Quote:
Originally Posted by Sordi
Some thing may still not work BUT Version 1.2 it TOALLY playable. We had a lot of funny rounds. Some heroes still need some balance i.e. Magebane still got the old magic armor skill which is really imba against int heroes. And some other small stuff. Upload will be at Thursday not Monday. Monday Iīm at home, so I donīt have fast inet and version 1.2 is a whole install, so no problems with paching and stuff or if someone already changed his old files and stuff. I may think about making a website for this version because this threat slowly gets way too big to collect the currect bugs and fixes. So I may add a forum for collection the bugs. But now I got the bed. just slept 1 hour since friday.
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I approve site idea =)
I think some wiki-type thing with "current state", "desired behavior", skill discussion and stuff like that will help alot to keep track of changes and help with fixing stuff =) Or may be forum with nice structure and separate topic for each skill/item...
Thursday.... Oh... That's pretty long wait >_> Or may be it's Tuesday? =))
And few words on new heroes pureevil added. I have mixed feelings about those tbh. On one hand I'm kinda happy coz more content=more fun but on the other hand I think most of them need other skins or
extreme retexturing so they will stand out more ;) And I was pretty irritated to find out that better part of this 20Mb patch was just sound files for voices that already existed in a game -_-. They may fit character but I'd rather have them silent then copy already existing char. And I spent almost all my daily internet limit at work to get them =(
edit:
Cracked Soul Reapers ability #2
here's state.entity:
Code:
<?xml version="1.0" encoding="UTF-8"?>
<state
name="State_HellDemon_Ability2"
icon="icon.tga"
>
<onframe>
<setvar0 a="target_maxhealth" b="frametime" op="mult" />
<damage effecttype="" amount="0.004,0.006,0.008,0.01" b="var0" op="mult"/>
</onframe>
<modifier key="helldemon_healthaura" condition="hero" modpriority="100"
passiveeffect="effects/aura.effect"
/>
</state>
Was really easy actually. Just had to look at thunderbringer #3 and mock item ^^
Oh, and btw about this whole release stuff.
I'm pretty sure that HoN loads a whole lot slower when you leave all this stuff unpacked. Going with s2z way seem to increase loading speed greatly ;)
edit2:
Quote:
Originally Posted by ifrit21
is it possible to make new heroe models? what program can we use? 3dmax? milkshaper? i think it would be a good idea to find out so we can make heroes that dont look alike dont u agree
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here's guide from official forums:
Quote:
Originally Posted by theli
Since 3ds Max 8 is old/pricy/windows-only i am working on a Blender Import/Export Scripts
Screenshots:
Current Version is 2010.03.24
k2_export.py
k2_import.py
Supported model formats: HoN, Savage 2 (they are the same) , Savage (import only,no support for .clip files)
to import animations armature needs to be selected (it is already selected if you just imported model)
each animation imports as an action
information on using/installing blender/scripts :
[Only registered and activated users can see links. Click Here To Register...]
blender.org , google.com
sort-of support is in this thread... i also am usually online at #honlabs @ irc.s2games.com
scripts are not completely perfect .. but i just need input from artists using blender on that (if any)
disclaimer:
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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