Quote:
Originally Posted by superTao!!!
I have a question as to how to implement pk in the server using the source not the compiled source.
Also how do you get the mana to show up in the client because I got the mana code to work for me but it wont show up even when I use a mana pot yet I can still use nado lol.
BTW good work on this project keep working hard on it ^^
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Quote:
Originally Posted by adz06676
Oh sam i have a question for you, well you may have noticed that your non pk code didnt work as well as we'd hoped lol, you can go to another map put pk on and come back, so is there a code to disable skills? I can't figure it out will u take a look when u get a chance?
Thanks
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the normal is u can do that on any other source so u can PK anywhere , but i just put that code to test the PK limits , if u wanna forbid it at all u have to put the condition on the attack Func, not the PacketHandler , u can find it at character.cs , so when the player attacks the server will examine the MapID , and Target ,if the MapID=1002(tc)or(market)or anywhere u want and the target is PTarget(player) the msg "PK forbidden"
Quote:
Originally Posted by gerble93
How do i rebuild it for vista!, it always sais rebuild failed
All failed..
WHY WHAT DO I DO.
SOME ONE HELP ME PLEASE.
I NEED IT WO WORK FOR VISTA
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there is a tut at the first page , and i also asked there (my first post) if u had a prob just screen shot the errors (when u rebuild the solution it says what was wrong on the left bottom side , r8 the errors down and post them here plz
Quote:
Originally Posted by adz06676
@sam hmm the timer i made has basically given a timer to each individual player, how would i make it just 1 timer like to do that 1 thing without having to do it player by player how ever many players are on, sorry this seems confusing I don't know how to put it any simpler lol.
See this code makes the timer for everyone (public)
and basically i'd just like to know how to make it one timer instead of one timer for every player.
Edit: Sorry for posting twice. Didn't realize lol.
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i think u put the timer at character.cs or login.cs , so it connected to each player one by one , if u want to make it a public timer so u call it from the server.cs and dont relate it to characters
Quote:
Originally Posted by vaska1992
this is my dialog.ini (txt)
if any1 wana take a look, go ahead....
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the profs and jobs arnt coded as a rewards yet , so u have to w8 tell i do it or some good coder of the tooooo many here does :p