Here some commands for Teleport and Life ^^ add em in World.cs :
if (Splitter[0] == "/Life" || Splitter[0] == "/life")
{
Client.SendData(PacketBuilder.CharacterInfo(Client .Char));
Character Char = Client.Char;
byte[] SpawnData = PacketBuilder.SpawnEntity(Char);
int Life = Char.MaxHP;
Char.HP = Life;
Client.SendData(PacketBuilder.Message(Client.Messa geID, "LIFE SYSTEM", Client.Char.Name, "Life Restored!", ChatType.Talk));
}
else if (Splitter[0] == "/scroll")
{
if (Splitter[1] == "TC")
{
Client.SendData(PacketBuilder.CharacterInfo(Client .Char));
Character Char = Client.Char;
ArrayList[,] Target;
byte[] SpawnData = PacketBuilder.SpawnEntity(Char);
Target = TCLocHash;
int x = 438; int y = 377;
Char.CurrentLoc = new Location(x, y);
Char.Map = World.Maps.TwinCity;
Target[x, y].Add(Client);
World.SpawnCharacter(Client);
Client.SendData(PacketBuilder.Message(Client.Messa geID, "TELEPORT", Client.Char.Name, "Teleported to: " + Client.Char.Map, ChatType.Talk));
}
else if (Splitter[1] == "PC")
{
Client.SendData(PacketBuilder.CharacterInfo(Client .Char));
Character Char = Client.Char;
ArrayList[,] Target;
byte[] SpawnData = PacketBuilder.SpawnEntity(Char);
Target = MFLocHash;
int x = 232; int y = 260;
Char.CurrentLoc = new Location(x, y);
Char.Map = World.Maps.MapleForest;
Target[x, y].Add(Client);
World.SpawnCharacter(Client);
Client.SendData(PacketBuilder.Message(Client.Messa geID, "TELEPORT", Client.Char.Name, "Teleported to: " + Client.Char.Map, ChatType.Talk));
}
else
{
Client.SendData(PacketBuilder.Message(Client.Messa geID, "SYSTEM", Client.Char.Name, "Usage : /scroll TheCity", ChatType.Talk));
}
}