War Rock Cheat Programming Discussion

12/16/2013 16:13 .Anonymous'#421
does anybody have addys for the engine war client from the server files which are public (kazbahs addy logger doesn't work)
12/17/2013 03:40 boknoy24#422
Quote:
Originally Posted by Kazbah__ View Post
Code:
	const static DWORD LevelTable       = 0x89F128; //
	const static DWORD Level            = 0x0B7E18; //

	if(options->hacks.SetVisualLvl)
	{
		int *EXPTable = (int*)( WarRockAddy->Memory.LevelTable );
		*reinterpret_cast<int*> (dwServerPointer + ( WarRockAddy->Offset.Level ) ) = EXPTable[options->hacks.SetVisualLvl - 1];
	}
info?
12/18/2013 10:40 bananegel#423
#request dumped warrock after update:)
12/18/2013 13:26 ■DarknessIM■#424
WR Dump Up2Date:
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VT: [Only registered and activated users can see links. Click Here To Register...]
12/18/2013 15:42 bananegel#425
Some addies from me:
Code:
#define ADR_FASTAMMO			0xAFE27C
#define ADR_FASTMEDIC			0xAFE284
#define ADR_FASTFLAG			0xAFE294
#define ADR_QUICKPLANT			0x5130D2
#define ADR_QUICKDEFUSE			0x50F148
#define ADR_PLANTANYWHERE		0x587A62
#define ADR_BONESHOT			0x44A265
#define ADR_RADARGPS			0x5A56F2
12/18/2013 16:28 +Yazzn#426
Can somebody post an updated bypass for cheat engine? Thanks in advance!
12/18/2013 21:02 kevin0152#427
#request latest addies
12/18/2013 22:51 Kazbah__#428
Quote:
#request latest addies
there is a dumped u can research ur old ones :)
12/19/2013 09:39 Cyno™#429
So well i just started to develop a WarRock PServer in C++, im wondering what will be the best option for me to go.
My question is, how would you implement the Server Core ?

1 ) Use one thread per connection ( Easy to implement , consumes much ressources on alot of connections ) so this one won't be my choice.
2 ) Use select() with non blocking sockets to determine wether the Listening socket or a Players Socket is ready to be read,writed,closed ( I don't have any experience with that so idk if its reliable )
3 ) Go with IO-Completion Ports ( Never implemented it, couldn't find alot information about it )
4 ) Boost::asio as i don't like boost that much im not sure if it will be a good way.

If you have any other ideas how to handle alot multiple connections please give me some information on it :)
Do you know any librarys which will make my life easier?
Does C++11 already bring some new socket stuff with it or do i have to rely on C Winsock apis ?

The Server doesn't need to be OS independent because i will run it on a Windows Server.

Thanks for your help,
Kind Regards Cyno__™
12/19/2013 13:12 BlackLegend™##430
Mein Ehsvc Logger falls jemand benötigt...

Updated sich immer von alleine....

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Großes danke auch an Niklas :D Die Pattern hatten wir vor !!!3!!! Jahren mal zusammen gesucht.... Trotzdem wurde der Logger über die Zeit sehr oft bearbeitet. (z.B. wird die Size automatisch geupdated und so weiter.)
12/19/2013 15:39 xXrussXx#431
Quote:
Originally Posted by BlackLegend™# View Post
Mein Ehsvc Logger falls jemand benötigt...

Updated sich immer von alleine....

Download: [Only registered and activated users can see links. Click Here To Register...]

Virustotal: [Only registered and activated users can see links. Click Here To Register...]


Großes danke auch an Niklas :D Die Pattern hatten wir vor !!!3!!! Jahren mal zusammen gesucht.... Trotzdem wurde der Logger über die Zeit sehr oft bearbeitet. (z.B. wird die Size automatisch geupdated und so weiter.)
Funktioniert der alte nicht mehr?
12/19/2013 16:14 BlackLegend™##432
Quote:
Originally Posted by xXrussXx View Post
Funktioniert der alte nicht mehr?
Weiß ich nicht D: Alte Sachen heb ich nicht auf :D
12/19/2013 18:23 __BuRn3R#433
Searching the new XOR Cryption (Client->GameServer)
12/19/2013 19:01 hero9910#434
Quote:
Originally Posted by __BuRn3R View Post
Searching the new XOR Cryption (Client->GameServer)
Code:
ServerToClient => 52
ClientToServer => 97
Decimal
12/19/2013 19:08 bananegel#435
My drawline function, can be used for Line ESP
Code:
struct Direct3D
{
float x, y, z, rhw;
DWORD color;
};

void DrawLine( float X, float Y, float X2, float Y2, int w, D3DCOLOR Color, LPDIRECT3DDEVICE9 pDevice)
{
	Direct3D V[2] =
{
{ (float)X, (float)Y, 0.0f, w, Color },
{ (float)X2, (float)Y2, 0.0f, w, Color },
};
pDevice->DrawPrimitiveUP( D3DPT_LINELIST, 1, V, sizeof( Direct3D ) );
}
use like this:
Code:
DrawLine(BEGIN X , BEGIN Y, END X , END Y , Line Width , COLOR , pDevice);
EDIT:
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