[Help Thread] Please post your questions here.

03/12/2015 15:13 Sherock#4336
Quote:
Originally Posted by thndr View Post
Local_flag

-1 will hide the NC completely

0 will hide the NPC from view but it will still be visible on the map.

1 will allow you to see target and use the NPC and also show it on the map

I hope thats what you meant because most of the time I have a hard time understanding what you are asking.

Like what is hidden TP

A TP exchange NPC that someone added to further destroy the already unbalanced game mechanics.

Or a Native American tent that no one can find.
sorry for my bad english but what I mean that i cant found hidden NPC , but in the map i can see it

the problem still coming :(
03/12/2015 15:54 Saltaya#4337
Quote:
Originally Posted by mmno View Post
server be vary laggy when i make

N game.cash_usable_server:1

it keep lagging so much any idea how to fix this? , i want to keep that on and i want to keep my server out of lag some help here please
N log.working:0
N log.chat.working:0

If this dont work, adjust your billing smps (read_purchased_item_list/takeout_commercial_item/check_purchased_item)
03/12/2015 17:38 ThunderNikk#4338
Quote:
Originally Posted by Sherock View Post
sorry for my bad english but what I mean that i cant found hidden NPC , but in the map i can see it

the problem still coming :(
So you changed the local_flag in your arcadia.dbo.NPCResource to the proper value that it needed to be from the values I gave you.

And then you created a new db_NPC.rdb or whatever it is called for your client resources and you still have the issue?
03/12/2015 19:50 Sherock#4339
guys i want 9.1 monster codes
03/13/2015 13:13 mmno#4340
can some one make for me command to evolution all the pet in my formation ?

can some one make for me command to evolution all the pet in my formation ?

example
/run evolt("player")

this will evolution all pet that player has in the formation to the next evolution

thank alot all
03/13/2015 16:38 Saltaya#4341
Quote:
Originally Posted by mmno View Post
can some one make for me command to evolution all the pet in my formation ?

can some one make for me command to evolution all the pet in my formation ?

example
/run evolt("player")

this will evolution all pet that player has in the formation to the next evolution

thank alot all
Next Time check the allready given LUA files pls...

Code:
function pet_to_170(slot)
	local creature_evolution_depth, lv, id, temp
	handle = get_creature_handle(slot)
	summon_state = get_creature_value( handle, "summon_state" )
		if summon_state == 0 then
			for i = 0,2 do
				learn_creature_all_skill(slot+1)
				Creature_Evolution_exe(handle)
			end	
		else
			whisper(gv("name"),get_creature_value( handle, "name" ).." Recall!")
		end
end
Usage like this: /run pet_to_170(0) --first formation pet will be auto evolve until lv 170
03/13/2015 19:42 nimoht#4342
Quote:
Originally Posted by Sherock View Post
guys i want 9.1 monster codes
load monster db 8.1 and monster rdb 9.1
compare row_id by row_id the two datagridview and if row.exist in 8.1 dgv , delete it in dgv 9.1 , at the end you have all the new rows (monsters) .
if you load the 9.1 rdb on an 8.1 dgv format , you can easily add this new rows on your bdd and generate new rdb for your client .

There is a lot of new rows , if an guy have all the id's and want to wrote it :handsdown:
03/14/2015 00:57 Aurorauser#4343
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03/15/2015 11:06 louka2#4344
can some one make a command to open a npc windows ?
03/15/2015 11:24 nimoht#4345
Quote:
Originally Posted by louka2 View Post
can some one make a command to open a npc windows ?
hy , i'm think the only way is by talking to an npc but not sure .
if you look the bank scroll or frag scroll open the 'market' directly without npc dialog .
but with an item is probably possible to spawn an npc near the player like the genie out of his bottle lol
03/15/2015 12:39 Taktiik#4346
Quote:
Originally Posted by louka2 View Post
can some one make a command to open a npc windows ?
Hi, easy for market. For Npc : No tested.

LUA.

if ID == ITEMID then
open_market( 'functionnpcname' ) --You just put the ID and name of the function of NPCs
end
03/15/2015 13:42 ThunderNikk#4347
Or you can do it without an item as long as it is attached to a market or warehouse, by using the GM commands...

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show_auction_window

show_huntaholic_lobby_window

show_creature_farm_window

creature_name_change_box

show_donation_prop

show_guild_create

show_alliance_create

open_storage

show_creature_dialog

open_market

The syntax for all of them is given in that thread.
03/15/2015 14:58 Aurorauser#4348
Quote:
Originally Posted by Aurorauser View Post
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Do you know ?
03/15/2015 16:10 ThunderNikk#4349
I am not sure what you are asking.
03/15/2015 18:27 Aurorauser#4350
Quote:
Originally Posted by thndr View Post
I am not sure what you are asking.
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Attack now end item lost where problem source sframe or itemresource or captainherlock ?