define OFS_SLOT1                           0x001021A0
#define OFS_SLOT2                           0x001021A1
#define OFS_SLOT3                           0x001021A2
#define OFS_SLOT4                           0x001021A3
#define OFS_SLOT5                           0x001021A4
#define OFS_SLOT6                           0x001021A5
#define OFS_SLOT7                           0x001021A6
#define OFS_SLOT8                           0x001021A7
#define OFS_NFD                             0x000
#define OFS_PLAYERSIZE                      0x001CF0
#define OFS_X                               0x00130
#define OFS_Y                               0x000
#define OFS_Z                               0x000
#define OFS_GRAVITY_X                       0x00144
#define OFS_GRAVITY_Y                       0x0014C
#define OFS_GRAVITY_Z                       0x00148
#define OFS_PREMIUM1                        0x0057C
#define OFS_PREMIUM2                        0x00580

#+#+#+#+#+#+#+#+#+#+# PX Stuff #+#+#+#+#+#+#+#+#+#+#
#define PX_EXTRAAMMO1                       0x00B02AAC
#define PX_EXTRAAMMO2                       0x00B02AAD
#define PX_SNIPERAMMO                       0x00B02AAE
#define PX_ASSAULTAMMO                      0x00B02AB0
#define PX_BANDAGE                          0x00B02AB2

#+#+#+#+#+#+#+#+#+#+#  Asm  #+#+#+#+#+#+#+#+#+#+#
#define ASM_WTW                             0x007FB2E7
#define ASM_STW                             0x00611570
#define ASM_STAMINA5                        0x0043B983


#+#+#+#+#+#+#+#+#+#+##+#+#+#+#+#+#+#+#+#+##+#+#+#+#+#+#+#+#+#+#
#+#+#+#+#+#+#+#+#+#+#       Credits       #+#+#+#+#+#+#+#+#+#+#
#+#+#+#+#+#+#+#+#+#+##+#+#+#+#+#+#+#+#+#+##+#+#+#+#+#+#+#+#+#+#
#+#+#+#+#+#+#+#+#+# aLexK # NikM # NoName #+#+#+#+#+#+#+#+#+#+#
75 Addys Logged!
04/14/2011 19:59 .Aless™#37
Leute die Addys sind alle Fail... Werden nicht gehen... Jede Addy Dort ist falsch.. Auch in meinem Addylogger

Hier meine Addys, um eine Infra zu vermeiden:
Quote:
//#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-//
//-#-#-#-#-#-#-#-#-# PUBLIC ADDYLOGGER BY ALESS #-#-#-#-#-#-#-#-#-//
//#-#-#-#-#-#-#-#-#-#-#-#-#-START LOGGING-#-#-#-#-#-#-#-#-#-#-#-#-//
//#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-//

//#-#-#-#-#-#-#-# POINTER #-#-#-#-#-#-#-#//

#define ADR_PLAYERPOINTER 0x00C81820
#define ADR_SERVERPOINTER 0x00B7C198
#define ADR_BASEPOINTER 0x00BB67F8
#define ADR_DEVICEPOINTER 0x009B7108
#define ADR_WEAPONPOINTER 0x00A26378
#define ADR_HEALTHPOINTER 0x00BB838C
#define ADR_USERPOINTER 0x00C8186C

//#-#-#-#-#-#-#-# PLAYER #-#-#-#-#-#-#-#//

#define ADR_NOSPREAD 0x009B2A50
#define ADR_ALWAYSCROSSHAIR 0x000
#define ADR_SPEED 0x0099D4F4
#define ADR_NOBOUNDS1 0x000
#define ADR_NOBOUNDS2 0x004
#define ADR_NOBOUNDS3 0x008
#define ADR_NOSPAWN1 0x00B35FD8
#define ADR_NOSPAWN2 0x00B35FDC
#define ADR_NOSPAWN3 0x00B35FE0
#define ADR_IMDRUNK 0x00B32160
#define ADR_PLAYERSIZE 0x001CF0
#define ADR_NOWATER 0x00AF4D70
#define ADR_WUW 0x000
#define ADR_IMDRUNK 0x00B32160
#define ADR_CQC_PRONE 0x00C9CFCC

//#-#-#-#-#-#-#-# ESP & CO. #-#-#-#-#-#-#-#//

#define ADR_D3DNAME 0x00BB71BC
#define ADR_ESPBRANCHE 0x00BB8398
#define ADR_ESPHEALTH 0x00BB838C

//#-#-#-#-#-#-#-# FAST #-#-#-#-#-#-#-#//

#define ADR_FASTAMMO 0x00B05F7C
#define ADR_FASTREPAIR 0x00B05F84
#define ADR_FASTHELATH 0x00B05F84
#define ADR_FASTFLAG 0x00B05F88

//#-#-#-#-#-#-#-# ASM #-#-#-#-#-#-#-#//

#define ADR_LOCKON 0x00C9BF34
#define ADR_FORCEKICK 0x004FD44B
#define ADR_WTW 0x007FB2E7
#define ADR_STW 0x00611570

//#-#-#-#-#-#-#-# PX #-#-#-#-#-#-#-#//

#define ADR_STAMINA5 0x0043B983
#define ADR_SNIPERAMMO 0x00B02AAE
#define ADR_EXTRAAMMO1 0x00B02AAC
#define ADR_EXTRAAMMO2 0x00B02AAD
#define ADR_ASSAULTAMMO 0x00B02AB0
#define ADR_BANDAGE 0x00B02AB2

//#-#-#-#-#-#-#-# OTHER #-#-#-#-#-#-#-#//

#define ADR_HAWKMODE 0x0098F2B8
#define ADR_FULLBRIGHT1 0x00B08968
#define ADR_FULLBRIGHT2 0x00B0896C
#define ADR_FULLBRIGHT3 0x00B08970

//#-#-#-#-#-#-#-# OFFSETS #-#-#-#-#-#-#-#//

#define OFS_X 0x00130
#define OFS_Y 0x000
#define OFS_Z 0x000
#define OFS_GRAVITYX 0x00144
#define OFS_GRAVITYY 0x0014C
#define OFS_GRAVITYZ 0x00148
#define OFS_1SLOT 0x001021A0
#define OFS_2SLOT 0x001021A1
#define OFS_3SLOT 0x001021A2
#define OFS_4SLOT 0x001021A3
#define OFS_5SLOT 0x001021A4
#define OFS_6SLOT 0x001021A5
#define OFS_7SLOT 0x001021A6
#define OFS_8SLOT 0x001021A7
#define OFS_NFD 0x000
#define OFS_PREMIUM1 0x0057C
#define OFS_PREMIUM2 0x00580



Credits:
Aless™
Noname

Thanks to:
BlackLegend™

//#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-//
//#-#-#-#-#-#-#-#-#-#-#-#-#-#END LOGGING#-#-#-#-#-#-#-#-#-#-#-#-#-//
//#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-//


//#-#-#-#-#-#-#-#-#-#-#-#-#-NEXT LOGGING#-#-#-#-#-#-#-#-#-#-#-#-#-//
04/14/2011 20:20 Bionomic™#38
Quote:
Originally Posted by .Aless™ View Post
Leute die Addys sind alle Fail... Werden nicht gehen... Jede Addy Dort ist falsch.. Auch in meinem Addylogger

Hier meine Addys, um eine Infra zu vermeiden:
Nein...
Player/ServerPointer ist richtig
Rest noch nicht getsted^^

I can need IP Addy...
X,Y,Z sind changed
Anti-Infra:

Die gehen :

#define ADR_PTR_SERVERPOINTER 0x00B7C198

#define ADR_OFS_1Slot 0x001021A0
#define ADR_OFS_2Slot 0x001021A1
#define ADR_OFS_3Slot 0x001021A2
#define ADR_OFS_4Slot 0x001021A3
#define ADR_OFS_5Slot 0x001021A4
#define ADR_OFS_6Slot 0x001021A5
#define ADR_OFS_7Slot 0x001021A6
#define ADR_OFS_8Slot 0x001021A7
04/14/2011 20:34 rapper1400#39
Hier mal Addy´s von mir nicht alle :D aber n Paar !

Code:
::::::::::::::::::::::::::::::::::::::::::::::::::::
/////////////Rapp3r´s Addylogger v0.2///////////////
::::::::::::::::::::::::::::::::::::::::::::::::::::

#define ADR_PLAYERPOINTER		0x00C81820
#define ADR_HIDEWEAPON			0x0098FDFC
#define ADR_SERVERPOINTER		0x00B7C198
#define ADR_BASEPOINTER			0x00BB67F8
#define ADR_WEAPONPOINTER		0x00A26378

#define ADR_SPEED			0x0099D4F4
#define ADR_FASTFLAG			0x00B05FA8
#define ADR_FASTREPAIR			0x00B05F70
#define ADR_NOBOUNDS1			0x000
#define ADR_NOBOUNDS2			0x00FFFFFFF8
#define ADR_NOBOUNDS3			0x004
#define ADR_NOSPREAD			0x00C9CE30
#define ADR_ROOMMASTER			0x00FD148

#define OFS_SLOT1			0x001021A0
#define OFS_SLOT2			0x001021A1
#define OFS_SLOT3			0x001021A2
#define OFS_SLOT4			0x001021A3
#define OFS_SLOT5			0x001021A4
#define OFS_SLOT6			0x001021A5
#define OFS_SLOT7			0x001021A6
#define OFS_SLOT8			0x001021A7
#define OFS_LEVEL			0x0011A288
#define OFS_DINAR			0x0011A298

///////////////////////////////////////////////////
::::::::::::::::::::Logging end::::::::::::::::::::
///////////////////////////////////////////////////
Keine Ahnung ob se gehen ! :D aber denk schon !
04/15/2011 15:27 _TradEmArk_˜#40
Code:
----------------------------------------------------------
------------_TradEmArk_ VIP Addylogger------------
------------|_TradEmArk_|NikM|Gordon------------
----------------|NoName|Son_Goten----------------
----------------------------------------------------------
--------------------|Start Logging..|-------------------

----------------------|Pointers|----------------------
#define ADR_PLAYERPOINTER      0x00C81820
#define ADR_SERVERPOINTER     0x00B7C198
#define ADR_BASEPOINTER         0x00BB67F8
#define ADR_HEALTHPOINTER     0x00BB838C
#define ADR_USERPOINTER        0x00C8186C

----------------------|Adresses|----------------------
#define ADR_ANGELVIEW          0x00B01BFC
#define ADR_QuickPlant            0x00528093
#define ADR_QuickDefuse         0x00527499
#define ADR_AntiAfk                0x00B02AE0
#define ADR_FORCEKICK          0x00F99B8
#define ADR_SuperNoSpread    0x0098FE28
#define ADR_VIRTUALJUMP      0x0098C808
#define ADR_FASTAMMO         0x000
#define ADR_FASTREPAIR       0x004
#define ADR_FASTHEALTH      0x008
#define ADR_FASTFLAG          0x00C
#define ADR_NoBounds 1        0x000
#define ADR_NoBounds 2        0x004
#define ADR_NoBounds 3        0x008
#define ADR_NOSPAWN 1        0x00B35FD8
#define ADR_NOSPAWN 2        0x00B35FDC
#define ADR_NOSPAWN 3        0x00B35FE0
#define ADR_NOWATER           0x00AF4D70
#define ADR_WUW                  0x000
#define ADR_NOSPREAD          0x009B2A50
#define ADR_SPEED                0x0099D4F4
#define ADR_WATERCOLOR1   0x0016A0031
#define ADR_WATERCOLOR2   0x0016A0035
#define ADR_WATERCOLOR3   0x0016A0039
#define ADR_FullBright1          0x00B08968
#define ADR_FullBright2          0x00B0896C
#define ADR_FullBright3          0x00B08970
#define ADR_NearFog             0x000
#define ADR_FarFog               0x004
#define ADR_GlassWalls          0x00FFFFFF00
#define ADR_CQC Prone          0x00C9CFCC
#define ADR_CQC Spawn         0x00A26170

----------------------|Offsets|----------------------
#define OFS_MaxPlayer        0x002B94C
#define OFS_1SLOT             0x001021A0
#define OFS_2SLOT             0x001021A1
#define OFS_3SLOT             0x001021A2
#define OFS_4SLOT             0x001021A3
#define OFS_5SLOT             0x001021A4
#define OFS_6SLOT             0x001021A5
#define OFS_7SLOT             0x001021A6
#define OFS_8SLOT             0x001021A7
#define OFS_X                    0x00130
#define OFS_Y                    0x00138
#define OFS_Z                    0x00134
#define OFS_NFD                0x00| €: Haha die bekommt ihr nicht
#define OFS_Gravity X         0x00144
#define OFS_Gravity Y         0x0014C
#define OFS_Gravity Z         0x00148
#define OFS_Level              0x0011A288
#define OFS_Dinar              0x0011A298
#define OFS_Room_Master  0x00FD148
#define OFS_Premium 1      0x000057C
#define OFS_Premium 2      0x0000580

----------------------|D3D ESP Addys|----------------------
#define ADR_Esp_Name          0x00BB71BC
#define ADR_Esp_Branche       0x00BB8398
#define ADR_Esp_Health         0x00BB838C

----------------------|PX Item Addys|----------------------
#define ADR_SniperAmmo        0x00B02AAE
#define ADR_ExtraAmmo1        0x00B02AAC
#define ADR_ExtraAmmo2        0x00B02AAD
#define ADR_AssultAmmo        0x00B02AB0
#define ADR_Bandage             0x00B02AB2

----------------------|Special Addys|----------------------
#define OFS_ColorShot1         0x00B08968
#define OFS_ColorShot2         0x00B0896C
#define OFS_ColorShot3         0x00B08970

----------------------|ASM Addys|----------------------
#define ASM_WTW               0x007FB2E7
#define ASM_Stamina5          0x0043B983

----------------------------------------------------------
----------------------|End Logging..|----------------------
----------------------------------------------------------
----------------------------------------------------------
----------------------|Next Logging|----------------------
----------------------------------------------------------
04/15/2011 15:53 rapper1400#41
Trade :D ich habe selber Addylogger :P aber wenn du sie nicht gibst gib ich sie :D
Ich suche nochn Paar bytes ! :D Die andern Addy´s geb ich euch aber nicht

Code:
#define OFS_NFD  0x00150
Ka ob sie stimmt aber denke schon ! :D
04/15/2011 16:28 BlackLegend™#42
Quote:
Originally Posted by Son_Goten View Post
NFD ist fail es war Offset update ;)
die richtige sieht anders aus
jetzt muss Trade die Pattern neu scuhen :D

so weit ers "noch" kann
~~~~~~~~~~~By BlackLegend~~~~~~~~~~~
~~~~~~~~~~~~Privat Logger~~~~~~~~~~~
~~~~~~~~~~~~~~~Pointer~~~~~~~~~~~~~~
#define PTR_Playerpointer 0x00C81820
#define PTR_Serverpointer 0x00B7C198
#define PTR_BasePointer 0x00BB67F8
#define PTR_DevicePointer 0x009B7108
#define PTR_WeaponPointer 0x00A26378
#define PTR_HealthPointer 0x00BB838C
#define PTR_UserPointer 0x00C8186C
~~~~~~~~~~~~~~~~ASM~~~~~~~~~~~~~~~~~
#define ASM_Invisible 0x00428EAA
#define ASM_Bullets 0x0043C825
#define ASM_NoReload 0x0024548B08
#define ASM_NoDelay 0x004920CB
#define ASM_QuickPlant 0x00528093
#define ASM_QuickDefuse 0x00527499
#define ASM_WTW 0x007FB2E7
#define ASM_STW 0x00611570
#define ASM_Stamina 5 0x0043B983
~~~~~~~~~~~~~~OFFSETS~~~~~~~~~~~~~~~
#define OFS_PlayerSize 0x001CF0
#define OFS_Premium1 0x0057C
#define OFS_Premium2 0x00580
#define OFS_1Slot 0x001021A0
#define OFS_2Slot 0x001021A1
#define OFS_3Slot 0x001021A2
#define OFS_4Slot 0x001021A3
#define OFS_5Slot 0x001021A4
#define OFS_6Slot 0x001021A5
#define OFS_7Slot 0x001021A6
#define OFS_8Slot 0x001021A7
#define OFS_NFD 0x00
#define OFS_X 0x00
#define OFS_Y 0x00 Selber suchen regelt xD
#define OFS_Z 0x00
~~~~~~~~~~~~~~~~D3D~~~~~~~~~~~~~~~~~
#define D3D_Name 0x00BB71BC
#define D3D_Branche 0x00BB8398
#define D3D_Health 0x00BB838C
~~~~~~~~~~~~~~~~MEM~~~~~~~~~~~~~~~~~
#define MEM_BlackToLobby 0x0040EB00
#define MEM_CQC Prone 0x00C9CFCC
#define MEM_ForceKick 0x004FD44B
#define MEM_SuperNoSpread 0x0098FE28
#define MEM_SuperMaster 0x00FCD30
#define MEM_RoomMaster 0x00FD148
#define MEM_NoSpawnWait1 0x00B35FD8
#define MEM_NoSpawnWait2 0x00B35FDC
#define MEM_NoSpawnWait3 0x00B35FE0
#define MEM_ImDrunk 0x00B32160
#define MEM_FastAmmo 0x00B05F7C
#define MEM_FastFlag 0x00B05F88
#define MEM_FastHealth 0x00B05F84
#define MEM_FastRepair 0x00B05F84
#define MEM_FastLockOn 0x00C9BF34
#define MEM_Fullbright1 0x00B08968
#define MEM_Fullbright2 0x00B0896C
#define MEM_Fullbright3 0x00B08970
#define MEM_NoSpread 0x009B2A50
#define MEM_MaxPlayer 0x002B94C
#define MEM_HawkMode 0x0098F2B8
#define MEM_Speed 0x0099D4F4
#define MEM_NoWater 0x00AF4D70
~~~~~~~~~~~~~~~~~PX~~~~~~~~~~~~~~~~~
#define PX_ExtraAmmo1 0x00B02AAC
#define PX_ExtraAmmo2 0x00B02AAD
#define PX_Bandage 0x00B02AB2
#define PX_AssaultAmmo 0x00B02AB0
#define PX_SniperAmmo 0x00B02AAE
#Credits: BlackLegend,Willi27
04/15/2011 19:32 xMicroX#43
/=======MicroX Private AddyLogger=======\
/=============START============\
/============POINTERS============\
#define ADR_PLAYERPOINTER 0x00C8186C
#define ADR_SERVERPOINTER 0x00B7C198
#define ADR_BASEPOINTER 0x00BB67F8
#define ADR_DEVICEPOINTER 0x009B7108
#define ADR_WEAPONPOINTER 0x00A26378
#define ADR_HEALTHPOINTER 0x00BB838C
#define ADR_USERPOINTER 0x00C8186C
/============ADDYS============\
#define ADR_SPEED 0x0099D4F4
#define ADR_FASTAMMO 0x00B05F7C
#define ADR_FASTREPAIR 0x00B05F84
#define ADR_NOSPAWN1 0x00B35FD8
#define ADR_NOSPAWN2 0x00B35FDC
#define ADR_NOSPAWN3 0x00B35FE0
#define ADR_CQCPRONE 0x00A26170
#define ADR_NOSPREAD 0x009B2A50
#define ADR_NOBOUNDS1 0x000
#define ADR_NOBOUNDS2 0x004
#define ADR_NOBOUNDS3 0x008
#define ADR_NOWATER 0x00AF4D70
#define ADR_WATERCOLOR1 0x0016A0031
#define ADR_WATERCOLOR2 0x0016A0035
#define ADR_WATERCOLOR3 0x0016A0039
#define ADR_FULLBRIGHT1 0x00B08968
#define ADR_FULLBRIGHT2 0x00B0896C
#define ADR_FULLBRIGHT3 0x00B08970
/============D3D============\
#define D3D_NAME 0x00BB71BC
#define D3D_HEALTH 0x00BB838C
#define D3D_BRANCHE 0x00BB8398
/============OFFSETS============\
#define OFS_Premium1 0x0057C
#define OFS_Premium2 0x00580
#define OFS_1Slot 0x001021A0
#define OFS_2Slot 0x001021A1
#define OFS_3Slot 0x001021A2
#define OFS_4Slot 0x001021A3
#define OFS_5Slot 0x001021A4
#define OFS_6Slot 0x001021A5
#define OFS_7Slot 0x001021A6
#define OFS_8Slot 0x001021A7
#define OFS_X 0x00130
#define OFS_Y 0x00138
#define OFS_Z 0x00134
#define OFS_GravityX 0x00144
#define OFS_GravityY 0x0014C
#define OFS_GravityZ 0x00148
#define OFS_LEVEL 0x0011A288
#define OFS_DINAR 0x0011A298
#define OFS_ROOMMASTER 0x00FD148
/============PX============\
#define PX_SNIPERAMMO 0x00B02AAE
#define PX_EXTRAAMMO1 0x00B02AAC
#define PX_EXTRAAMMO1 0x00B02AAD
#define PX_ASSAULTAMMO 0x00B02AB0
#define PX_BANDAGE 0x00B02AB2
/============ASM============\
#define ASM_WTW 0x007FB2E7
#define ASM_STAMINA5 0x0043B983
#define ASM_ESCALATOR 0x007FC137
#define ASM_VEHICLESJUMP1 0x0079964B
#define ASM_VEHICLESJUMP2 0x007BEA9C
#define ASM_VEHICLESJUMP3 0x00799676
/============END============\
/============MICROX - SPK============\
04/15/2011 19:52 rapper1400#44
So jetz hör ich erstma auf mit Bytes suchen :D naja jetz habt ihr n paar

Code:
::::::::::::::::::::::::::::::::::::::::::::::::::::
/////////////Rapp3r´s Addylogger v0.3//////////
::::::::::::::::::::::::::::::::::::::::::::::::::::

#define ADR_PLAYERPOINTER		      0x00C81820
#define ADR_HIDEWEAPON		      0x0098FDFC
#define ADR_SERVERPOINTER		      0x00B7C198
#define ADR_BASEPOINTER		      0x00BB67F8
#define ADR_WEAPONPOINTE               0x00A26378
#define ADR_DevicePointer                  0x00A429C0
#define OFS_FORCEKICK                     0x0F99B8
#define ADR_SPEED			       0x0099D4F4
#define ADR_FASTFLAG			        0x00B05FA8
#define ADR_FASTREPAIR			0x00B05F70
#define ADR_NOBOUNDS1			0x000
#define ADR_NOBOUNDS2			0x00FFFFFFF8
#define ADR_NOBOUNDS3			0x004
#define ADR_NOSPREAD			        0x00C9CE30
#define ADR_ROOMMASTER			0x00FD148
#define OFS_SUPERMASTER                   0xFCD30
#define OFS_SLOT1			        0x001021A0
#define OFS_SLOT2			        0x001021A1
#define OFS_SLOT3			        0x001021A2
#define OFS_SLOT4			        0x001021A3
#define OFS_SLOT5			        0x001021A4
#define OFS_SLOT6			        0x001021A5
#define OFS_SLOT7			        0x001021A6
#define OFS_SLOT8			        0x001021A7
#define OFS_LEVEL			        0x0011A288
#define OFS_DINAR			        0x0011A298
#define OFS_PREMIUM                          0x0057C
#define OFS_PREMIUM2                        0x00580

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::::::::::::::::::::Logging end::::::::::::::::::
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04/16/2011 07:28 _TradEmArk_˜#45
Ich wóllte nurmal Sagen das Alle Addys die ihr hier Geposted Habt 'n Bischen sehr Fail sind da sie Naja Fail sind
@Son_Goten Ist die NFD Addy richtig?
Code:
#define OFS_NFD                0x00€: Nein ist sie Nicht XD
€2: Lol Base tot What the hell?!