ye i thought that too but how could merkava and os be online tho?
so you can make them safe?Quote:
trace
The bots have to do an update because of a lot of things ^^ If I remember right, sometimes Bp changes the encryption of the packets or stuff like that at every update a little part of the source code is changed, so profibot changes a little part of their bot.Quote:
so you can make them safe?
and btw another question why the bots have to get an update after bp did one?
Every update = encryption change. It was just hard for devs to break it.Quote:
The bots have to do an update because of a lot of things ^^ If I remember right, sometimes Bp changes the encryption of the packets or stuff like that at every update a little part of the source code is changed, so profibot changes a little part of their bot.
Requi can explain it better I think.
You forgot that bot needs to send it to game too :) It's like a browser - BP can tell you which browser are you using atm. I remember only 1 bot based on browser - Antistealth. It was perfect and completly safe but it violated copyrights :(Quote:
whats this encryption is it encrypted with a pass? :D i have no fk idea so what i understand is (i think) that the paketbots encrypt pakets "read" them and send some to the server and the server dont know if the pakets got send by a player or a bot so it doesnt matter for the server right?
so why cant they make os / merkava safe?
It's nearly perfect explained.Quote:
The bots have to do an update because of a lot of things ^^ If I remember right, sometimes Bp changes the encryption of the packets or stuff like that at every update a little part of the source code is changed, so profibot changes a little part of their bot.
Requi can explain it better I think.
If I understand it right, encryption means that the code becomes unreadeadable if you dont decrypt it, so bots couldnt update against bans, bp did things like invisible boxes, wich the bot would think are boxes but a player wouldn't have seen the box, so after each game update the devs need to check for these "traps" and make the bot not click on those.Quote:
whats this encryption is it encrypted with a pass? :D i have no fk idea so what i understand is (i think) that the paketbots encrypt pakets "read" them and send some to the server and the server dont know if the pakets got send by a player or a bot so it doesnt matter for the server right?
so why cant they make os / merkava safe?
But it still changes nothing since OS is a packetbot.Quote:
OS updated the safety by changing the movement of the bot. Earlier it just "clicked" random on the minimap. Now it makes close clicks to the ship, that it makes curves and flies like a real human.
Invisible boxes (called 'honey boxes') aren't in use anymore :)Quote:
If I understand it right, encryption means that the code becomes unreadeadable if you dont decrypt it, so bots couldnt update against bans, bp did things like invisible boxes, wich the bot would think are boxes but a player wouldn't have seen the box, so after each game update the devs need to check for these "traps" and make the bot not click on those.
You're not right. Have you ever seen game logs from Admin panel (I mean devs admin who has access to game code)? The point is that I saw these logs years ago and I will never change my ming that packetbots are 100% detectable even if you use them to stay with no reason on company base.Quote:
Wrong. It changes much. Very much.
Packetbots don't get detected, just for being theirself.
It's because they aren't acting like a human. That's what makes them detected.