[Help Thread] Please post your questions here.

04/01/2015 13:40 Aurorauser#4396
Pk dead to drop setting ?
04/01/2015 13:50 Sherock#4397
there is a problem with 9.1 files
there are some codes does not work when you write it as script
04/01/2015 14:30 Aurorauser#4398
No 9.1 files I am gameserver.opt making where problem pk dead to drop not fix 😠😠
04/01/2015 15:15 Saltaya#4399
Game.pk_server:1 or something like that. I'm not @ home to check that.
04/01/2015 15:26 Aurorauser#4400
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I am game server picture
04/01/2015 15:26 ThunderNikk#4401
I posted that 2 days ago, or yesterday.

PK server set to 0 will be no dropping items on death and no lak guard.

set to 1 will be dropping items on death and lak guard, like old US server Pantera
04/01/2015 18:20 Aurorauser#4402
Quote:
Originally Posted by Saltaya View Post
Game.pk_server:1 or something like that. I'm not @ home to check that.
:D :handsdown:

Quote:
Originally Posted by thndr View Post
I posted that 2 days ago, or yesterday.

PK server set to 0 will be no dropping items on death and no lak guard.

set to 1 will be dropping items on death and lak guard, like old US server Pantera
:mofo: :bandit: :handsdown:

thndr King :) Very Big Thanks Mean!
04/01/2015 19:38 ismokedrow#4403
Quote:
Originally Posted by Aurorauser View Post
:D :handsdown:


:mofo: :bandit: :handsdown:

thndr King :) Very Big Thanks Mean!
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04/02/2015 18:46 Saltaya#4404
Hey, my first Post with an request xD

Well, i got an idea to punish Player on my Server, wich abuse a High EXP mob bug (e.g. an lv 1 char hits an hardmode mob first and an highchar kills it -> lv 1 char gains all exp)

Anyone knows a safe way to check if a player gained exp?
04/02/2015 18:48 ismokedrow#4405
The first and immediate thing I would think: level lock the portals into those dungeons to say you can simply not use the portal (prop) if you are under / over these levels.

For instance take the Secret Dungeon for TOA and lock it so only like 145-170 can enter or so.

Edit:

You could also couple that with NFE scripts, that fire when a player enters m0xx_0xx.nfe map, you could then have a check saying if level is outside of accepted level range, kick player back to return point
04/02/2015 21:07 Alper Okur#4406
How can i add icon on new item? [34x34]
04/02/2015 22:00 Saltaya#4407
Quote:
Originally Posted by ismokedrow View Post
Edit:

You could also couple that with NFE scripts, that fire when a player enters m0xx_0xx.nfe map, you could then have a check saying if level is outside of accepted level range, kick player back to return point
Totally forgot NFE. xD

Thanks ^^
04/03/2015 09:27 claro28111#4408
how can i get a pass for the hidden village
04/05/2015 20:44 marekrndr#4409
Quote:
Originally Posted by claro28111 View Post
how can i get a pass for the hidden village
/run insert_item(910001, 1, 0, 0, 2, 'Fyben')



Any idea why my custom created commands in lua don't work ingame? dbo.AllowedCommandBlaBla had it's row and the command could be executed via GS using # method.
04/06/2015 00:59 MrStubborn#4410
Hello
do the creature code change to support new taming system in 9.1 files ?
e.g.
normal code for naga s5 :
/run insert_item(540059,1, 5 , 0, -2147483648,"charname")
/run insert_item(itemi_d(card_id),Quantity, stage , 0, (tamed),(Character_Name))