Hey guys, I have been reading alot of this forum lately to see what people are upto as far as the botting goes. I downloaded EVO a couple days ago and after it seemed to continually kill my mage I made alterations.
I created an additional script that I called buff buddy, first it was simply to cast my buffs cause I seemed that EVO was terrible at doing that. Instead of a counter system, I used checksums to continually check if the button was active, and as soon as it is, cast it.
Then, my bot died cause my weapon broke. So I added to the script to change my weapon to one in my inventory as soon as it breaks. Then, since I couldnt stand my bot dying, I added the feature to buffbuddy to have it walk back to the spot I choose.
The problem is that, its based on minimap clicks, so although I have achieved making it back to my spot I set, the problem is that whenever I change botting area I have to edit my script.
So what buff buddy does for me, is it continually checks for buffs that are ready to cast, but additionally constantly checksums to see if I have died. If im dead, it turns off the bot, it revives me, opens the minimap and then makes its first click based on a pixel search for 1 exact pixel in the Tullan steps, once centered, I walk straight out the south door, thats two clicks, getting to anywhere near by is just a few clicks away, once back home it turns the bot back on and immediatelly casts all buffs.
But with my experience with checksums, they seem to be based on your computer. My friend cannot use my script, it doesnt work for him on vista. I will admit I am fairly amateur with AutoIt but thats my experience. My question is that I notice alot of talk about the color code that the coord tool gathers, I need to learn more about this because this may be the key to getting my script to work for my friend and possibly others on the forum.
I made another script to clear my inventory every 30 minutes of weapons and junk like scrolls, it was again based on checksums which I had gathered of items I did not want to keep. Obviously I didn't bother to descriminate between rares and (greens?), they all got tossed. This was helpful to gather uniques, but I would rather teach the bot to go to town and sell it, if anyone has attempted this please let me know your progress. But recently after this script accidently deleted my reinforcement potions I put it on hold and quit developing it so that I could focus on buffbuddy pathing to walk back to botting position. For those interested this was a fairly simple script that just checked each slot of each bag for checksums that matched a throwaway.txt file which is loaded to an array. Once it found an item designated a throw away, it would just drag that item to the trash and press ok, it would then continue to the next slot.
If someone could please explain the color code thing, and how it helps with cross-compatability I would greatly appreciate it. I can add to my script to walk back to anywhere I want its just a matter of gathering the coordinates, beacuse the only way to realiably mouse-navigate is on the minimap, it can be time consuming creating a new path, upto 20+ mins. Especially since each time, you must test it several times to make sure u dont happen across a tree or rock in your path that stops your movement.
Any thought and input appreciated.