// /d2bs/kolbot/libs/config/Builds/Class.Build.js
/**
*
* Instructions: See /d2bs/kolbot/libs/config/Builds/README.txt
*
* Skill IDs: See /d2bs/kolbot/sdk/skills.txt for a list of skill IDs.
*
* Stat IDs:
*
* Strength = 0
* Energy = 1
* Dexterity = 2
* Vitality = 3
*
*/
js_strict(true);
if (!isIncluded("common/Cubing.js")) { include("common/Cubing.js"); };
if (!isIncluded("common/Prototypes.js")) { include("common/Prototypes.js"); };
if (!isIncluded("common/Runewords.js")) { include("common/Runewords.js"); };
var AutoBuildTemplate = {
1: {
//SkillPoints: [-1], // This doesn't matter. We don't have skill points to spend at lvl 1
//StatPoints: [-1,-1,-1,-1,-1], // This doesn't matter. We don't have stat points to spend at lvl 1
Update: function () {
Config.AttackSkill = [0,0,0,0,0,0];
Config.LowManaSkill = [0,-1];
Config.PickitFiles.push("lvl1.nip");
Config.PickitFiles.push("earlyladder.nip");
Config.PickitFiles.push("kolton.nip");
Config.ScanShrines = [1, 2, 3, 15, 12, 13, 8, 9, 10, 14, 6, 7, 11];
Config.BeltColumn = ["hp", "hp", "hp", "hp"];
Config.RejuvBuffer = 4;
}
},
2: {
SkillPoints: [98], // might
StatPoints: [3,3,3,3,3],
Update: function () {
Config.AttackSkill = [0,0,98,0,98,0,0];
Config.LowManaSkill = [0,98];
Config.BeltColumn = ["hp", "hp", "mp", "mp"];
Config.MinColumn = [1, 1, 1, 1];
}
},
3: {
SkillPoints: [97], //smite
StatPoints: [3,3,3,3,3],
Update: function () {
Config.AttackSkill = [0,0,98,0,98,0,0];
Config.LowManaSkill = [0,98];
}
},
4: {
SkillPoints: [99], //prayer
StatPoints: [3,3,3,3,3],
Update: function () {
Config.AttackSkill = [0,0,98,0,98,0,0];
Config.LowManaSkill = [0,98];
}
},
5: {
SkillPoints: [-1], // none
StatPoints: [3,3,3,3,3],
Update: function () {
Config.AttackSkill = [0,0,98,0,98,0,0];
Config.LowManaSkill = [0,98];
}
},
6: {
SkillPoints: [101], //holy bolt
StatPoints: [2,2,2,2,2],
Update: function () {
}
},
7: {
SkillPoints: [104], // defiance
StatPoints: [2,2,2,2,2],
Update: function () {
}
},
8: {
SkillPoints: [104], // defiance
StatPoints: [3,3,3,3,3],
Update: function () {
Config.PickitFiles.splice(Config.PickitFiles.index Of("level/1.nip"), 1);
}
},
9: {
SkillPoints: [-1],
StatPoints: [0,0,0,0,0],
Update: function () {
}
},
10: {
SkillPoints: [-1],
StatPoints: [0,0,0,0,0],
Update: function () {
}
},
11: {
SkillPoints: [-1],
StatPoints: [0,0,0,0,0],
Update: function () {
}
},
12: {
SkillPoints: [108], // blessed aim
StatPoints: [3,3,3,3,3],
Update: function () {
Config.AttackSkill = [0,0,108,0,108,0,0];
Config.LowManaSkill = [0,108];
Config.TownHP = 30; // Go to town if life is under designated percent.
}
},
13: {
SkillPoints: [107], // charge
StatPoints: [3,3,3,3,3],
Update: function () {
}
},
14: {
SkillPoints: [109], // cleansing
StatPoints: [3,3,3,3,3],
Update: function () {
}
},
15: {
SkillPoints: [108], //blessed aim
StatPoints: [3,3,3,3,3],
Update: function () {
}
},
16: {
SkillPoints: [108], // blesed aim
StatPoints: [3,3,3,3,3],
Update: function () {
Config.AttackSkill = [0,107,108,107,108,0,0];
Config.LowManaSkill = [0,108];
}
},
17: {
SkillPoints: [108], // blessed aim
StatPoints: [3,3,3,3,3],
Update: function () {
}
},
18: {
SkillPoints: [112], // blessed hammer
StatPoints: [3,3,3,3,3],
Update: function () {
Config.AttackSkill = [-1,112,113,112,113,101,-1];
Config.LowManaSkill = [-1,112];
}
},
19: {
SkillPoints: [113], // concentration
StatPoints: [3,3,3,3,3],
Update: function () {
}
},
20: {
SkillPoints: [115], // vigor
StatPoints: [3,3,3,3,3],
Update: function () {
Config.Vigor = true; // Swith to Vigor when running
}
},
21: {
SkillPoints: [112, 113], // conc blessed
StatPoints: [3,3,3,3,3],
Update: function () {
}
},
22: {
SkillPoints: [112, 113], // conc blessed
StatPoints: [0,0,0,0,0],
Update: function () {
Config.AttackSkill = [-1,112,113,112,113,101,-1];
Config.LowManaSkill = [-1,112];
}
},
23: {
SkillPoints: [112, 113], // conc blessed
StatPoints: [0,0,0,0,0],
Update: function () {
Config.AttackSkill = [-1,112,113,112,113,101,-1];
Config.LowManaSkill = [-1,112];
}
},
24: {
SkillPoints: [117], // holy shield
StatPoints: [0,0,0,0,0],
Update: function () {
Config.AttackSkill = [-1,112,113,112,113,101,-1];
Config.LowManaSkill = [-1,112];
}
},
25: {
SkillPoints: [112],
StatPoints: [3,3,3,3,3],
Update: function () {
}
},
26: {
SkillPoints: [113],
StatPoints: [3,3,3,3,3],
Update: function () {
}
},
27: {
SkillPoints: [112],
StatPoints: [3,3,3,3,3],
Update: function () {
}
},
28: {
SkillPoints: [113],
StatPoints: [3,3,3,3,3],
Update: function () {
}
},
29: {
SkillPoints: [112],
StatPoints: [3,3,3,3,3],
Update: function () {
}
},
30: {
SkillPoints: [113],
StatPoints: [0,0,0,0,0],
Update: function () {
}
},
31: {
SkillPoints: [112],
StatPoints: [0,0,0,0,0],
Update: function () {
}
},
32: {
SkillPoints: [113],
StatPoints: [3,3,3,3,3],
Update: function () {
}
},
33: {
SkillPoints: [112],
StatPoints: [3,3,3,3,3],
Update: function () {
}
},
34: {
SkillPoints: [113],
StatPoints: [3,3,3,3,3],
Update: function () {
}
},
35: {
SkillPoints: [112],
StatPoints: [3,3,3,3,3],
Update: function () {
}
},
36: {
SkillPoints: [113],
StatPoints: [3,3,3,3,3],
Update: function () {
}
},
37: {
SkillPoints: [112],
StatPoints: [3,3,3,3,3],
Update: function () {
}
},
38: {
SkillPoints: [113],
StatPoints: [3,3,3,3,3],
Update: function () {
}
},
39: {
SkillPoints: [112],
StatPoints: [3,3,3,3,3],
Update: function () {
}
},
40: {
SkillPoints: [113],
StatPoints: [3,3,3,3,3],
Update: function () {
}
},
41: {
SkillPoints: [112],
StatPoints: [3,3,3,3,3],
Update: function () {
}
},
42: {
SkillPoints: [113],
StatPoints: [3,3,3,3,3],
Update: function () {
}
},
43: {
SkillPoints: [112],
StatPoints: [3,3,3,3,3],
Update: function () {
}
},
44: {
SkillPoints: [113],
StatPoints: [3,3,3,3,3],
Update: function () {
}
},
45: {
SkillPoints: [112],
StatPoints: [3,3,3,3,3],
Update: function () {
}
},
46: {
SkillPoints: [113],
StatPoints: [3,3,3,3,3],
Update: function () {
}
},
47: {
SkillPoints: [112],
StatPoints: [3,3,3,3,3],
Update: function () {
}
},
48: {
SkillPoints: [113],
StatPoints: [3,3,3,3,3],
Update: function () {
}
},
49: {
SkillPoints: [112],
StatPoints: [3,3,3,3,3],
Update: function () {
}
},
50: {
SkillPoints: [113],
StatPoints: [3,3,3,3,3],
Update: function () {
}
},
51: {
SkillPoints: [112],
StatPoints: [3,3,3,3,3],
Update: function () {
}
},
52: {
SkillPoints: [113],
StatPoints: [3,3,3,3,3],
Update: function () {
}
},
53: {
SkillPoints: [112],
StatPoints: [3,3,3,3,3],
Update: function () {
}
},
54: {
SkillPoints: [113],
StatPoints: [3,3,3,3,3],
Update: function () {
}
},
55: {
SkillPoints: [112],
StatPoints: [3,3,3,3,3],
Update: function () {
}
},
56: {
SkillPoints: [113],
StatPoints: [3,3,3,3,3],
Update: function () {
}
},
57: {
SkillPoints: [115],
StatPoints: [3,3,3,3,3],
Update: function () {
}
},
58: {
SkillPoints: [115],
StatPoints: [3,3,3,3,3],
Update: function () {
}
},
59: {
SkillPoints: [115],
StatPoints: [3,3,3,3,3],
Update: function () {
}
},
60: {
SkillPoints: [115],
StatPoints: [0,0,0,0,0],
Update: function () {
}
},
61: {
SkillPoints: [115],
StatPoints: [0,0,0,0,0],
Update: function () {
}
},
62: {
SkillPoints: [115],
StatPoints: [3,3,3,3,3],
Update: function () {
}
},
63: {
SkillPoints: [115],
StatPoints: [3,3,3,3,3],
Update: function () {
}
},
64: {
SkillPoints: [115],
StatPoints: [3,3,3,3,3],
Update: function () {
}
},
65: {
SkillPoints: [115],
StatPoints: [3,3,3,3,3],
Update: function () {
}
},
66: {
SkillPoints: [115],
StatPoints: [3,3,3,3,3],
Update: function () {
}
},
67: {
SkillPoints: [115],
StatPoints: [3,3,3,3,3],
Update: function () {
}
},
68: {
SkillPoints: [115],
StatPoints: [3,3,3,3,3],
Update: function () {
}
},
69: {
SkillPoints: [115],
StatPoints: [3,3,3,3,3],
Update: function () {
}
},
70: {
SkillPoints: [115],
StatPoints: [3,3,3,3,3],
Update: function () {
}
},
71: {
SkillPoints: [115],
StatPoints: [3,3,3,3,3],
Update: function () {
}
},
72: {
SkillPoints: [115],
StatPoints: [3,3,3,3,3],
Update: function () {
}
},
73: {
SkillPoints: [115],
StatPoints: [3,3,3,3,3],
Update: function () {
}
},
74: {
SkillPoints: [115],
StatPoints: [3,3,3,3,3],
Update: function () {
}
},
75: {
SkillPoints: [115],
StatPoints: [3,3,3,3,3],
Update: function () {
}
},
76: {
SkillPoints: [-1],
StatPoints: [-1,-1,-1,-1,-1],
Update: function () {
}
},
77: {
SkillPoints: [-1],
StatPoints: [-1,-1,-1,-1,-1],
Update: function () {
}
},
78: {
SkillPoints: [-1],
StatPoints: [-1,-1,-1,-1,-1],
Update: function () {
}
},
79: {
SkillPoints: [-1],
StatPoints: [-1,-1,-1,-1,-1],
Update: function () {
}
},
80: {
SkillPoints: [-1],
StatPoints: [-1,-1,-1,-1,-1],
Update: function () {
}
},
81: {
SkillPoints: [-1],
StatPoints: [-1,-1,-1,-1,-1],
Update: function () {
}
},
82: {
SkillPoints: [-1],
StatPoints: [-1,-1,-1,-1,-1],
Update: function () {
}
},
83: {
SkillPoints: [-1],
StatPoints: [-1,-1,-1,-1,-1],
Update: function () {
}
},
84: {
SkillPoints: [-1],
StatPoints: [-1,-1,-1,-1,-1],
Update: function () {
}
},
85: {
SkillPoints: [-1],
StatPoints: [-1,-1,-1,-1,-1],
Update: function () {
}
},
86: {
SkillPoints: [-1],
StatPoints: [-1,-1,-1,-1,-1],
Update: function () {
}
},
87: {
SkillPoints: [-1],
StatPoints: [-1,-1,-1,-1,-1],
Update: function () {
}
},
88: {
SkillPoints: [-1],
StatPoints: [-1,-1,-1,-1,-1],
Update: function () {
}
},
89: {
SkillPoints: [-1],
StatPoints: [-1,-1,-1,-1,-1],
Update: function () {
}
},
90: {
SkillPoints: [-1],
StatPoints: [-1,-1,-1,-1,-1],
Update: function () {
}
},
91: {
SkillPoints: [-1],
StatPoints: [-1,-1,-1,-1,-1],
Update: function () {
}
},
92: {
SkillPoints: [-1],
StatPoints: [-1,-1,-1,-1,-1],
Update: function () {
}
},
93: {
SkillPoints: [-1],
StatPoints: [-1,-1,-1,-1,-1],
Update: function () {
}
},
94: {
SkillPoints: [-1],
StatPoints: [-1,-1,-1,-1,-1],
Update: function () {
}
},
95: {
SkillPoints: [-1],
StatPoints: [-1,-1,-1,-1,-1],
Update: function () {
}
},
96: {
SkillPoints: [-1],
StatPoints: [-1,-1,-1,-1,-1],
Update: function () {
}
},
97: {
SkillPoints: [-1],
StatPoints: [-1,-1,-1,-1,-1],
Update: function () {
}
},
98: {
SkillPoints: [-1],
StatPoints: [-1,-1,-1,-1,-1],
Update: function () {
}
},
99: {
SkillPoints: [-1],
StatPoints: [-1,-1,-1,-1,-1],
Update: function () {
}
}
};
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