[Release] Heroes of Newerth LAN Edition by Sordi

05/17/2010 05:28 ifrit21#406
someone has to find a way to fix pharaohs mummies when using enhanced marchers
05/17/2010 06:03 timsozai#407
thanks sordi u guy rocks,keep on it :D
05/17/2010 06:51 ifrit21#408
can someone put a tutorial about the diffrent commands to make heroes please i understand like 40% of the commands T.T
05/17/2010 08:23 In9w3#409
Thanks, great stuff love it! Keep up the good work!
05/17/2010 08:49 .GL.#410
Quote:
Originally Posted by Sordi View Post

Some thing may still not work BUT Version 1.2 it TOALLY playable. We had a lot of funny rounds. Some heroes still need some balance i.e. Magebane still got the old magic armor skill which is really imba against int heroes. And some other small stuff. Upload will be at Thursday not Monday. Monday Iīm at home, so I donīt have fast inet and version 1.2 is a whole install, so no problems with paching and stuff or if someone already changed his old files and stuff. I may think about making a website for this version because this threat slowly gets way too big to collect the currect bugs and fixes. So I may add a forum for collection the bugs. But now I got the bed. just slept 1 hour since friday.
I approve site idea =)
I think some wiki-type thing with "current state", "desired behavior", skill discussion and stuff like that will help alot to keep track of changes and help with fixing stuff =) Or may be forum with nice structure and separate topic for each skill/item...

Thursday.... Oh... That's pretty long wait >_> Or may be it's Tuesday? =))

And few words on new heroes pureevil added. I have mixed feelings about those tbh. On one hand I'm kinda happy coz more content=more fun but on the other hand I think most of them need other skins or extreme retexturing so they will stand out more ;) And I was pretty irritated to find out that better part of this 20Mb patch was just sound files for voices that already existed in a game -_-. They may fit character but I'd rather have them silent then copy already existing char. And I spent almost all my daily internet limit at work to get them =(


edit:
Cracked Soul Reapers ability #2
here's state.entity:

Code:
<?xml version="1.0" encoding="UTF-8"?>
<state
	name="State_HellDemon_Ability2"
	
	icon="icon.tga"
>
	<onframe>
		<setvar0 a="target_maxhealth" b="frametime" op="mult" />
		<damage effecttype="" amount="0.004,0.006,0.008,0.01" b="var0" op="mult"/>
	</onframe>

	<modifier key="helldemon_healthaura" condition="hero" modpriority="100"
		passiveeffect="effects/aura.effect"
	/>
</state>
Was really easy actually. Just had to look at thunderbringer #3 and mock item ^^

Oh, and btw about this whole release stuff.
I'm pretty sure that HoN loads a whole lot slower when you leave all this stuff unpacked. Going with s2z way seem to increase loading speed greatly ;)


edit2:
Quote:
Originally Posted by ifrit21 View Post
is it possible to make new heroe models? what program can we use? 3dmax? milkshaper? i think it would be a good idea to find out so we can make heroes that dont look alike dont u agree
here's guide from official forums:


Quote:
Originally Posted by theli View Post
Since 3ds Max 8 is old/pricy/windows-only i am working on a Blender Import/Export Scripts

Screenshots:


Current Version is 2010.03.24
k2_export.py
k2_import.py

Supported model formats: HoN, Savage 2 (they are the same) , Savage (import only,no support for .clip files)

to import animations armature needs to be selected (it is already selected if you just imported model)
each animation imports as an action

information on using/installing blender/scripts :
[Only registered and activated users can see links. Click Here To Register...]
blender.org , google.com

sort-of support is in this thread... i also am usually online at #honlabs @ irc.s2games.com

scripts are not completely perfect .. but i just need input from artists using blender on that (if any)

disclaimer:

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
IN THE SOFTWARE.
05/17/2010 16:31 Sordi#411
Quote:
Originally Posted by .GL. View Post
I approve site idea =)
I think some wiki-type thing with "current state", "desired behavior", skill discussion and stuff like that will help alot to keep track of changes and help with fixing stuff =) Or may be forum with nice structure and separate topic for each skill/item...

Thursday.... Oh... That's pretty long wait >_> Or may be it's Tuesday? =))

And few words on new heroes pureevil added. I have mixed feelings about those tbh. On one hand I'm kinda happy coz more content=more fun but on the other hand I think most of them need other skins or extreme retexturing so they will stand out more ;) And I was pretty irritated to find out that better part of this 20Mb patch was just sound files for voices that already existed in a game -_-. They may fit character but I'd rather have them silent then copy already existing char. And I spent almost all my daily internet limit at work to get them =(


edit:
Cracked Soul Reapers ability #2
here's state.entity:

Code:
<?xml version="1.0" encoding="UTF-8"?>
<state
	name="State_HellDemon_Ability2"
	
	icon="icon.tga"
>
	<onframe>
		<setvar0 a="target_maxhealth" b="frametime" op="mult" />
		<damage effecttype="" amount="0.004,0.006,0.008,0.01" b="var0" op="mult"/>
	</onframe>

	<modifier key="helldemon_healthaura" condition="hero" modpriority="100"
		passiveeffect="effects/aura.effect"
	/>
</state>
Was really easy actually. Just had to look at thunderbringer #3 and mock item ^^

Oh, and btw about this whole release stuff.
I'm pretty sure that HoN loads a whole lot slower when you leave all this stuff unpacked. Going with s2z way seem to increase loading speed greatly ;)


edit2:

here's guide from official forums:
N1 to find that with the blender thing. I got a friend, who is really good at blender.

Oh and another thing. I managed to get a copy of HoN 1.30 and LAN is already disabled. So this means we use the best possible version with LAN-Mode enabled.
05/17/2010 16:34 Vahn002#412
@sordi oh yeah i was thinking something about this game. i haven't test it yet though...what if you both have this HON lan made by you but the other HON lan has skeleton king and the other dont have it
05/17/2010 17:16 Sordi#413
Quote:
Originally Posted by Vahn002 View Post
@sordi oh yeah i was thinking something about this game. i haven't test it yet though...what if you both have this HON lan made by you but the other HON lan has skeleton king and the other dont have it
Just try it out and tell us the result. I didnīt try either. :-P
05/17/2010 17:18 M1A2#414
Quote:
Originally Posted by Vahn002 View Post
@sordi oh yeah i was thinking something about this game. i haven't test it yet though...what if you both have this HON lan made by you but the other HON lan has skeleton king and the other dont have it
I suppose if the skeleton king is only made by xml's and no custom art is required he should work as server side mod - if player with skeleton mod hosts the game he should be visible for everyone and probably playable for everyone.
05/17/2010 17:33 CaitSith#415
Quote:
Originally Posted by Sordi View Post
N1 to find that with the blender thing. I got a friend, who is really good at blender.

Oh and another thing. I managed to get a copy of HoN 1.30 and LAN is already disabled. So this means we use the best possible version with LAN-Mode enabled.
O.O seriously?? And when you can share it?
05/17/2010 17:45 Sordi#416
Quote:
Originally Posted by CaitSith View Post
O.O seriously?? And when you can share it?
Share what? In 1.30 LAN is already DISABLED. So our version 1.28 is the latest possible version WITH LAN-play. But I will upload my new version on thursday as I told before.
05/17/2010 17:51 adboot0001#417
nice work.

i can now play hon even w/o internet.
my friends and i enjoying this.

more power dudz.

waiting for new updates to come.
05/17/2010 17:52 CaitSith#418
Quote:
Originally Posted by Sordi View Post
Share what? In 1.30 LAN is already DISABLED. So our version 1.28 is the latest possible version WITH LAN-play. But I will upload my new version on thursday as I told before.
:D I meaned 1.3, not 0.1.30 xD. Sry Sry...
05/17/2010 17:55 Sordi#419
Just installing phpBB board to a webspace. I will post a link to the forum when I release 1.2
So the buglists and changes will be more ordered.
05/17/2010 17:56 barryvr6#420
Quote:
Originally Posted by Sordi View Post
Share what? In 1.30 LAN is already DISABLED. So our version 1.28 is the latest possible version WITH LAN-play. But I will upload my new version on thursday as I told before.
Hi Sordi

thanks for letting us know you will upload it on thursday but before you do upload could you plze just make sure you have the fog of war working please as im not sure how to do that :confused:
and thanks for the great work we really do appreciate your HON lan

thanks guys :D